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    posted a message on Hopper Changes

    I agree it would be very interesting for beginners with redstone, but with people who already know how to build with redstone it's not that much of a problem. But, if you think it's a good idea for an addition, I agree.

    Posted in: Suggestions
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    posted a message on Gamerule to disable hunger mechanics (for PVP maps)

    I agree, its a good idea, but for now we don't need this, just give saturation effect and its done! <3

    Posted in: Suggestions
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    posted a message on Warrior Villagers!! - A different and more complete sugestion

    Another point i was thinking is that if the Pillagers were added to improve the lore of the game and/or add more dynamic and rich gameplay by interacting with the villagers and the player, so should the villagers follow up to this new features. Why would a group have professionals tending to the making of weapons and armos if there were such a small demand for these items as just the player and/or (if you force your imagination a bit) passing travelers would buy them? Also, how would the villagers keep the enemy tribes (ilagers, witches...) away if not by force at some point?
    The Villages seem a lot like old ages civilizations that were organized in independent but correlated tribes (such as celtic, the germanics, the amerindians, etc.). In all these civilizations there were conflicts and the need to defend yourself from eihter other tribes or the environment. And as it has been already stated, the Iron Golems are a very sorry excuse of a protection, being their moviment and pathfinding so bad (even with the ability to run).

    Posted in: Suggestions
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    posted a message on Should minecraft increase its max build height?

    i support it <3

    Posted in: Suggestions
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    posted a message on Warrior Villagers!! - A different and more complete sugestion
    Quote from erictom333»

    Support. Minecraft villagers are essentialyl toast after 1.14 added pillagers. Iron golems are slow, cumbersome, and there's only ever one. The villagers need to fight back. I don't care what Mojang says about having villagers fight, because if they don't, they'll be dead in seconds flat (the villagers, not Mojang).





    Thanks For Your Support! <3

    if you can, support my suggestion by placing "Mojang, please add warrior villagers!" in your signature with this link:

    Mojang, Please Add Warrior Villagers!! - A different and more complete sugestion

    [**url=https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2973638-warrior-villagers-a-different-and-more-complete]Mojang, Please Add Warrior Villagers!! - A different and more complete sugestion[/url**]

    (Without asterisks)

    Posted in: Suggestions
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    posted a message on Pigs produce fat for crafting lanterns (no more torches)

    i don't agree with this idea because the game doesn't need this. I get your point but this is unnecessary, because the fat would be used just to make lanterns, and it is not in all biomes that you find pigs. In one of my maps for example, I am in a desert with a savannah 300 blocks away from the world spawn, and has no pigs around, only in a biome next to the savannah which is 500 blocks later, and a novice in the game in my example would not walk all this just to find a pig to make a lantern. ¯\_(ツ)_/¯

    Posted in: Suggestions
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    posted a message on Please add block of potato

    Men, this not make sense in the real life, use Shulker or descard.

    Posted in: Suggestions
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    posted a message on Warrior Villagers!! - A different and more complete sugestion

    Me and my brothers had an idea while playing on 1.14.3: why not have warrior villagers defending their village of Pillagers or players who beat villagers? Not as an iron golem, but as having a "militia" of the villagers depending on the size of the village, and on the level of it or that of other villagers with professions that influence their weapons and abilities, such as the weaponsmith or armorer. If this is not possible, there could be a system only by their level, of different levels, that would not be like the others (with exchanges) but with the blocks of profession that he had around, in this case, Training blocks, or his level evolving according to the amount of hostile mobs he kills. As the only mobs that directly attack villagers are zombies and Pillagers (in that version) these would be their hostile mobs.. A warrior villager would have a "training dummy" that would be his "profession block" and when a villager without a profession saw it he would become a warrior and take a sword to train on the doll, and with the higher levels he would gain shield and armor, and could have a practice target also, to be able to create an archer. In small towns there would be a small tower with 1 archer and 2 warriors around the village protecting the surroundings. In large towns more towers and houses for soldiers, like an army even if it is a great civilization. What do you think of this idea? Do you have any better ideas for this system, about it? Or more precisely, an idea for the way of evolution of their levels, because that was kind of incomplete. Please comment, I hope Mojang sees my idea !!


    if you read and like my idea, please support my suggestion using this link in your signature:

    Mojang, Please Add Warrior Villagers!! - A different and more complete sugestion

    [**url=https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2973638-warrior-villagers-a-different-and-more-complete]Mojang, Please Add Warrior Villagers!! - A different and more complete sugestion[/url**]

    (Without asterisks)

    Posted in: Suggestions
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