• 1

    posted a message on THE TITANS MOD: The most dangerous bosses in all of Minecraft, even attacking your pc!
    Quote from Superfool2000»

    I'd say its a good idea but 1 little problem:




    Unbalanced.


    Not ready to be included in modpacks yet.


    But i really do like the idea and im sure you are still trying to balance things out


    Do please look at the version before you comment about how this mod is unbalanced. I know it's unbalanced: Everyone keeps telling me that.

    To that I say: This mod adds TITANS! Not mobs, TITANS! Don't like it? Wait for an update that changes the content! Oh, and it's already in a modpack, so don't tell me where this mod goes.
    Posted in: Minecraft Mods
  • 2

    posted a message on 1.8 Better Vanilla mod on hold!

    Sorry, but this mod is being put on hold until I learn how to make a core mod. Go to this thread instead!


    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2583152-minecraft-1-8-the-titans-mod-your-world-has-just


    If you want just look at the list roll in and give you all the features of this mod. You might have to zoom in on some pictures to get a better look



    -better game-play mechanics, and variable health.

    -the A.I. of some mobs has been improved, to name a few:

    --zombies will now shoot arrows if holding a bow, and snowballs and eggs if holding said items

    --withers and ender dragons have a better targeting system (withers now go after the player on sight as intended, and ender dragons don't target creative mode players as often)

    --vanilla hostile mobs are now part of a peace system, and can no long cause infighting among themselves. They will attack anything that isn't an ally as a team. (vanilla withers are the only exception to this. There is, however, now an "Evil" and a "Good" wither.)

    --endermen now act like zombie pigmen. Hit one, and all of them are on you. So do spiders and ghasts

    --skeletons, creepers, endermen and withers all have baby versions

    --mobs will look back at you if you look them in the eye

    --certain mobs have special attacks. all these have a charge that needs to replenish once the ability is used

    ---spiders can leap super far

    ---zombies no longer summon allies when hurt, but instead summon allies as a special attack

    ---zombie pigmen summon as well, but can also switch their gold swords for diamond ones briefly

    ---creepers throw TNT at their enemies

    ---dispenser creepers will shoot faster and become invulnerable briefly when low on health. They will explode if the attacker comes to close

    ---skeletons spawn silverfish at their enemies feet, along with shooting the occasional critical arrow

    ---silverfish spawn more silverfish

    ---endermen can scream to give all non-allied mobs around them negative buffs

    ---slimes and magma cubes suck life out of non-allied entities to heal themselves, and magma cubes also light it on fire

    ---ghasts can shoot an inescapable explosion at their target

    ---ender creepers can make illusions of themselves that blow up upon being touched by anything

    ---blazes can light enemies on fire that are near them, along with applying slowness

    ---spiders can trap their enemies in webs to prevent escape. If mobGriefing is turned to false, they put slowness on you instead

    ---witches can toss 3 random potions at their targets

    ---cave spiders can spit poison

    ---iron golems can "stomp to create a seismic wave that knocks back attackers

    ---snow golems can create an aura that heals nearby mobs, give them random good buffs, and even give other snow golems damage to their snowballs

    ---ender ghasts shoot multiple fireballs, and occasionally shoot fireballs that teleport hit targets

    ---fights with Withers and The Ender Dragon are MUCH HARDER!

    ---creepers can shoot LIGHTNING BOLTS at you when charged. Their explosions also cause lightning

    ---creepers are immune to fire when charged

    ---blazes set you on fire when they are on fire and they hit you

    ---slimes and magma cubes heal when they kill something

    ---most mobs heal when they kill animals

    ---zombie pigmen turn pigs into zombie pigmen when they kill them

    ---all mobs have a boost in their stats

    ---spiders seek out skeletons so they can be ridden, becoming spider jockeys

    ---mobs now attack in hordes if single ones aren't dealt with

    ---did I forget to mention that zombies have 3 lives, and can only be killed immediately with fire?!




    -old mobs have been re-added, as well as unused ones being given a better purpose.




    -new TITANS!
    --Skeleton Titan
    --Zombie Titan
    --Wither Skeleton Titan
    --Creeper Titan
    --Spider Titan
    --Cave Spider Titan
    --Ender Colossus
    --Witherzilla



    -new mobs

    --bears

    --lions

    --tigers

    --dispenser creepers

    --new guards to aid in the village defense. Even small villages may have them

    --ender creepers

    --ender ghasts (they're enormous!)

    --siege witches

    --crawler zombies and crawler zombie pigmen

    --hopping zombie heads

    --ghouls

    --wights

    --mummies and mummy lords

    --wraiths

    --zombie rams

    --large creepers

    --rats, both normal and giant

    --mice

    --foxes to tame

    --kobolds

    --goblins

    --hobgoblins

    --bugbears

    --ogres, normal, purple and golden

    --hill giants

    --mountain giants

    --shriekers that scream if your too close

    --Ur-Eye boss

    --beta endermen

    --BENDERMEN! (what endermen might turn into if given 5 millions years to evolve. They have telekinesis.)


    -new Bosses

    --The Zombie King

    ---able to summon minions at night time

    ---taunts you

    ---can grant nearby zombie diamond helmets and swords for a brief period

    ----if they originally had a bow, they'll be reequipped with it

    ---uses a totem to spawn:

    _H_ = zombie head

    _D_ = diamond block

    _D_ = diamond block

    SSS = stone

    --The Skeleton Prince

    ---able to summon minions at night time

    ---taunts you

    ---can grant nearby skeletons fire arrows for a brief period

    ---uses a totem to spawn:

    _H_ = skeleton skull

    _D_ = diamond block

    _D_ = diamond block

    SSS = stone

    --The Obsidian Ghast

    ---fires extremely explosive fireballs

    ---immune to fire, wither, explosions, arrows, fireballs (mostly), and thorns damage

    ---has the ability to destroy your ear drums

    --"Good" Withers, and their "Evil" counterparts

    ---automatically fire blue skulls on hard

    ---evils skulls can corrupt mobs, causing them to attack anything near them

    ---goods skulls can undo corruption, and do bonus damage against evil withers

    ---evils summon wither minions: weird monsters with obsidian heads

    ---goods summon most of the nether and/or undead mobs

    --new and improved Ender Dragon, twice the size and speed of the original

    ---can hover at a minimum of 12 blocks above you. He will try to gain altitude if you go after him

    ---spits fireballs

    ---summons endermen that auto attack you

    ---heals slowly if no non spectator players are close to him

    ---follows the nearest player

    ---can knock you a million blocks away if his velocity is high enough.


    -wither's flying speed and skull damage are now changeable

    -ender dragon's flight speed and attack damage are now changeable


    -new structures

    --dungeons EVERYWHERE!

    --elite dungeons that spawn stronger mobs

    --nether dungeons

    --end dungeons

    --overworld fortresses (like nether ones, but spawns endermen at the spawners instead, and is made of stonebrick)


    bettervanilla

    Posted in: WIP Mods
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