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    posted a message on Fauna and Ecology Mod

    Hey, Sargeant_789575 will be away for a bit so I'm letting everyone know we have a 1.12 version up on CurseForge at https://minecraft.curseforge.com/projects/fauna-and-ecology


    and a Wiki at https://fauna-and-ecology-mod.wikia.com/wiki/Fauna_and_Ecology_Mod_Wiki


    You can find screenshots and info there and at the Discord.

    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    If makes you feel any better I was surprised. I was like bug fixes, cool, look at changelog, that's not a bugfix! Then I realized the screenshot showed a Parasaurolophus and felt silly. Also as excited as I am about the Therizinosaurus the Parasaurolophus and Dryosaurus definitely round out the line up since we didn't have anything in their niche.


    The new updates have been great. I think my favorite feature in 7.3 is the item tweaks (eggs are food!) and the new tar but I voted for AI since that wasn't in the poll.


    I am actually a tad mixed on the AI, when some prehistoric creatures like dodos still used vanilla AI patterns things seemed to work well. Now my dodos are using totally different mechanics than their chicken cousins and it's weird. Are there any plans to extend the AI to vanilla animals, at least an option, now that pretty much everything uses it?


    To start a different dino argument, wasn't Therizinosaurus possibly an insectivore or omnivore?

    Posted in: Minecraft Mods
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    posted a message on Fossils and Archeology Revival Build 7.3.2 - The Dinosaur Renaissance Update - Dinosaurs in Minecraft!

    What do you mean it's not quadrupedal? Just look at this...


    An older version of the quadrapedal spinosaur


    Seriously though this animal is nearly unrecognizable from the one in my books as a toddler. I am not going to be too surprised if it turns out the current model is still wrong.


    That said it certainly seems more likely it was semi-quadrupedal and not an obligate quadruped. It hardly has the massive legs of the JP3 version by most reconstructions. Ibrahim's revision is likely flawed but it could very well be a step in the right direction. http://www.skeletaldrawing.com/home/theres-something-fishy-about-spinosaurus9112014


    As for the plants. There was a screenshot of a bunch of new ones just before everyone started suggesting more if you back up thread a bit.


    As for the avian dinos. Microraptor and Therizinosaurs are among my favorites so I'd be down. Though how much more bird like is Therizinosaurs than Velociraptor or some of the others in mod already?

    will you have a config option to turn off animation? it may cause lag on worlds and i like my minecraft mobs blocky and simple

    The new animations aren't going with new skeletons or models from what I understand. This is still the blocky-est dino mod. If you want animation in general turned off this seems like a feature for a generic base mod. I mean if F&A turned off animations for everything it would be weird and not having animations on ONLY the F&A stuff seems even weirder.

    Posted in: Minecraft Mods
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