• 3

    posted a message on PrimalCore: Early Game Survival, Expanded Nether, Monsters and Mystery


    Get Started on the GamePlay Wiki, fair warning this is very much a work in progress.

    Report Issues on Github, Join Us on Discord for a chat or to play on the Official PrimalCore Server.

    Pack Policy: PrimalCore may be included in any mod pack or server in so far as the proprietors abide by the Minecraft EULA.


    PrimalCore is a survival mod with focus on early game mechanics, primitive technology, and making the world a harder and less forgiving place.


    The default configuration effects many of the first steps a player will take, such as replacing wooden and stone tools with flaked flint, changing the harvesting and crafting for items such as wooden logs, planks, and slabs to require the use of tools, and adding new threats and resources to the world in the form of worldgen and monsters. Every major feature can be configured or disabled, compatibility is a primary focus, feedback on how well we play with other mods is greatly appreciated!


    PrimalCore may be included in any mod pack in so long as the pack and it's distribution is Not Monetized.


    Donate through support is greatly appreciated and will help keep the mod alive




    Related Mods:


    Posted in: Minecraft Mods
  • 4

    posted a message on MagnumOpus

    "there exists in nature a force which is immeasurably powerful, and by means of which a single man, who knows how to adapt and direct it, might upset and alter the face of the world."


    Get Started on the GamePlay Wiki, fair warning this is very much a work in progress.

    Report Issues on Github, Join Us on Discord for a chat or to play on the Official PrimalCore Server.

    Pack Policy: PrimalCore may be included in any mod pack or server in so far as the proprietors abide by the Minecraft EULA.


    The mod is currently a work in progress, with the first stages of a custom crafting tree, new animals, mobs, a variety of plants, and ores. Resource gathering and exploration is a key component as several key features of the worldgen are intended to be very rare. Early development has focused greatly on building the base resources and environments that will be used in the later crafting stages.

    The overall theme is aimed at a blend of alchemy and a more primitive earth science, while trying to keep the game play

    grounded in a survival themed world that is experienced as much as it can be controlled or shaped.


    Donate through support is greatly appreciated and will help keep the modding alive



    Related Mods:



    Mod Highlights:

    Blocks & Worldgen

    Sarsen Stone - silicified sandstone found in large deposits across a variety of different biomes. This stone can be used to craft a variety of aesthetic blocks as well as some specialized objects.





    Maize - this plant takes a while to cultivate but will ultimately yield an abundant food source, edible both raw and baked as bread.





    Ironwood - a rare tree with exceptionally strong wood, in it’s natural environment ironwood can be found accompanied by Old Man’s Beard, an equally rare hanging moss.





    Nether Creep - one of many plant species found in the nether, this vine-like moss spreads across flat surfaces and will snare unsuspecting creatures as if it were web.





    Pitted Oven - a multi-purpose furnace that allows standard cooking as well as several specialized recipes...





    Moon Phase Detector - this device emits light and a redstone signal proportional to the strength of the moon, provided it has a clear view of the sky.




    Tools & Weapons

    Sharp Bone - the most primitive of weapons, crafted simply by sharpening off the end of an animal bone.





    Flint Tools - basic early game tools, crafted with sticks, flint and leather cordage.





    Work Blade - both a weapon and a utility blade, this tool provides some unique crafting, such as breaking fences down into sticks. Useful if you’ve become lost in an abandoned mineshaft without any torches.





    Mallet - also known as the Gallagher, the mallet is a weapon and crafting tool, useful for smashing items and mobs alike. In accordance with it’s nickname you can harvest melons and pumpkins with increased efficiency.





    Leather Chest - this strange object acts like a common death chest, however it is somewhat fickle, if the chest cannot find a safe place to land it will drop as a normal item and sing a bar from Fifteen Men On The Dead Man's Chest, a fictional song from Treasure Island by Robert Louis Stevenson.




    Animals & Monsters

    Steppe Wolf - these semi-hostile wolves often hunt in packs, they will attack players and mobs alike when the mood strikes them.





    Horde Spider - small biome specialized spiders that will attack anything they come across. Clusters of their eggs can be found in caves and shallow recesses beyond the light of day.





    Nether Sheep - the mostly docile, entirely fireproof, surprisingly spry, denizens of the nether. Their anti-allergenic wool is prized for its unique properties.





    Hungry Pigmen - these pigmen have been driven mad with a disease-like hunger, they will attack players without provocation and have even been known to attack their own kind. Unfortunately they look just like regular pigmen, until it’s too late.





    More Screen Shots














    Posted in: Minecraft Mods
  • 1

    posted a message on PrimalCore: Early Game Survival, Expanded Nether, Monsters and Mystery

    Update 0.1.5

    - Thatching
    - Wooden Support Slats
    - Rushes
    - Log based Crafting Tables
    - Axe stick recipe

    - Torch fixes
    - Survivalist Mod Compatibility Fixes
    - various fixes


    Posted in: Minecraft Mods
  • 1

    posted a message on PrimalCore: Early Game Survival, Expanded Nether, Monsters and Mystery

    Update 0.1.2

    - Add Corn on the Cob, Seeds, and Corn Bread. Corn seeds must be planted in slightly damp farmland
    - Add wood-type worktables with inventory for the crafting grid
    - Add custom levers with sneak-click pickup
    - Ash layers can be placed in world
    - Terracotta items and blocks (building material)
    - Recipe changes for Sharp Bone and Flint WorkBlade
    - .2 fixes corn worldgen which was missing in 0.1.1


    Posted in: Minecraft Mods
  • 1

    posted a message on PrimalCore: Early Game Survival, Expanded Nether, Monsters and Mystery

    I will be expanding the main post definitely, more text and images and video once I get my system to record with a decent framerate...


    Thanks for the feedback

    Posted in: Minecraft Mods
  • 2

    posted a message on [WIP] Kitsu's ForgeCraft: Blacksmith Style Forging! Porting to 1.10.2
    Quote from DeskPop»
    Hey guys, sorry I didn't catch up yesterday I have been busier than normal. I did get some time before I racked out last night to run around with your new version and so far I am enjoying it quite a bit. I put it through a quick mod compatibility torture test with over 80+ mods and surprisingly I found very few issues whatsoever. There were a few hiccups, mostly model related however even Battlegear managed to work alright minus one placing issue on the shields. I will give you a rundown when I actually get a minute to breath, hopefully tomorrow. Also An_Sar I am parsing through Magnum Opus as well in the same situation, just need to give it a more thorough go through before I can comment honestly. That said I am enjoying what I have tested thus far on both fronts.

    Cheers
    Posted in: WIP Mods
  • 2

    posted a message on [WIP] Kitsu's ForgeCraft: Blacksmith Style Forging! Porting to 1.10.2
    Nice one, I was playing with the bow last night and it was fun. Now you just need video of a small army firing a volley over a castle wall.. :ph34r:
    Posted in: WIP Mods
  • 1

    posted a message on MagnumOpus
    Quote from N0rw0lf»
    You sold me! I'm going to try this out.

    =D Sweet, I look forward to any feedback you might have
    Posted in: Minecraft Mods
  • 1

    posted a message on [WIP] Kitsu's ForgeCraft: Blacksmith Style Forging! Porting to 1.10.2
    Crafting process is really interesting, you actually have the feeling that you are building the items in a workshop. For me it's the right kind of grind, please sir may I have another.
    Posted in: WIP Mods
  • 1

    posted a message on Dungeon Mobs (reference to new thread in last post)
    I would just like to say, I really enjoy this mod. Listening in on teamspeak as players on my server encounter a new mob, truly awesome to hear them screaming like little girls.

    Thank You
    Posted in: Minecraft Mods
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