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    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++

    Trailer I made with the 1.10.2 version:

    Posted in: Minecraft Mods
  • 0

    posted a message on Xaero's Minimap [Forge 1.14.4 | 1.14.3 | 1.14.2 | 1.13.2 | 1.12.2 | 1.12 | 1.11 | 1.10 | 1.9 | 1.8 | 1.7]

    Ever considered putting the mod on CurseForge?

    Posted in: Minecraft Mods
  • 0

    posted a message on Streams - Real Flowing Rivers!

    The 1.9.4 version now just crashes newer Forge 1.10.2 versions on startup, so I look forward to the update.

    Posted in: Minecraft Mods
  • 0

    posted a message on Streams - Real Flowing Rivers!
    Quote from delvr»

    Since the Forge 1.10 bug I mentioned isn't fixed yet, I'm going to just release an update for 1.9.4 that works with 1.10 (fixing the Streams boat crash, among others). There's still a few issues I'm trying to address within the update, but it shouldn't be too long now.

    Great to hear! I look forward to a version for 1.10.2 soon :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Streams - Real Flowing Rivers!

    How is the 1.10.2 port going?

    Posted in: Minecraft Mods
  • 0

    posted a message on Craft Souls: An Immersive and Hardcore RPG Adventure

    The pack is now available on the Curse launcher!

    Posted in: Mod Packs
  • 0

    posted a message on Craft Souls: An Immersive and Hardcore RPG Adventure

    The pack has been updated and now includes a server package!

    Posted in: Mod Packs
  • 0

    posted a message on Craft Souls: An Immersive and Hardcore RPG Adventure

    Inspired by FromSoftware's amazing Dark Souls games, *Craft Souls* for Minecraft intends to deliver an immersive and hardcore adventure experience that will test your survival and exploration skills while still staying true to the design principles and feel of the original game.


    From building a campfire to survive the cold nights and crafting a matchbox to light your torches for a bit, to exploring ancient ruins and dungeons for treasure, *Craft Souls* is bound to make your game a much more challenging yet rewarding adventure. Should you perish, prepare to fight your ghost if you want your stuff back!


    Shaders are included and turned off by default, but if your PC is powerful enough to run them it is recommended that you turn off Fast Render and turn on SEUS 11, your game has never looked so stunning! Sound tweaks are enabled by default that make your ambient environment that much more alive as well.



    SCREENSHOT GALLERY:








    Posted in: Mod Packs
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Ricowan»

    I can confirm that both "OptiFine 1.10 HD U B7" and "OptiFine 1.10.2 HD U C1 pre" are crashing with the new 1.10.2 build of Forge (2002) with a divide by zero error (It could be a Forge problem, but other 1.9.4 and 1.10 mods are not causing a crash so far):

    -- Head --
    Thread: Client thread
    Stacktrace:
    at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:260)
    at net.minecraft.client.renderer.texture.TextureMap.func_174943_a(TextureMap.java:146)
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:155)
    at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:122)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:575)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:428)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.10.2
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_92, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 134718328 bytes (128 MB) / 355467264 bytes (339 MB) up to 4250402816 bytes (4053 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmn128M -Xmx4G
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML:
    Loaded coremods (and transformers):
    Launched Version: 1.10.2-forge1.10.2-12.18.0.2002-1.10.0
    LWJGL: 2.9.4
    OpenGL: GeForce GTX 980/PCIe/SSE2 GL version 4.5.0 NVIDIA 368.39, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: Lithos-Core 1.07 for 1.9x 1.10x.zip
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: 12x Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz
    OptiFine Version: OptiFine_1.10.2_HD_U_C1_pre
    Render Distance Chunks: 24
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    Shaders: null
    OpenGlVersion: 4.5.0 NVIDIA 368.39
    OpenGlRenderer: GeForce GTX 980/PCIe/SSE2
    OpenGlVendor: NVIDIA Corporation
    CpuCount: 12

    Pretty sure this preview build was made before 1.10.2 Forge, just wait for sp614x to release a proper build.
    Posted in: Minecraft Mods
  • 1

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++


    An interview I did with Ivorius :)

    Posted in: Minecraft Mods
  • 1

    posted a message on Simply Tech - A Beautiful and Lightweight Tech Pack
    Quote from Robijnvogel»

    If you do remove it, there is no problem. :)


    OptiFine is necessary for lots of the pack' s visual features. I don't want to remove it, so go ahead and report me if you desire, it disappoints me that we as a community still have these arbitrary restrictions :/, if you could link me to sph614x's policy on mudpacks that'd be appreciated as I can't seem to find it.

    Posted in: Mod Packs
  • 0

    posted a message on Simply Tech - A Beautiful and Lightweight Tech Pack
    Quote from Robijnvogel»

    You are not allowed to include Optifine in any public modpack. If you don't remove it, I will be forced to report you. :/

    :(
    Posted in: Mod Packs
  • 1

    posted a message on Simply Tech - A Beautiful and Lightweight Tech Pack

    Server coming soon!

    Posted in: Mod Packs
  • 1

    posted a message on Simply Tech - A Beautiful and Lightweight Tech Pack
    Simply Tech is a new kind of tech pack that does away with the old and boring and embraces the new. Experience a visually satisfying and immersive environment and conquer it with machines. This pack is centered around Immersive Engineering, Hexcraft, and Open Computers and seeks to provide a lightweight and balanced experience that's cohesive and as refined as possible. There's also a world you'll actually want to explore, with all sorts of goodies for decoration and adventure.

    FEATURES:

    - Beautiful visuals that make your world pretty and immersive

    - Super lightweight, runs on almost anything! (Even that potato over there)

    - Unique with a focus on more realistic yet still fun tech mods

    - An official server with Towny coming soon...


    Posted in: Mod Packs
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