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    posted a message on Making A Youtube Intro
    While I probably won't be able to make one for you (time reasons more than anything) - do you have a general idea of what you -want- for your video intro/outro? something simple? something flashy and moving around? an army of albino pygmies doing the cancan? Having at least a rough idea (more details the better), will help in the production - this is true in commissions in general - and there are a lot of ways to pay people, and there's actually youtube channels out there dedicated to making intros/outros/bg's/logos for channels (I just can't remember their names for the life of me atm though)


    There's a lot of software options when it comes to intros/outros - and what you need software-wise varies depending on what you want to do for these - and some of the possible things you'd want, could very much rely on your editing/rendering software more than an actual creation by someone else.
    Posted in: Other Help
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    posted a message on <500 Subscribers Help Series, and Hints & Tips..
    [youtubesubscribe]yourchannelname[/youtubesubscribe]
    Posted in: Let's Plays Help
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    posted a message on <500 Subscribers Help Series, and Hints & Tips..
    I'm a small channel as well, so take this all with a grain of salt (though I have only been making content since June 2012, and have had hardware issues since Oct 13, 2012, which limit my output greatly)

    One of the best tips you get from youtube itself: Produce Regular Content (users more likely to stick around if you release regularly, and they enjoy it)

    Though from myself, here's two things that get me to subscribe to channels:
    - Do what you love, if you are doing what you're doing just for subs or to get 'internet famous', unless you're a really good actor it's going to show through. Passion tends to get other people fired up about it too.

    - Add value. Yes, entertaining people is adding value, but what if you're just not that funny? or just not that charismatic? Be informative, if you do a LP, don't just sit and scream, give people something they can walk away with - whether it's just a good chuckle or story, or information they can use to improve their experience in a game or in life in general. (reviews/news/etc. are all good value adding tools too).

    ==============

    Another big tip is to be an active community member - whether it's these forums, or other forums, or even just youtube itself (I got over 10 subs from one of my comments being voted up on a TotalBiscuit video... and this was/is during my downtime due to hardware failure, which is thankfully resolving soon). By being active, and including your channel in your signature, or relating things civilly back to your channel - people will slowly trickle in, and considering they're actively part of a community -you- are part of and active in, the greater the chance you'll share interests, and they'll actually enjoy your content (if its decent quality).

    Also activity can include working with other individuals - channels cross-pollenate... do collaborations with other active youtubers - whether it's just playing a game together, or doing a Q&A with someone... or any number of other things (personally I'm applying to help channels with voice acting needs, because I enjoy doing that - and it helps people produce the content for their channels that they want as well - so we cross-promote each other by benefiting each other...)

    There's a lot of things you can do... and this is all without even delving into the technical side of things (hardware/software/etc. that can help improve your content creation workflow, quality, etc.)
    Posted in: Let's Plays Help
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    posted a message on help regarding youtube copyright and such!
    applies to any intellectual property - copyright applies upon creation, even if it is not commercially applied. (so technically - even open source freeware is 'copyrighted', hence the purpose of 'creative commons' copyright deals, to easily express that they give the copyright to everyone given x/y/z conditions...). So yea, the above applies to freeware/online stuff/open source/everything. Many have additional information in their EULA that may help you, but that varies product to product (when in doubt, contact the company, worst that can happen is they'll copy/paste a line from their EULA for you :P)

    I should note that indie developers (true indies at least, as opposed to simply small studios) - are usually very open to the idea of their work being used, so emails to them usually go very smoothly.
    Posted in: Let's Plays Help
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    posted a message on help regarding youtube copyright and such!
    copyright is a wishy-washy field (and with the recent sega fiasco killing a number of smaller channels, and bringing others to the brink, there's a lot of bubbling undercurrents)

    Let's Plays/Game Commentaries/Play Alongs/whatever you want to call it:
    Some games have publicly available policies for releasing video content (Minecraft's can be seen here: https://minecraft.net/brand ) - FTL and a couple other games have similarly open policies. Most games however, do not have these.

    For the games that don't have these, you have to contact the company that holds the rights to the game (I would go for the publisher first), there's usually support/contact email addresses... and for bigger game companies, you will usually get the brush off or an automated response from their legal department.

    It is up in the air just how much 'fair use' will cover Let's Players (you need to -commentate- though), it is best to err on the side of caution if you value your channel - until you get partnered with a legitimate network that covers gaming, don't release content from companies you do not have explicit permission to use.

    -----------

    Game Reviews/Strategy Guides - these are bit easier to get away with (in that you have legal grounds to fight a DMCA/Copyright claim) - Game Reviews using assets to demonstrate topics are considered critical review and are protected usually. Strategy Guides are closer to LP's in legality, but if it's not a 'play through' and instead a 'how to' it's generally better protected.

    -----------

    When in Doubt - CONTACT THE OWNER OF THE INTELLECTUAL PROPERTY.

    ----------

    The music end, you will have harder luck getting permission to use - there are free music resources out there, and yes people get away with it - but music can get you shut down just as easily as video, and again if you value your channel, use royalty free music (such as incompetech - ie Kevin Macleod) or stick with the music natively in the game you are currently reviewing/let's playing/etc. that you have permission to use. (companies may sometimes not like you using their assets in content for other games, even if you have permission to use them for a given series/episode)

    ---------

    For permission, contact support first (unless you can find a direct contact for legal, which support will usually defer to for the answer if they don't have a prefabricated one).

    ---------

    While I am well versed in copyright law in the states, none of the above should be taken as legal advice, merely 'friendly advice'. I am not a lawyer, I just have to deal with copyright (and NDAs) a lot personally. (not to mention, if you need serious legal advice, you should seek a lawyer, not forums lol - these are just some good guidelines to work with)
    Posted in: Let's Plays Help
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    posted a message on How do the yogscast do it
    [youtubesubscribe]ChannelName[/youtubesubscribe]


    example:

    is

    [youtubesubscribe]Alzorath[/youtubesubscribe]
    Posted in: Other Help
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    posted a message on Sony Vegas Render Blur
    when editing your video, right click on the actual video clip - click on "switches" - disable resample. you have to do this for every video clip, and there is no way to set it to auto-disable resample (so you have to do it every time).

    as far as what to render it as - I use Sony AVC/MVC (*.mp4), Internet 1280x720-30p

    This gives you a 720p (progressive) video, for 1080p just use Internet 1920x1080-30p

    Don't use anything with an "i" in the name as those are interlaced and it causes problems (youtube uses "progressive" and the closer you are to what youtube uses, the closer it will be to what your rendering when it is done processing by youtube).

    There's other things you can change to improve quality (various settings can improve things marginally), but those are the 2 that are impacting the problem you're having.
    Posted in: Technical Help
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