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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    This is extremely exciting. I look forward to a working release! I wonder if such a proof of concept with a fully working vanilla minecraft experience would actually be enough to get some official minecraft developers to pay attention. I imagine it would at least be the subject of a mod showcase if there was a demonstration of realistic mountains and super-high buildings.

    Also.... imagine if Westeroscraft used this.

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    It isn't canned. But I don't see much progress being made on it unless some intrepid yet masochistic modders develop it further, or Cuchaz gets some money to work on it for a time.

    I think if the mod got to a point where a feature-complete, albeit hideously buggy, Minecraft experience could be had (the Nether, the End, all special blocks basically working, etc.), even with massive bugs, then it would get a lot more attention.

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    I doubt there will ever be an incentive for Mojang to do any of this. Cubic chunks will likely not attract any significant number of new players (more money) compared to other things that are relatively low hanging fruit.


    Also... are there any youtubers that might be interested in presenting this mod? Perhaps that could get more people interested.

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    Read a few posts back! :D

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    Trying to find some!

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    So, let me know if you get a dedicated patreon thing for Tall Worlds started, and I can see if I can't try to garner some support!


    I think it might also be cool to see if any youtubers would be willing to try out the prototype mod and show how it works. It might get some people excited if presented correctly!

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    Sadly, I am not a professional when it comes to fundraising or advertising, but what you say seems like a good idea. I don't know how much I can help other than spread the word and donate what I can! Even if you just get enough to work part-time on it , that would be a success of sorts, no?


    Perhaps a good start in spreading the word would be a good message to put in one's signature to grab some attention. I have found myself taken to certain forum topics by clicking on interesting signatures!


    And the only thing that will really tell you if the goal is reasonable in this case, I think, is just hindsight. However, if we go off of Dwarf Fotress' Patreon page, getting 1000 backers and $3000+ a month is certainly possible!

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    So, Cuchaz... IF you are still interested in working on Tall Worlds, what would be the monthly or yearly amount you would need to support you working on it for a given amount of time? I believe you may have mentioned this before in the thread. If you are not interested regardless of support, that is completely understandable. :) In that case, I pose the above question to any other modder that wants to take on Tall Worlds.


    I feel like if you had this amount of needed support clearly stated on your page and had an option on your Patreon to pledge monthly or yearly support specifically for Tall Worlds, you would likely get more (or even enough!) people contributing to make working on Tall Worlds possible, at least for a short while.


    I might be wrong, but Tall Worlds seems to be the most technically involved, high-risk, high-reward mod of the bunch, and given this, I would wager it is the only one that actually requires money to get done if not worked on at all. People must be abundantly reminded of this. If people aren't aware of this and that the needed amount of donations are actually feasible, the necessary donations will never come, since donations are normally not necessary for mods, and since people need to know that their efforts will likely not be in vain.


    A much as I love your other mods (and wish to support them, too), I specifically want Tall Worlds before and more than any other Minecraft
    mod or planned feature ever by anyone, and I would love to fund Tall Worlds specifically, since I know it won't ever get done without help. And I am sure there are others like me, hopefully 500 or so, who would give you $1-$10 specifically for Tall Worlds.

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from Cuchaz»

    The reality is, stable/compatible cubic chunks aren't coming to Minecraft unless

    1. an advanced modder (or modders) can sustainably donate tons and tons of time to the project for free,
    2. the community raises money to pay for the aforementioned modder's time, or
    3. Mojang adopts the project and devotes their resources to it.

    I tried 1 for a while and got burned out. As far as I can tell, the community is not interested in 2. And Mojang has declined 3 repeatedly in the past.


    I wish more people were aware that if there were a good several hundred people on board to chip in a few bucks a month, #2 could happen, much like how Dwarf Fortress operates. Let's say 500 people give $5 (around the cost of a single fast-food meal) a month via Patreon or something to a willing modder (hopefully Cuchaz!). That's $30,000 a year, which is not a bad living wage! And that is $60 (the cost of a new game) a year from one of these donors. And 500 people is just a small fraction of the total active Minecraft community. And this mod shouldn't take more than a few years to finish up, no?

    It at least doesn't seem that much of a long shot if put in those terms, I think!

    #3 will never ever happen because there is no incentive whatsoever for Mojang to undertake such an effort that will only serve to make people who already bought the game happy.


    So, how about 500 or so people get on board to donate to Cuchaz or whoever else wants to take the mantle, huh? I have my $5 a month ready!
    Posted in: WIP Mods
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    posted a message on To those who keep coming back: Why do you play Minecraft? (Details inside)

    What keeps me coming back are the exciting mods and some potential new ones, especially the fading hope I have that Tall Worlds mod will someday be complete and that the BlockPhysics mod will be expanded upon. These mods (combined with a few others that are further along in development) have the potential to change Minecraft's gameplay into something I have always dreamed of.

    Posted in: Discussion
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    Way to go getting in the news on the forum for your Ships mod, Cuchaz! ;) Hopefully this will draw a bit of attention to your other mods such as this one!!!

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    This project, regardless of Cuchaz's involvement, certainly won't die if there is a somewhat persistent effort among even just a handful of modders working on this on their spare time. The only way this will die is if people just plain forget about it and the Minecraft modding community dies down, which won't happen anytime soon. There will always be people who will play the game and wonder if anyone has tried mucking around with world-height, and this mod will likely come up in any search on the matter. It may hibernate for a while, but it won't die.

    Anyway, perhaps what would help is if Cuchaz or, perhaps more appropriately given Cuchaz has his attentions elsewhere, some other intrepid modder(s) began compiling a list of major and minor fixes that need to occur, and eventually develop a rough roadmap of what it would take to get the mod fully(or mostly) functional.

    Then this could be posted on an independent thread on this forum and the forum on Cuchaz's site so that people can organize their thoughts and efforts and jump on board, as well as update the list and roadmap as bugs/problems get fixed and/or discovered! In this way it could become an active project with a chance of success. It would also make the task seem much less overwhelming.

    Although Tall Worlds is ambitious, there is ample precedent demonstrating such an ambitious project could indeed be successful through contributions made by the online community. OpenXcom is a stellar example of this.

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    Ok. I think several of us ought to message Sacheverell. I will do so and ask her/him to check out Cuchaz's stuff and try to bring attention to Tall Worlds Mod. What would be awesome is if this publicity gets the attention of coders who might be able to help hammer out the kinks in the mod!

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    But it hasn't been a feature presentation in the news section of the forum, though, as far as I know. I would imagine that would reach a more diverse audience. Is there any way to get the attention of those who choose what news to present and see if they would be interested in highlighting this?

    Posted in: WIP Mods
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    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag

    *siiiiigh* If only I had the time...

    Has this mod been spot-lighted yet? If not, I think this could benefit from some more attention. Then, perhaps, there might be at least some small chance for clamor from the community and demand for Mojang to implement it in the vanilla game, or perhaps a community of modders to start chipping in to finish the mod.

    Posted in: WIP Mods
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