I honestly don't know what could be the cause of those massive lag spikes with little to no mods, however i suggest that you try to allocate more RAM into Minecraft: this is a quick, simple tweak (just look up a tutorial on the Internet) that can be easily undone with no consequences if it doesn't work.
First off, this is an excellent mod and a prime example of what fantastic things talented people can add to this game. It is very creative and well done. I always love it when mods don't spare any expense and have mobs with their own unique sounds. The textures are fantastic too. The lore is cool and the whole dimension has an breathtaking (badumm tss), haunting and opressive atmosphere. Clearly the work of people who know what they are doing!
Kudos to everyone who works on this mod! You are doing amazing work! From the own music, lore, location names popping up (like in Zelda), ambient sounds, events, mechanics and scary mobs with equally scary models and sounds, this is just awesome! There are only some very small nitpicks that I have about the mod:
The portals in the portal tree are as far as I know only breakable in creative mod, and they are kinda in the way if you don't want to tear holes into the tree to get out.
Also, I don't know if you guys know it already, but it seems like the evil Druids don't attack you when you're sitting in a boat.
And all the new mechanic are very confusing at first. Will there be a little guide book which tells you the basics about rotting food, decaying equipment and suffocating? Or should we figure it out for ourselves? Not that I mind, but I think many would appreciate it.
And to end my post, here's some questions I have: If I got it right, every equipment from the overworld is pretty useless by default in the Betweenlands. Right? Because my Diamond Sword with Sharpness seems to perform worse than a bone sword. Or am I just seeing things? And I have a iron armor, should I wear a Bone armor instead? Or does the effect only affect weapons and tools? And I found some blue and red ores, which one is better?
If you are confused by the massive amount of new mechanics and content in the Betweenlands, I suggest that you take a look into the comprehensive Wiki of the mod.
Anyway, I will answer the questions you asked here right now: you are not delusional, the Overworld tools and weapons are intended to be weaker in the Betweenlands than the native ones, but AFAIK Overworld armors work just fine. The red ore is called Octine and the blue one is called Syrmorite, they are both equally useful since you can use Octine to craft tools but not armor, while with Syrmorite you can craft armor but not tools.
Regarding the Dark Druids, the problem you mentioned stems from the fact that they, though great mobs in almost every aspect, have a major design flaw: they cannot harm you directly, but only indirectly through the fall damage you suffer after their telekinetic lift.
This means that if for some reason you are immune to fall damage, whether you are in the water, in a boat, or under the effect of some magic protection against falls, they become a joke to defeat.
I would really appreciate it if the Angry Pixel Team gave them some other way to damage you (maybe an alternative attack, or just a smallish amount of unavoidable damage when they lift you up).
Player "Valiec2019" has just unlocked a new achievement: "Awesome Update Released!"
Thank you for modding the game!
No seriously man, thanks for the update!
I've got just one question for you: is there any way to disable levels? Like for example, make it so that when you dig to the bottom of the Drop level, you pop up into the Crystal level skipping the Maze?
I'm asking this because having all the levels is really cool, but it puts a lot of strain on my laptop...
At this point, I just hope that this mod's success in the future will be so great that the Angry Pixel Team will feel motivated enough to release one last update for 1.7.10 to celebrate.
Hello. I have found this one youtuber called Timinations who does some animations. But what they did, was do some fan animations to this mod. And they are really good. They even released another one today (By the time I'm making this comment) about the leader himself. Here is a link to the playlist. And give them the love they deserve.
Also, I have a few suggestions:
1. Since the Angry Pixel team helped with the portal to the Nether, why not make them bosses, or somehow included in the mod.
2. I know you aren't going to give much attention to 1.7.10 anymore, but can you guys at least make a functioning guide book for 1.7.10 please?
Yep, his animations are definitely worth checking out; I had found them in the related videos section after watching The Betweenlands Trailer on Youtube, IIRC.
By the way, I don't think there's a huge need for a guidebook, since WightofShadows has been maintaining the (super-cool, all-comprehensive) wiki for quite a lot of time.
Don't worry man, I perfectly understand that you're just curious (and by the way, yes, I'm aware of the fact that I can play different versions of Minecraft at the same time), so I'll try my best to satisfy your curiosity with a (partial, because I'm not omniscient) list of good mods that never got updated past 1.7.10.
You and Robijnvogel mentioned some of them: Reika's mods, of which I especially appreciate Chromaticraft and Rotarycraft; Witchery; The Twilight Forest; Growthcraft; The Erebus; Mariculture; Deeper Caves; Thermal Recycling; EssentialCraft 3; Better Storage (well, this has been ported to 1.10 by a fan but isn't feature-complete yet); EnviroMine; Falling Meteors; Special Mobs; Deadly World; Algaecraft; Hardcore Ender Expansion; Unique Artifacts; Project Zulu; Somnia; TooMuchTime; plus a whole bunch of Thaumcraft addons like Thaumic Horizons, Witching Gadgets, Forbidden Magic, Essential Thaumaturgy, Arcane Engineering and Gadomancy...
As you can see, there is a lot of fantastic content unique to 1.7.10, and this is one of the reasons I don't feel like making the jump to 1.10.2 right now. I guess I'll do it when things will have settled down and there will be a solid, stable base of content-heavy mods to play with.
P.S. To all the folks who are still playing 1.7.10 but want some of the goodies from later versions: check out the Et Futurum mod by ganymedes01, it's really neat!
I asked this same question about two months ago, just after the 1.10.2 update, and WightofShadows replied that the team is focused on developing the version 1.10.2 and beyond.
I have a small suggestion for improving the Dark Druids: they are cool and all, but in my opinion they should have some other way to damage you apart from launching you in the air, maybe even something as simple as dealing 2-3 damage points to you during their levitation attack (this could be explained as their magic both pushing you upwards and squeezing/twisting your body).
I believe that my suggestion should be implemented not only because if you have any form of protection or immunity to falling damage (e.g. Feather Fall enchantment) fighting the Druids becomes ridiculously easy, but also because even without such protection their attacks are often ineffective, due to the fact that you frequently fall in water.
Thanks for reading all of this, let me know what you guys think.
One other thing that wasn't mentioned in the changelog: JEI support has been (mostly) implemented. Recipes for Compost Bin, Mortar and Pestle, Purifier, Animator, and the Dark Druid Altar are all viewable.
Good, good. We likes mod integration a lot. We wants it, we needs it. Must have the precious.
0
I honestly don't know what could be the cause of those massive lag spikes with little to no mods, however i suggest that you try to allocate more RAM into Minecraft: this is a quick, simple tweak (just look up a tutorial on the Internet) that can be easily undone with no consequences if it doesn't work.
0
Yes, their behaviour seems to be inconsistent at times, lol. Did they manage to lift the boat you were on? Did they manage to actually hurt you?
1
If you are confused by the massive amount of new mechanics and content in the Betweenlands, I suggest that you take a look into the comprehensive Wiki of the mod.
Anyway, I will answer the questions you asked here right now: you are not delusional, the Overworld tools and weapons are intended to be weaker in the Betweenlands than the native ones, but AFAIK Overworld armors work just fine. The red ore is called Octine and the blue one is called Syrmorite, they are both equally useful since you can use Octine to craft tools but not armor, while with Syrmorite you can craft armor but not tools.
Regarding the Dark Druids, the problem you mentioned stems from the fact that they, though great mobs in almost every aspect, have a major design flaw: they cannot harm you directly, but only indirectly through the fall damage you suffer after their telekinetic lift.
This means that if for some reason you are immune to fall damage, whether you are in the water, in a boat, or under the effect of some magic protection against falls, they become a joke to defeat.
I would really appreciate it if the Angry Pixel Team gave them some other way to damage you (maybe an alternative attack, or just a smallish amount of unavoidable damage when they lift you up).
0
Yay, even more great news! Keep up the good work man, I'm looking forward to the next update.
2
Player "Valiec2019" has just unlocked a new achievement: "Awesome Update Released!"
Thank you for modding the game!
No seriously man, thanks for the update!
I've got just one question for you: is there any way to disable levels? Like for example, make it so that when you dig to the bottom of the Drop level, you pop up into the Crystal level skipping the Maze?
I'm asking this because having all the levels is really cool, but it puts a lot of strain on my laptop...
0
Holy cow, now THAT'S some good news for the modding community! I wonder who will step forward and pick up the torch...
1
Sure, the update to 1.10.2 was a mighty big push, but you guys have done well and need to take care of yourselves now. We completely understand.
0
Yeah, I know. FeelsBadMan.
At this point, I just hope that this mod's success in the future will be so great that the Angry Pixel Team will feel motivated enough to release one last update for 1.7.10 to celebrate.
0
Yep, his animations are definitely worth checking out; I had found them in the related videos section after watching The Betweenlands Trailer on Youtube, IIRC.
By the way, I don't think there's a huge need for a guidebook, since WightofShadows has been maintaining the (super-cool, all-comprehensive) wiki for quite a lot of time.
Yes, sadly. The download links of his mods are still up, though.
0
To MoridinIshamael:
Don't worry man, I perfectly understand that you're just curious (and by the way, yes, I'm aware of the fact that I can play different versions of Minecraft at the same time), so I'll try my best to satisfy your curiosity with a (partial, because I'm not omniscient) list of good mods that never got updated past 1.7.10.
You and Robijnvogel mentioned some of them: Reika's mods, of which I especially appreciate Chromaticraft and Rotarycraft; Witchery; The Twilight Forest; Growthcraft; The Erebus; Mariculture; Deeper Caves; Thermal Recycling; EssentialCraft 3; Better Storage (well, this has been ported to 1.10 by a fan but isn't feature-complete yet); EnviroMine; Falling Meteors; Special Mobs; Deadly World; Algaecraft; Hardcore Ender Expansion; Unique Artifacts; Project Zulu; Somnia; TooMuchTime; plus a whole bunch of Thaumcraft addons like Thaumic Horizons, Witching Gadgets, Forbidden Magic, Essential Thaumaturgy, Arcane Engineering and Gadomancy...
As you can see, there is a lot of fantastic content unique to 1.7.10, and this is one of the reasons I don't feel like making the jump to 1.10.2 right now. I guess I'll do it when things will have settled down and there will be a solid, stable base of content-heavy mods to play with.
P.S. To all the folks who are still playing 1.7.10 but want some of the goodies from later versions: check out the Et Futurum mod by ganymedes01, it's really neat!
0
That moment when everyone is playing newer versions, but you are still playing 1.7.10 because of all the great mods that never got updated.
0
I asked this same question about two months ago, just after the 1.10.2 update, and WightofShadows replied that the team is focused on developing the version 1.10.2 and beyond.
0
Valiec is back guys! Awesome!
I wish him good luck with the coding and bugfixing and stuff😊
0
I have a small suggestion for improving the Dark Druids: they are cool and all, but in my opinion they should have some other way to damage you apart from launching you in the air, maybe even something as simple as dealing 2-3 damage points to you during their levitation attack (this could be explained as their magic both pushing you upwards and squeezing/twisting your body).
I believe that my suggestion should be implemented not only because if you have any form of protection or immunity to falling damage (e.g. Feather Fall enchantment) fighting the Druids becomes ridiculously easy, but also because even without such protection their attacks are often ineffective, due to the fact that you frequently fall in water.
Thanks for reading all of this, let me know what you guys think.
0
Good, good. We likes mod integration a lot. We wants it, we needs it. Must have the precious.