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    posted a message on FF6 Snes version ending
    for the SNES version, yes it's supposed to be this way. Very few games in the SNES era had 'post-game content' - though a few did, such as Chrono Trigger's "New Game+" mode, which coined the term and was one of the first RPGs to include it (though not the first game to ever include the concept).

    It wasn't until the Playstation era that you saw games that had actual "post-game content" (ie - not "new game+" but actual quests after beating the game) - they're still not common, but prior to that, the full extent of the game's memory was usually used for the core game itself.
    Posted in: General Gaming
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    posted a message on New Channel
    Generally speaking, outside of real-life pairings, it's really difficult to convince people to invest the time and effort into a group channel - especially if the person is serious about their content creation. (if you know someone irl, there's that physical presence that helps encourage responsibility to continuing the project, which is something hard to garner from anonymous people online). It's also risky for you, because you don't know if they'll actually stick to it and create their content (especially if they're an unknown).

    My advice would be to establish a channel with a channel name that could accommodate multiple creators (ie instead of a personal handle, make it a more broad reaching 'this could be a group channel' kind of handle - ie instead of "MrMiner" go with something like "TheMiningCompany" [just examples, these are probably taken]), and start creating content to establish yourself, and learn whether you have the wherewithal to actually pursue it yourself, then start bringing in other established creators that you may encounter along the way of creating your own content.

    It's worth noting, that if you partner the channel, there are actually issues that can arise when it comes to ownership of content - especially if the channel gets large and monetization becomes a thing.

    I do wish you luck, but this is just a piece of advice from someone who's been around the youtube block :)
    Posted in: Let's Plays Help
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    posted a message on Best gaming recorder ever?
    There is no best... it really varies on what you're recording, what hardware you have, and what you're looking to do with it...

    I'm a big proponent of using FRAPs, DxTory, and OBS... though I will be trying out mrillis to see if I want to add it to my suite soon (same for shadowplay).

    Bandicam is pretty good as well... its sort of the middle ground between FRAPs and Dxtory though. Anymore, I usually recommend OBS to people just starting out, then recommend picking up FRAPs and at least one other recorder (there's things fraps can record that others can't, and vice versa). Having a varied toolset is quite useful in letting you cover a variety of games (getting a capture card is another thing that shows up on many long-term lists if you plan to extend to console capture, which broadens your potential audience even more).
    Posted in: Technical Help
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    posted a message on Video and Audio editing software
    Actually, a really good 'in-between' for video editing is Sony Movie Studio - it's a little more expensive than FRAPs, and will do everything you need it to for standard LPs (Vegas is its big brother, and for youtube content creation, there's almost no need for Vegas or other 'super expensive' editors)

    And audacity is hands down your best bet for audio editing... there are other similar options (Sony Soundforge comes bundled with Movie Studio Platinum... and is about on par with Audacity... there are of course other audio editors out there...) - neither of these would really work for composing music, they're just for editing recorded audio tracks (if you're looking to compose music, you're wanting to look more at something like FL Studio, which is paid)

    Best of luck.


    PS - I would recommend sticking with the 'free' or 'cheap' options for at least 2-3 months, while you get a sense as to whether you enjoy youtube. And if you find yourself enjoying content creation, then invest a few hundred dollars into equipment and software upgrades (better mic, basic editor [like movie studio], extra HDD, etc.)
    Posted in: Technical Help
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    posted a message on Horrible Quality Videos
    are these local system quality (ie viewing immediately after rendering) or post-upload quality (ie after uploading to youtube)?

    Main reason I ask: I've seen a TON of people complain about quality of the video, and have it turn out they were watching it on youtube at 240/360p without realizing, that those are due to youtube's compression, not your rendering software.

    And just another random question: are you remembering to right click the video track, switches > disable resample? This is the second most common issue people have.

    the WMV format (the 720-30p one) will generally be your best 'default' format to render to oddly enough, with mp4 being the second best in my experience (the sony mp4 generally having an issue with darkening)
    Posted in: Technical Help
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    posted a message on Mic problems
    Open Broadcaster Software (OBS) may be an xsplit replacement, but it can also serve as a local recording option (may require some fiddling during setup)...

    And loud screeching noise? Like a feedback screech?
    Posted in: Technical Help
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    posted a message on Minecraft You Tube recording setup
    Need more info on the system you're using (8gb of RAM is 'enough', more is better, but not necessary).

    An external (or 2nd internal) harddrive is always a good thing for recording, because it puts less strain on the read/write speeds of your drive. (writing large video files while pulling large texture files for the game, can cause a bottleneck which will hurt recording)

    Information I would need on your system to tell if it would record alright:
    - Harddrive setup (Size & number of drives - and if possible, what type of drives)
    - Processor
    - Amount of RAM (you said 8gig)
    - Video Card

    As far as hardware/software needed:
    -Hardware-
    Microphone:
    - Headset mic - I would recommend either the Modmic or shop around for a high-end headset (I don't like headset mics for the most part, they have definite limitations)
    - Standalone mic - For new creators, I lean towards the Blue Snowball, it's a good balance of cost & quality, while not top tier, it definitely will deliver you professional podcast or better quality audio.

    Headphones:
    - Personal taste for the most part, though an important thing is to get a pair that are 'noise isolating' (whether it's ear buds or over ear headphones - if it doesn't isolate noise, you risk 'echo' in your recordings, especially at louder parts of the game)

    You may need peripherals depending on your choices, such as a mic stand, pop filter, and Shock Mount, these vary on the type of microphone you get.


    -Software-

    Video Recorder:
    -- The best "free" option is OBS (Open Broadcaster Software), it requires a lot of fiddling to work, but can get results comprable to Bandicam.
    -- Pay options include software such as Mrillis Action!, FRAPs, DxTory, and Bandicam (the 4 most popular, I use FRAPs, and swear by DxTory as well, Action! is gaining a lot of traction, but I haven't tried it, and Bandicam, for me, is the weakest of the 4... there are options in addition to these though)

    Audio Recorder:
    -- If you don't have something like Action!, DxTory, etc. that can record separate audio tracks, then you'll want to look at an audio recorder, here the 'free' option is just as good as the paid options, so just download Audacity.

    Editor:
    -- "free" options are quite limited in functionality, there are some popular ones you can find in the free software thread.
    -- "Pay" options actually have a quite good variety of selections for price vs power. Personally, I recommend "Sony Movie Studio" (Vegas's little brother) for people starting out with LPs or youtube in general - it's the best balance of power and functionality of the bunch. If you stick with youtube long term, or move into more complicated projects (such as things requiring 10+ layers of video or audio tracks) you may consider upgrading (most powerful is Adobe's suite of tools, Vegas is second - but both of those are restrictively expensive).
    Posted in: Technical Help
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    posted a message on Strangelands vanilla SMP Youtuber community server
    Been a while since my last video... perhaps its time I remedy that by passing on this hot potato that I've let get a little cold in my possession (2 weeks...SORRY!!!)



    PS - I looked at a bit of your stuff tiger :) - not too shabby, definitely some potential there.
    Posted in: Let's Plays
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    posted a message on Strangelands vanilla SMP Youtuber community server
    Quote from Tiger1286

    Ah, well you should give us a looksie :) We do some good stuff (I'd like to say :P)


    Will do :) - I usually go check the channels of any new subs and a handful of people on various forums on my days off, and I'll add yours to the list.
    Posted in: Let's Plays
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    posted a message on Strangelands vanilla SMP Youtuber community server
    There has been a little talk of cross-server collaborations, though I have to say those are usually pretty complicated to set up (it's hard enough getting all the members of one server sync'd up to do something, much less people from multiple servers :P - largest group I've been able to pull together at once, after much juggling, was about 10-12 people)

    Though I'm probably not the best person to talk to about a collab lol, pretty hectic schedule as is... (I'd say poke Fixxxer to talk it over - though I don't know how it'd go because I haven't gotten the chance to watch your content yet)
    Posted in: Let's Plays
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    posted a message on Tips for getting more views/subscribers?
    Well, these forums are a start ;) - but truthfully, that first 100 is slow and painful for most people (and the first 500 are when most people quit).

    Other ways to grow is to develop community initiatives in games you cover (if you're only minecraft, it's a little bit more difficult, you could join a server, promote some custom maps, etc.) - tutorials are also a fairly good place to start in minecraft.

    Basically, LPs are fun, but you need something that will draw people in, more than just your personality (most my major growth is from 'beneficial' content, not LPs, but people tend to enjoy both)
    Posted in: Let's Plays Help
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    posted a message on Mac Recording Tool?
    Sadly, most of your options are going to be on par with buying windows... the only two big mac options I've heard of are Quicktime (which has some nasty drawbacks) and Screenflow (which is a bit pricey). Another option, which is sadly just as pricey, is to use a capture card setup (but usually people who do that have a second computer to record to).

    It's always beneficial to record to as many separate tracks as possible (hence why I use FRAPs + separate audio software for mic).

    Sadly, Mac is amazing for editing and audio creation/modification... but it falls woefully short in the recording department (would even argue that Linux has better game recording options)
    Posted in: Technical Help
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    posted a message on Good Mics to Use?
    A lot of good recommendations :P - since you're still getting started, I would still highly recommend focusing on the "sub-$70" market for mics (hence my recommendation for blue snowball)... since a lot of people will do youtube for a couple weeks/months then give up, and if you spend a few hundred $s on a piece of hardware you'll never use for anything else, it can be a bit disheartening (once you've stuck with it a while, then definitely look at investing in upgrades, and possibly passing your equipment on to other hopefuls via the second-hand market)
    Posted in: Technical Help
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    posted a message on DxTory Help, High Frames In-Game and Low Frames of Recording
    You'll need to double check your settings (make sure it's set to record at 29.97 or 30 fps)... but also double check your harddrive setup, at higher resolutions (720p/1080p/higher), you can sometimes run into an issue where a harddrive can't actually keep up with the read/writes requires, and thus frames will be lost - this is especially true if you are recording to the same drive you are playing the game on.
    Posted in: Technical Help
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    posted a message on Fraps won't record fullscreen?
    That's strange behaviour, FRAPs has had a handful of conflicts with windows 8 in the past, but this is a new one by me (and is probably why you haven't gotten a response to it). It could be that fraps is potentially locking into another piece of software you have running (some browsers can take priority in fraps for example).

    I assume you're trying to record minecraft, so it's sort of a moot point, but there are games/software that FRAPs cannot capture (such as Binding of Isaac)...

    All that said, it's actually 'good practice' to record in windowed mode if possible for various games, as it allows you a lot more flexibility in recording than full screen modes.
    Posted in: Technical Help
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