Astral Sorcery will do it, since it replaces the sky renderer.
There is a setting in the astral config file that allows you to override the default behavior, at first glance it seems to work, but I have not tried to play any of the astral sorcery content while using this setting yet.
# IF a dimensionId is listed in 'skySupportedDimensions' you can add it here to keep its sky render, but AS will try to render only constellations on top of its existing sky render. [default: ]
S:weakSkyRenders <
- Falling on thatch reduces damage and will break the thatch, - Fix for crafting tool dup bug - Smoke Grates can open like trap doors - Drains can be closed/opened by hand or redstone - Drains now pass items without bounce - Recipe Additions - Fix Silver Block model - General refactoring and code cleanup.
- Worktable Shelves, accept items and blocks placed in-world - Lantern frames that accept torches - Torches no longer burn if colliding entity is wet - Testing adjustments to frequency of torch smoke - Add a jack-0-lantern with torch-like functionality
- Dried Mud Slabs - Update log detection for compatibility with other mods fixes known problems with tinkers and biomes o'plenty - Begin importing nether content from MagnumOpus - Begin Adding Custom pressure plates and thin-slab blocks - Various Recipe changes - Various uninteresting fixes
0.1.11 Bug Fix Release
- Fix worktable container Dup-bug - Lantern fix for placement on fences and walls - Torch recipe compatibility changes - Primal JackOLantern Compatibility Fixes
- *** Fix Torch crash *** - Add forge update notification - Begin Adding tooltips - Add config option for speed of drying Thatch and Mud blocks - Slight reduction to default Thatch drying time - Slight increase to default Mud drying time - Add config option for the range wooden slats are able to support Thatch - Add config option for how likely wooden torches are to set entities on fire - Add tinder bundle item, Add Axe recipe for crafting sticks directly from logs - Updated Recipe for log worktables - Add Salts - Add recipe for Salo
- Add Corn on the Cob, Seeds, and Corn Bread. Corn seeds must be planted in slightly damp farmland - Add wood-type worktables with inventory for the crafting grid - Add custom levers with sneak-click pickup - Ash layers can be placed in world - Terracotta items and blocks (building material) - Recipe changes for Sharp Bone and Flint WorkBlade - .2 fixes corn worldgen which was missing in 0.1.1
Pack Policy: PrimalCore may be included in any mod pack or server in so far as the proprietors abide by the Minecraft EULA.
PrimalCore is a survival mod with focus on early game mechanics, primitive technology, and making the world a harder and less forgiving place.
The default configuration effects many of the first steps a player will take, such as replacing wooden and stone tools with flaked flint, changing the harvesting and crafting for items such as wooden logs, planks, and slabs to require the use of tools, and adding new threats and resources to the world in the form of worldgen and monsters. Every major feature can be configured or disabled, compatibility is a primary focus, feedback on how well we play with other mods is greatly appreciated!
PrimalCore may be included in any mod pack in so long as the pack and it's distribution is Not Monetized.
Donate through support is greatly appreciated and will help keep the mod alive
0
i have finally started filling in pages on the wiki, aiming to do a few a day until it's more or less complete
0
Astral Sorcery will do it, since it replaces the sky renderer.
There is a setting in the astral config file that allows you to override the default behavior, at first glance it seems to work, but I have not tried to play any of the astral sorcery content while using this setting yet.
# IF a dimensionId is listed in 'skySupportedDimensions' you can add it here to keep its sky render, but AS will try to render only constellations on top of its existing sky render. [default: ]
S:weakSkyRenders <
0
>
0
Release 0.3.17
- Integration with Kitsu's ForgeCraft
- Lots of Fixes
- New Tools and Armor
- Add Llama meats
- Add Black and Brown Bears
- “You're gonna need a bigger boat.” -- Peter Benchley
0
Update 0.2.8
Recent Additions:
Item Shelves
Fish Traps
Drying Racks
0
Updates 0.1.8 - 0.1.9
- Worktable Shelves, accept items and blocks placed in-world
- Lantern frames that accept torches
- Torches no longer burn if colliding entity is wet
- Testing adjustments to frequency of torch smoke
- Add a jack-0-lantern with torch-like functionality
- Dried Mud Slabs
- Update log detection for compatibility with other mods fixes known problems with tinkers and biomes o'plenty
- Begin importing nether content from MagnumOpus
- Begin Adding Custom pressure plates and thin-slab blocks
- Various Recipe changes
- Various uninteresting fixes
0.1.11 Bug Fix Release
- Fix worktable container Dup-bug
- Lantern fix for placement on fences and walls
- Torch recipe compatibility changes
- Primal JackOLantern Compatibility Fixes
- Adjust Thatch water drip particle rate
- Fix shelf placement bug with flint tools
- Fix borked Rush soil validation code
0
Update 0.1.7
- *** Fix Torch crash ***
- Add forge update notification
- Begin Adding tooltips
- Add config option for speed of drying Thatch and Mud blocks
- Slight reduction to default Thatch drying time
- Slight increase to default Mud drying time
- Add config option for the range wooden slats are able to support Thatch
- Add config option for how likely wooden torches are to set entities on fire
- Add tinder bundle item, Add Axe recipe for crafting sticks directly from logs
- Updated Recipe for log worktables
- Add Salts
- Add recipe for Salo
0
Update 0.1.6
- Compatibility Fix with BiomesOPlenty
- Various worldgen compatibility changes
- Fix item model rendering for slats
- Experimental worktable log model,
1
Update 0.1.5
- Thatching
- Wooden Support Slats
- Rushes
- Log based Crafting Tables
- Axe stick recipe
- Torch fixes
- Survivalist Mod Compatibility Fixes
- various fixes
0
Update 0.1.4
0.1.3
1
- Add wood-type worktables with inventory for the crafting grid
- Add custom levers with sneak-click pickup
- Ash layers can be placed in world
- Terracotta items and blocks (building material)
- Recipe changes for Sharp Bone and Flint WorkBlade
- .2 fixes corn worldgen which was missing in 0.1.1
0
It's in-world with wooden boards placed around a base or something like that, I can't remember if he implemented the crafting or not..
1
I will be expanding the main post definitely, more text and images and video once I get my system to record with a decent framerate...
Thanks for the feedback
3
Get Started on the GamePlay Wiki, fair warning this is very much a work in progress.
Report Issues on Github, Join Us on Discord for a chat or to play on the Official PrimalCore Server.
Pack Policy: PrimalCore may be included in any mod pack or server in so far as the proprietors abide by the Minecraft EULA.
PrimalCore is a survival mod with focus on early game mechanics, primitive technology, and making the world a harder and less forgiving place.
The default configuration effects many of the first steps a player will take, such as replacing wooden and stone tools with flaked flint, changing the harvesting and crafting for items such as wooden logs, planks, and slabs to require the use of tools, and adding new threats and resources to the world in the form of worldgen and monsters. Every major feature can be configured or disabled, compatibility is a primary focus, feedback on how well we play with other mods is greatly appreciated!
PrimalCore may be included in any mod pack in so long as the pack and it's distribution is Not Monetized.
Donate through
support is greatly appreciated and will help keep the mod alive
Related Mods:
0
I herd a rumor he will soon be working on a 1.10 update...
0
Looks awesome, I'm interested in your API to apply this feature to custom crops, etc. Good work