• 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Fangride

    You're amazing. You don't happen to have schematics for those of us that are bad with NBTediting do you? (I assume you do, but don't know where to find it :P )

    I don't, as I'm no good with NBTedit either, but I could bug the video maker for some if you'd like. Magic milk for everyone! EDIT: Look in the video description, he has included schematics!
    Posted in: Maps
  • 4

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Vechs

    I've already asked for milk in glass bottles. If they're added, I'll make all witches drop milk bottles.

    Milk buckets felt OP to me.

    I know I'm a little late, but I hope Vechs sees this: You can already do this. With custom potions, I mean. Here, just watch this video: (Skip to 2:13 if you're not in the mood for humor, or to 4:54 for the exact bit I'm talking about)

    Basically, you can make custom potions that clear all negative effects, "magic milk", as it were. Not 100% sure, but from what I understand it overrides the old effects with new ones that last for such a short time that you don't notice them. I imagine this knowledge would be useful to mapmakers. Also, that guy deserves more views, check out some of his other content, he's pretty entertaining.

    By the way, Vechs' new test world video is terrifying.
    Posted in: Maps
  • 7

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Aww...happy birthday Super Hostile. It feels like only yesterday when I saw the Cavern of Sky for the first time...I was blown away. Probably still the most amazing thing I've ever seen in minecraft, yet it seems so simple today. What's so special about a large cavern with a high ceiling, the newer players might ask?

    Back then...beta 1.4, 1.5...there was nothing like it. Playing Kaiso Caverns was like discovering a whole new underground world in minecraft, I didn't just think of it as "just another map" back then. There were almost no other maps out there, and the ones that did exist where either simple survival or adventure with strict rules. I've always thought that "you may not break or place blocks" defeated most of the purpose of minecraft, so while I played a few puzzle maps I never really enjoyed them...and I played the original survival island and liked the idea, but it got boring after a while. But Vech's maps...they started out as survival maps in really cool, unique locations, but then we got the victory monument and everything changed. Minecraft had a goal, it could finally be beat, and let me tell you, beating one of those four(I think? SoF, KC, BD, & ED? Or was it CC?) original maps was way more satisfying than killing the enderdragon today. Vech's maps really introduced be to a whole new aspect of minecraft. We all knew that Minecraft was amazing because of the ability to build anything you could imagine, but the ability to share it with anyone, to enjoy what others have made before you...that's what brings Minecraft to the top of my favorite games of all time list.(tied with Pokemon Emerald, anyways)

    I remember the first time I played one of Vech's maps: Sea of Flame. This was at a time when I was terrified of skeletons and creepers and considered minecraft "dungeons" extremely dangerous. If only I knew... Played for 10 minutes, got killed multiple times by falling into lava and being overwelmed by nighttime spawns. I remembered cowering near the lava, my only source of light, and getting blown into it by creepers. I quickly ragequit, believe I even deleted the map file. Thought I would never play again. I couldn't have been more wrong. I would be doing a lot of redownloading.

    So weeks later, here I was, playing Kaizo Caverns, playing Minecraft like it was new again, barely hanging on, making due with extremely limited supplies and working my way through deathtrapped claustrophobic tunnels, expecting the whole map to be like this and not minding at all, when I stumbled upon the Cavern of the Sky. Zisteau's reaction comes very close to mine:

    For reasons that are hard to explain today, it was truly epic, and I'm sure some of you remember a similar experience. Discovering what lay just beneath the "sea of flame". Literally "falling" for a trap in Black Desert and discovering a whole new world. I could go on. These moments defined my super hostile experience. So thank you, Vechs. And thank you, super hostile veterans, for it was this thread that led me to the rest if the minecraft community, many amazing let's players, and internet forums in general. Thank you.

    I don't post here often anymore because I'm finally feeling that Minecraft has been played to death by me, and that I probably won't have any moments like that again. But I'll keep watching this thread, because I'm open to the possibility that some of Vech's upcoming maps, like Inferno Mines, could still provide moments like that again.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Can't you just use a daylight detector? Unless he's not using the snapshot, I suppose.

    Also, burrowing mobs. Sounds fun, although I'm curious if they break though the blocks or just clip through them. Breaking would be more fun, I think. Would cause a cool effect in sand/gravel.

    Ooh, and a random dungeon generator. I could see some cool uses for that.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from yelkca_

    -snip-


    You should eat that spider eye.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from dragonsrule9

    If nothing else, watch Zisteau's intro up to the point where Vechs does his evil laugh... It's 100% worth it.

    This 100 times. Probably the best intro I've ever seen, and it's all his old maps so no spoilers. It's awesome, watch it.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    So when I was following a shortened link to this thread I got a little message from google: http://www.google.com/safebrowsing/diagnostic?site=http://www.minecraftforum.net/topic/191908-ctmcollection-%25E2%2598%25A0-vechs-super-hostile-series-%25E2%2598%25A0/&hl=en

    You get a warning if you try and google it, too. Kinda scary, eh? Probably not just regulated to this thread, but I figured I'd post about it here anyways. Hopefully the people in charge of these forums already know about this and can do something about it. Security is important.
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from cameron274

    Guys, the Inferno Mines beta is actually awesome. I've done the first dungeon, and it seems really cool so far. Has anyone found Intersection 1 yet?

    I'm pretty sure it's somewhere inside trollface cavern, but I can't seem to get past all the Painsquids there. What's the trick to beating them?
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Elmach

    Inferno Mines is SH#12, and will be released in the near future. The spiritual successor to LEGENNNDAAAARY (SH#7), it will be a map of a similar size to LEGENNNDAAAARY (SH#7), and harder.

    Infernal Mines is a separate map, which Vechs released a beta version of in his latest Test World video (V100).
    Infernal Mines beta version release thingy is at the bottom of the description.


    Yep. So who else is loving the current state of Infernal Mines beta? Looks AWESOME so far!
    TROLOLOLOLOLOL
    Posted in: Maps
  • 0

    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Hopefully I'm not the 1000th person to mention this, but does the new level up sound in the snapshot sound....familiar?
    Posted in: Minecraft Mods
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Redstone_Fanatic

    Tch, silly boy. When you speedrun, your only goal is the wool. Not any of the deleeshious resources. Avoiding everything the map wants you to do and just blazing past it all for the sake of seeing how fast you can do it may be efeeshant, but seriously, just play the map like a map.

    Also, apparently Notch never wanted ladders to be added to Minecraft, but fans convinced him otherwise. The more you know.

    Do you read Rock Paper Shotgun?
    Needed to ask.
    Posted in: Maps
  • 0

    posted a message on How high can you survive a fall?: Experiment
    I'll just put this here:

    Might be considered bending the rules, but hey! Still cool.
    Also, blocking has no effect on fall damage. It used to, but that was apparently a bug.
    Posted in: Survival Mode
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    So I hopefully won't look too stupid posting this, but I didn't see any discussion about it so...on the front page we see a teaser for - DAMMIT NINJA'D

    Edit: Aha! You forgot to mention these: http://i.imgur.com/g7tDq.png
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Ah, Pokemon emerald. Still miss the battle frontier from that one. Epic pyramid was epic. I also remember spending so much time on the ash route that I ran into a shiny Spinda(why couldn't it be a Skarmory...). Loved that place. I eventually did get my glass table, though! (When I realised I could just use max repels.....)

    Which reminds me that only current hardcore Pokemon fans have any chance of recognising my avatar.

    Oh, but staying on topic...ummmm...Sunburn Islands has to be my favorite open-word map. Boating around is just so fun and convenient. Really cuts down on travel time, a major problem in Lethamyr. Speaking of travel time, those new command blocks could be very useful...I'd prefer them over recall portals. That way Vechs can still put the Very Definitely Final Dungeon in the End(End portals work in the Nether, right?)
    Posted in: Maps
  • 0

    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Good god this map....

    Died a horrible death to TNT and cave spiders, only to end up in what can only be described as hell. I like how what you had was left in that chest, though. But man...after quite a while I made it out of the end caves, only to wind up in an even worse place. I've pretty much had to run away from any spawners because my gear is so limited. Also, bad things lurk behind piston doors. So far I've managed to survive, but I don't know how much longer I can keep this up, and if I lose all my stuff I'll pretty much have to start over, as I can barely survive with what I have now. My sword is about to break...must...find..safety...somewhere...

    And yes, I am scared.
    Posted in: Maps
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