Time: 8/22/13 12:25 PM
Description: Failed to start game
cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.machinemuse.powersuits.item.ItemComponent.addComponent(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Lnet/minecraft/item/ItemStack;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:147)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:213)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:448)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:733)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.NoSuchMethodError: net.machinemuse.powersuits.item.ItemComponent.addComponent(Ljava/lang/String;Ljava/lang/String;Ljava/lang/String;)Lnet/minecraft/item/ItemStack;
at andrew.powersuits.common.AddonComponent.populate(AddonComponent.java:13)
at andrew.powersuits.common.ModularPowersuitsAddons.load(ModularPowersuitsAddons.java:45)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:192)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:172)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:103)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 5 more
A detailed walkthrough of the error, its code path and all known details is as follows:
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this mod is a beauty. it adds many modules to mps so thank you for the addons and thank you MachineMuse for mps. These 2 mods are my favorite mods ever. i usualy only play MPs with at least mps. when i play MPs with both, the pack is beautiful. thank you both and good luck in the development of this mod and MachineMuse, if you stumble across this comment thanks for mps and continue to develop it. when you stop developing it and i learn how to code, i could maybe try to handle with both of these mods after you both stop developing them. once again, thank you both for these mods.
awsome addon i dont think i would use powersuits without the awsome addons this mod adds to it.
anyway i was wonder if your going to think about making more addons? like a module that can auto smelt everything it mines so mining cobble gives stone and iron ore give iron ingot ETC .
I've avoided that module simply because many people prefer to use the Pulverizer/Macerator route from other major tech mods to double their ores instead of normally smelting it.
You really should have an adfly link as well as a normal direct link. I prefer using adfly because it's giving someone money that you don't have. Awesome mod though!
To be honest, setting up an adfly link would be difficult since I don't host my own downloads. (Technic guys host it on their jenkins). Adfly also gives virtually no money so it really wouldn't have any affect. It's also widely unpopular and I would rather please a couple hundred thousand people than make 5 dollars over a couple of months.
I keep the donation link there for the people who really want to contribute.
So I just booted up the FTB Unleashed modpack, and first made a world to test out some things, such as this. I was so happy when I discovered the lightning generator thing on the gauntlet (Which I think is a better name for the power tool btw). After being burnt to a crisp due to the insane, yet reasonable, heat generation, I picked it back up. I apparently missed my target and tried to zap the horizon instead of the nearby slime, and got this crash:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Unexpected error
A full error report has been saved to D:\Program Files (x86)\FTB Launcher\Unleashed\minecraft\crash-reports\crash-2013-07-25_22.47.01-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 1d54c645 --------
Full report at:
D:\Program Files (x86)\FTB Launcher\Unleashed\minecraft\crash-reports\crash-2013-07-25_22.47.01-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 7/25/13 10:47 PM
-- Head --
Stacktrace:
at andrew.powersuits.modules.LightningModule.onRightClick(LightningModule.java:64)
at net.machinemuse.powersuits.item.ItemPowerFist$$anonfun$onItemRightClick$1.apply(ItemPowerFist.scala:164)
at net.machinemuse.powersuits.item.ItemPowerFist$$anonfun$onItemRightClick$1.apply(ItemPowerFist.scala:162)
at scala.collection.Iterator$class.foreach(Iterator.scala:727)
at scala.collection.AbstractIterator.foreach(Iterator.scala:1156)
at scala.collection.IterableLike$class.foreach(IterableLike.scala:72)
at scala.collection.AbstractIterable.foreach(Iterable.scala:54)
at net.machinemuse.powersuits.item.ItemPowerFist.func_77659_a(ItemPowerFist.scala:162)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:173)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78769_a(PlayerControllerMP.java:423)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1343)
java.lang.NullPointerException
at andrew.powersuits.modules.LightningModule.onRightClick(LightningModule.java:64)
at net.machinemuse.powersuits.item.ItemPowerFist$$anonfun$onItemRightClick$1.apply(ItemPowerFist.scala:164)
at net.machinemuse.powersuits.item.ItemPowerFist$$anonfun$onItemRightClick$1.apply(ItemPowerFist.scala:162)
at scala.collection.Iterator$class.foreach(Iterator.scala:727)
at scala.collection.AbstractIterator.foreach(Iterator.scala:1156)
at scala.collection.IterableLike$class.foreach(IterableLike.scala:72)
at scala.collection.AbstractIterable.foreach(Iterable.scala:54)
at net.machinemuse.powersuits.item.ItemPowerFist.func_77659_a(ItemPowerFist.scala:162)
at net.minecraft.item.ItemStack.func_77957_a(ItemStack.java:173)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78769_a(PlayerControllerMP.java:423)
at net.minecraft.client.Minecraft.func_71402_c(Minecraft.java:1343)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1800)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 496fb955 ----------
I can only assume the NPE is due to some kind of raytracing being used to figure out where the player targeted for the lightning generator, and it didnt like me trying to target something infinitely far away :/
I don't suppose it would be possible to look into more HUDs to add into the helmet? StevesCarts and Extra Utilities (http://www.minecraft...tilities-v024d/) come to mind.
Extra Utilities adds a very hard to get Sonar Goggles which help with identifying ore based on sonar and the density of the blocks around you. It basically outlines all connecting blocks of the same type as the block you have your cursor over.
I'll definitely look into it but I can't guarantee anything.
It's not a spotlight: one of my latest videos with MPS shows a bit of the Lightning Summoner module. For those who are interested to see this deadly module:
Added that to the Lightning Summoner information area.
Hey guys, I posted a while back that I was going to make a thread for MPSA (Modular Powersuits Addons), and I finally got around to doing it. You can find it here. Please make sure you don't bother Muse with stuff that is caused by MPSA and not MPS.
0
Incompatible MPS/MPSA versions. "MPSA-186_Requires_MPS-561+.jar" should be pretty obvious. Use MPSA 165.
Thank you for your kind words.
In other news, I've started on the update today.
1
I'm look at possibly Saturday for an update...or maybe Sunday. We'll see.
2
Once school starts (next wednesday), I should have more free time. If I manage to finish my work before then this will be priority #1.
0
0
I have to wait for Modular Powersuits to update because this mod depends on it.
0
I've avoided that module simply because many people prefer to use the Pulverizer/Macerator route from other major tech mods to double their ores instead of normally smelting it.
1
To be honest, setting up an adfly link would be difficult since I don't host my own downloads. (Technic guys host it on their jenkins). Adfly also gives virtually no money so it really wouldn't have any affect. It's also widely unpopular and I would rather please a couple hundred thousand people than make 5 dollars over a couple of months.
I keep the donation link there for the people who really want to contribute.
1
Thank you, I hope you enjoy it.
1
Hey! Thank you for choosing to add my mod and letting me know about it. Let me know if you find any problems with it and good luck with your pack.
1
Yea unfortunately most people take this for granted and don't even know it exists. I'm glad that people are starting to notice though. Thank you.
0
Fixed in the beta versions.
1
I'll definitely look into it but I can't guarantee anything.
0
This mod was combined with Modular Powersuits in 1.4.7. I wouldn't backdate this anyways because that would cause some serious issues.
1
Added that to the Lightning Summoner information area.
1