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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    A couple suggestions for the future after you've got the whole 1.0.0 conversion out of the way:

    -I think the Library Investments should increase in price over time. Each time you invest, the next investment should cost a little more. That way there's still no explicit limit on the taxes, but eventually once you get them pretty high, it'll be very expensive to up the taxes further.

    -Not sure if this has been suggested before, but it'd be nice if when you're buying an item, you can select the quantity you're going to buy. If I want to buy a stack of something, it's kind of annoying having to press the buy button 64 times. I guessing a text field would be difficult to implement... so maybe you can just add +/- buttons next to the items in the catalog?
    Posted in: WIP Mods
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    posted a message on [1.1.0] Tale of Kingdoms Ver. 1.3.0
    This is an awesome mod. It's kind of a shame you can't really build inside the kingdom (without risking losing your stuff on upgrades), but that's understandable. It'd be pretty hard to code the mod so that it somehow preserved the things you built/altered.

    I found a slight "exploit" in the shop system if you're using Equivalent Exchange. Using the Philosopher's Stone, you can transmute 2 Obsidian -> 2 Lapis Lazuli -> 16 Ice -> 128 Glass Blocks. By doing this and selling the Glass, you can effectively get ~128,000 gold for every single stack of Obsidian.

    So this more or less turns Obsidian Aggregators into "Millionaire Machines" :tongue.gif:
    Posted in: WIP Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from NeonWolfs

    I KNOW this is going to screw my mods over, but it looks to cool to not try


    It's a separate client and jar from Minecraft, so it'll have no effect on your mods or your main Minecraft client. :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from _giray_

    Guys please someone tell me how can i start AC ?
    There is no Start button.Just Install and Install via Login.
    Version:r1040


    Hit "Install via Login", and type your Minecraft Username/Password. This will start the AdventureCraft installation, and afterwards, the Start button will appear.

    Quote from SamLawrencio

    how do you put ncp skins into the game???


    In your map's folder, create a "npc" folder, and put the skins in there.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Lemninas

    5. Also, my sounds wont play at all. I've tried the message blocks and scripting, but the only way my sounds play is through the music block, and that is inconvenient because it would interrupt any music I have playing.


    Sounds need to go in the "sound" folder, rather than the "music" folder.

    Quote from mcdonn123

    Ok, so I made a plane with the model script and it is controllable via the numberpad, but I can't think of a way to 'mount' the player in it (nor do I know how to make a texture for it). So as of now, it's just a big remote controlled plane.

    Does anyone have any ideas on how I could make this work? Also, How can I detect when a model collides with a block?


    You can use "world.getBlockID(int x, int y, int z)" for collision detection (check if its ID is something other than 0, which is air).

    You can use the "player" variable to manipulate the player.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from LetsPlayBenji

    Hello!
    Yeah, I have a question.
    Is there somewhere a "soundOverrides" Folder with the standart sounds?
    or is there a Tutorial how to change sounds?
    I want to edit, sounds from monsters, the sound when i shoot an arrow etc but dont know how this sounds are written (the files)
    and so i dont know if that even only works if i place there the new sounds or must edit something in adventure craft.
    Sry for my bad english, i am from Germany. So, i wanted to say:
    Can someone make an Tutorial of editing Sounds?
    or is there already a tutorial?


    Go to "AdventureCraft/.minecraft/resources" to see the folder names and file names to use for the soundOverrides folder.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    r1010's .isFlying feature is so much fun :smile.gif:

    I threw together a custom boss using it:


    Quote from Taso

    At BlackMac:
    http://adventurecraft.wikkii.com/wiki/Category:Scripts

    While we're on the topic of scripts, could anyone help me get Crumbling Blocks working?
    http://adventurecraft.wikkii.com/wiki/Crumbling_blocks

    I'm inept in the ways of scripts still. It's a shame...

    (I've copied the contents of OnLoad and OnUpdate to their respective .js files, but using the 206 block, it doesn't crumble, and I feel I've missed something simple)


    Did you set up your map to use the js files? When you go into Debug Mode, type "/config", and there's a place in there to set the global scripts for your map.

    Quote from Cryect

    The NPC and scripted entities in their script can access themselves via the variable "entity".


    Awesome. Thanks! :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Magicbison1

    Is there any way to bypass the website pop-up to start AC? I don't have internet on the computer I can play Minecraft on and I would very much like to play the maps I've downloaded.


    You should still be able to get into AdventureCraft without the Internet... the website on the pop-up won't show up, but the Start button will still be there.

    If it's not working for some reason, my suggestion would be to go into your default Internet browser, set it to "Offline Mode", and then try running AdventureCraft again.
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Quote from Death

    hey can i put this into normal minecraft? by "this" i mean, the map i made


    Yes, but of course none of the custom blocks and items will be there. You just need to copy and paste these files from your map's folder:

    • level.dat
    • level.dat_old
    • session.lock
    • the "data" folder
    • the "region" folder
    Posted in: Minecraft Mods
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Scripting Question:

    When doing NPC scripts, what's the reference variable used to manipulate the NPC (or in other words, what's the variable that holds the NPC object)? Like, for example, when you're using a customized mob spawner, it uses the "spawnedEntities" array to manipulate the mobs.

    Quote from Writr
    So there isn't a way to do it within Adventurecraft itself, then? I've used MCEdit before, and to be honest I don't really like the interface. There isn't anything really wrong with it... I just don't like using it. It's unwieldy. xD


    It sounds like it might be a problem with your AdventureCraft installation (unless you're talking about deleting 20 chunks). Typically, it shouldn't have problems with erasing things, unless they're REALLY big.

    I guess you could try reinstalling AdventureCraft, but if that doesn't work, I guess you'll have to stick to using MCEdit.
    Posted in: Minecraft Mods
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    posted a message on Viewing a specific user's skin
    Excellent! Thanks, guys.
    Posted in: Skins
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    posted a message on Viewing a specific user's skin
    Hey, quick question. I know you used to be able to view someone's skin by using this URL: http://www.minecraft.net/skin/skin.jsp?user=USERNAME

    However, as that has been removed, is there currently any way to view a specific user's skin? I know Tectonicus displays user's skins in its map renders, and I believe it's pulling them from the Internet. So I figure they're still accessible on the server somewhere...
    Posted in: Skins
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    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    Hey, I just wanted to report a possible bug. Teleporter blocks tend to not always work properly. If you have a teleporter block connected to a Trigger, half of the time when you walk through the Trigger, nothing happens.

    Note that I'm testing this with a teleporter block that sends the player very far away (far enough away that the chunk the player is being teleported to isn't going to be initially loaded). It's likely that this bug only happens in those situations.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Zeppelin [0.31] [WIP]
    This mod has made my dreams come true. For that, I thank you.

    Posted in: WIP Mods
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    posted a message on [AdventureCraft] Creeper Spleef
    Quote from Cryect

    Figured I post and let you know that its now one of three maps currently available for download within AdventureCraft it self.


    Oh my god, that's really awesome news :ohmy.gif:

    Thanks, Cryect!
    Posted in: Maps
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