• 0

    posted a message on [v1.9.10] SecurityCraft~ Security cameras, Retinal scanners, and more!

    A couple of ideas:
    1) The ability to put the monitor (for cameras) as a unit, rather than keep it in your hands
    2) the device to crack code locks (I know what is already there, but you can change it) by right-clicking the interface appears with a little puzzle, which passed the lock is activated
    3) The siren is activated a red stone

    Posted in: Minecraft Mods
  • 0

    posted a message on Tainted Magic

    Today, too, will not. Ah lost my plans

    Posted in: Minecraft Mods
  • 0

    posted a message on Tainted Magic
    Quote from yorkeMC»

    Planning for release Wednesday :)

    Wednesday - it was good, I had plans for your mod just to the wednesday
    Posted in: Minecraft Mods
  • 0

    posted a message on Tainted Magic
    Quote from yorkeMC»

    Sometime next week. I'm happy to say that I am just writing thaumonomocon entries and after that comes testing. So, nearly done :) about time i updated... Last update was in August and the file has almost 20k downloads.

    you seem Serious problems with the mod, since the update has been delayed for 3 weeks.
    p.s. I'm just worried about the author and his work, and do not want to insult anyone
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from LordEric»

    Would you like some screenshots of the cool desert crater home I made once?

    Forest (as opposed to jungle) and flat plains are about the only biomes I have no existing or planned bases in. My last base was built into a cliff, and my plans for the next two are another underwater one (stony and sullen this time, to reflect me diving into warp for the first time) and then an Icelandic turf hall.



    As I recall, you were talking to Azanor. And codebracker and d95 were laughing at the troubles of a world divided by language, not at you personally.

    If you want opinions on your idea, I think splitting the Thaumonomicon into two items and making one of them a hard-to-find treasure would be pointlessly annoying, especially if you like to keep multiple copies around like I do. There are better ways to encourage questing, such as the "scan to unlock" mechanic that Thaumcraft already has.


    I provided all
    You can combine 1 and 2 of the table and we will get infusions ordinary thaumonomicon
    the idea of separation of parts I took from Gravity Falls (there were 3 diary)
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from codebracker0»

    I just love posts translated from another language with Google translate :P

    Do not you think that laugh at a man who does not know your language is not cultural? I use three different translator and double-check the text that would be more accurate to write, and you just laugh. You could even write your opinion about my idea, but you did not.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I have an idea that will help develop the fashion part of the adventure:
    thaumonomicon part 2 - the second part book thaumonomicon, in which will be 3 tabs:
    1) golems
    2) ancient knowledge
    3) taint

    1) Golem no sense komentirovat them all clear
    2) simply move tab the second part of the book
    3) A new tab, where you will learn all about the taint. It will be told and the testimony of ways to protect against warp and methods useful application of contagion in their favor.

    crafted taumonomicon part 2 is impossible, but it can be found in a hellish stronghold. On the "table infusion" will may be a integrate first portion and a second portion thaumonomicon and we get thaumonomicon classic.

    I think that this idea is interesting that will give direction to the fashion adventure, and this new research and explore the world thaumcraft. Personally, I love this mod due to study of something new (research, studies and dungeon and to world)


    p.s. azanor if you liked the idea, it can be added along with new golems (this will be something new =))

    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I have an idea that will help develop the fashion part of the adventure:
    thaumonomicon part 2 - the second part book thaumonomicon, in which will be 3 tabs:
    1) golems
    2) ancient knowledge
    3) taint

    1) Golem no sense komentirovat them all clear
    2) simply move tab the second part of the book
    3) A new tab, where you will learn all about the taint. It will be told and the testimony of ways to protect against warp and methods useful application of contagion in their favor.

    crafted taumonomicon part 2 is impossible, but it can be found in a hellish stronghold. On the "table infusion" will may be a integrate first portion and a second portion thaumonomicon and we get thaumonomicon classic.

    I think that this idea is interesting that will give direction to the fashion adventure, and this new research and explore the world thaumcraft. Personally, I love this mod due to study of something new (research, studies and dungeon and to world)


    p.s. azanor if you liked the idea, it can be added along with new golems (this will be something new =))

    Posted in: Minecraft Mods
  • 0

    posted a message on Tainted Magic
    Quote from yorkeMC»



    Yes I did, I really appreciate the feedback and I am glad you're loving it. But the crimson cult are not linked to taint, or so says thaumcraft lore.

    purple is associated with the cult of the initial magic, which is one feature of this warp in the imposition of the one who uses it. Magic itself is taken from the measurement of the blank which is written in thaumonomicone, but the magic is evil, then how to divide it into 6 aspects of VIS? (This is a hint of an idea for an update)
    Posted in: Minecraft Mods
  • 0

    posted a message on Tainted Magic
    Quote from yorkeMC»






    Too buggy ATM. Too many crashes to release.

    I'm willing to wait if only it worked without problems =)
    Posted in: Minecraft Mods
  • 0

    posted a message on Tainted Magic

    mod cool, author respect

    Posted in: Minecraft Mods
  • 0

    posted a message on Tainted Magic
    Quote from yorkeMC»

    No... The server crashes when you use 2 of the new items.. Just need to fix that, then all will be ready for release!!!

    it is bad = (
    Posted in: Minecraft Mods
  • 0

    posted a message on Tainted Magic
    Quote from yorkeMC»

    Yes. I have like 3 bugs to work out then the update will be ready :) there is like 3 new rows in the creative tab lol.

    You have fixed the bugs?
    Update released this weekend?
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Robijnvogel»

    Dude, really? READ

    please help, I do not know how can I fix it
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I have trouble turning minecraft with mod thaumcraft 5 (no other mods)

    forge mod loader has found a problem with your minecraft installation the mods and versions listed below could not be found

    Baubles: minimum version required is 1.1.1

    the file 'logs/fml-client-latest.log' contains more information

    Posted in: Minecraft Mods
  • To post a comment, please .