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    posted a message on Okay, so new alternate texture question: water

    Thanks! Good to know.

    Posted in: Resource Pack Help
  • 0

    posted a message on Okay, so new alternate texture question: water

    Is it possible to have alternate textures for water? Not seeing anything about it so I assume no?

    Posted in: Resource Pack Help
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    posted a message on Quick question about flower/mushroom models.

    Oh bollocks, I found it. I was working on it last night when I was tired, and it just occured to me to look up red_mushroom -_- thank you for your help!

    Posted in: Resource Pack Help
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    posted a message on Quick question about flower/mushroom models.

    I've read his thread, my issue is I can't find anything pertaining to mushrooms, such as any json files directing them to the cross model or anything.

    Posted in: Resource Pack Help
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    posted a message on Quick question about flower/mushroom models.

    Can flowers and mushrooms (and similar) have their own custom models? An example, red mushrooms, does it have to be the cross.json model? I can't find anything about this. I'm imagining since I can't find the base model in the 1.8.8 version jar that I can't simple make one and have it work.

    Posted in: Resource Pack Help
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    posted a message on Why won't you work, fence?!

    Woo! Just kept messing around and eventually got Mrcrayfish's model maker, and came up with this.

    Posted in: Resource Pack Help
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    posted a message on Why won't you work, fence?!

    So, I've been trying to add in custom textures for fences.


    For example: for the nether brick fence, instead of basing off nether bricks, I'm using two separate png files, one for the top, one for the sides. Unfortunately, I'm getting the pita pink and black boxes. Anyone take a look and help me figure out wtf I'm doing wrong?


    Directory structure for models:


    \models\block\


    nether_brick_fence_n:


    {
    "parent": "block/fence_n",
    "textures": {
    "side": "blocks/fence/nb_fence_side",
    "top": "blocks/fence/nb_fence_top"
    }
    }


    nether_brick_fence_ne


    {
    "parent": "block/fence_ne",
    "textures": {
    "side": "blocks/fence/nb_fence_side",
    "top": "blocks/fence/nb_fence_top"
    }
    }


    nether_brick_fence_ns


    {
    "parent": "block/fence_ns",
    "textures": {
    "side": "blocks/fence/nb_fence_side",
    "top": "blocks/fence/nb_fence_top"
    }
    }


    nether_brick_fence_nse


    {
    "parent": "block/fence_nse",
    "textures": {
    "side": "blocks/fence/nb_fence_side",
    "top": "blocks/fence/nb_fence_top"
    }
    }


    nether_brick_fence_nsew


    {
    "parent": "block/fence_nsew",
    "textures": {
    "side": "blocks/fence/nb_fence_side",
    "top": "blocks/fence/nb_fence_top"
    }
    }


    nether_brick_fence_post


    {
    "parent": "block/fence_post",
    "textures": {
    "side": "blocks/fence/nb_fence_side",
    "top": "blocks/fence/nb_fence_top"
    }
    }


    nether_brick_fence_inventory


    {
    "parent": "block/fence_inventory",
    "textures": {
    "side": "blocks/fence/nb_fence_side",
    "top": "blocks/fence/nb_fence_top"
    }
    }


    Although probably not necessary since I didn't change it, the blockstate:


    Directory structure for blockstate:


    \blockstates\



    {
    "variants": {
    "east=false,north=false,south=false,west=false": { "model": "nether_brick_fence_post" },
    "east=false,north=true,south=false,west=false": { "model": "nether_brick_fence_n" },
    "east=true,north=false,south=false,west=false": { "model": "nether_brick_fence_n", "y": 90, "uvlock": true },
    "east=false,north=false,south=true,west=false": { "model": "nether_brick_fence_n", "y": 180, "uvlock": true },
    "east=false,north=false,south=false,west=true": { "model": "nether_brick_fence_n", "y": 270, "uvlock": true },
    "east=true,north=true,south=false,west=false": { "model": "nether_brick_fence_ne" },
    "east=true,north=false,south=true,west=false": { "model": "nether_brick_fence_ne", "y": 90, "uvlock": true },
    "east=false,north=false,south=true,west=true": { "model": "nether_brick_fence_ne", "y": 180, "uvlock": true },
    "east=false,north=true,south=false,west=true": { "model": "nether_brick_fence_ne", "y": 270, "uvlock": true },
    "east=false,north=true,south=true,west=false": { "model": "nether_brick_fence_ns" },
    "east=true,north=false,south=false,west=true": { "model": "nether_brick_fence_ns", "y": 90, "uvlock": true },
    "east=true,north=true,south=true,west=false": { "model": "nether_brick_fence_nse" },
    "east=true,north=false,south=true,west=true": { "model": "nether_brick_fence_nse", "y": 90, "uvlock": true },
    "east=false,north=true,south=true,west=true": { "model": "nether_brick_fence_nse", "y": 180, "uvlock": true },
    "east=true,north=true,south=false,west=true": { "model": "nether_brick_fence_nse", "y": 270, "uvlock": true },
    "east=true,north=true,south=true,west=true": { "model": "nether_brick_fence_nsew" }
    }
    }


    Directory structure for the png's:


    \textures\blocks\fence\


    If I can't get this right I'm gonna throw a fit like a two year old. D:

    Posted in: Resource Pack Help
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    posted a message on Grim Pack

    Hi there! I downloaded the time control mod to play with it, but I have a suggestion. I right click it, but it's hard to tell how much faster everything is. Could you possibly add a chat output message? i.e "Time set normal" "Time set 4x faster" etc?

    Posted in: Minecraft Mods
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    posted a message on Carpenter's Blocks

    Hi! I don't know if this has been suggested already, so if so, sorry! Lately, I've been looking for a good railing type of thing for my Minecraft. I then found a thread on slanted fences, but no progress has been made in this area. Since this mod is a great customization mod, with angles already being a thing in it, I wanted to pass along the post (Has a picture that illustrates it) If this could become reality, that'd be great!


    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/1331819-slanted-fences-i-e-for-railings-on-stairs

    Posted in: Minecraft Mods
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    posted a message on Neko's Mods (Catnip Mod!)
    These both seem definitely useful if you have more biomes that make cats and wolves rare! :D
    Posted in: Minecraft Mods
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    posted a message on Neko's Mods (Catnip Mod!)
    I approve!
    Posted in: Minecraft Mods
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    posted a message on [128x][1.8]Amethyst's Texture Pack HD v10 w/ WildGrass
    Welp, I've been doing more work on mobs, I got a bit stuck on the zombie. This is what I have so far, but I'm just not sure. I don't think realism really applies very well here. xD http://imgur.com/IkglO It's certainly gorey.
    Posted in: Resource Packs
  • 1

    posted a message on [128x][1.8]Amethyst's Texture Pack HD v10 w/ WildGrass
    Quote from OutrageousMac

    I like this pack. Will you ever finish it?


    I am actually working on it as we speak, updating it, as well as adding all Mcpatcher modules such as better sky and ctm (Perhaps not Randomobs since texturing mobs isn't my strong point). There are many many updates. Right now I'm replacing mobs to finally replace them with my own, instead of Misa's I had left over.

    Here's some better sky shots of a sunset I just took
    http://imgur.com/unpmJ,RN6Nf,HVABm,kkkEA#3
    Posted in: Resource Packs
  • 0

    posted a message on [128x][1.8]Amethyst's Texture Pack HD v10 w/ WildGrass
    Quote from 18769253

    Is this in 1.7.3, please tell me it is.


    Yes, this is for 1.7.3 :smile.gif: I'm glad you like it.
    Posted in: Resource Packs
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    posted a message on [128x][1.8]Amethyst's Texture Pack HD v10 w/ WildGrass
    Quote from Scrumilation

    really nice, using it


    Thanks for the nice comments :smile.gif:
    Posted in: Resource Packs
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