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    posted a message on Why not work
    Quote from leon_lp9»

    not work

    Hello,

    did someone know why this is not Working if i rename it into Blau? Ver 1.12.2


    Well for starters, it doesn't look like your image file is a perfect square which is essential to make a texture work in Minecraft.


    For another, you're using capital letters in your file names. Minecraft is allergic to capital letters, so that'll automatically break whatever you're trying to do.


    If you fix both of those issues and it still doesn't work, then post your new files (not just screenshots) as well as a session log (.minecraft/logs/latest.log) to pastebin or a similar site and provide a link to it. It's much easier to solve problems when we can get a better grasp of what you've done than just by looking at screenshots.


    I hope that helps you.

    Posted in: Resource Pack Help
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    posted a message on I need help
    Quote from TryhardAxolotl»

    So I am making a texture pack, but i don't know how to make the panorama not to move. So if you know how to please reply! Thank you!


    If you want it to be stationary, then what you want isn't to edit the panorama but the overlay. I forget the file name, but there's a separate file that controls the darkening effect that outlines the menu that goes over the overlay. You can edit that to whatever you so desire as a background. Just know that it does stretch with the window resolution, so I suggest not trying anything that requires precision.


    I hope that helps you.

    Posted in: Resource Pack Help
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    posted a message on Convert MCPACK to ZIP?
    Quote from silvxrcat»

    Hey there! I have a .mcpack, but couldn't find a .zip file for Java. How do I make my .mcpack Java compatible?



    Quote from KittenKatja»

    whatext.com says you can decompress it with a decompression program after renaming it from .mcworld to .zip, however, it changes the subject from .mcpack to .mcworld without context.


    The two are also completely different formats internally, so just changing the file extension won't make one work on the other.


    There are some online converters to switch between formats, but none of them work 100% correctly. At best you'll get an imperfect translation. It's still your best bet for a 'quick and dirty' transfer. otherwise you'll actually need to learn the intricacies of how both formats work and do a lot of lengthy renaming and editing yourself to get it to function perfectly. (Not to mention creation of new assets where there's no 1:1 transfer possible, like menus.)


    I hope that helps you.

    Posted in: Resource Pack Help
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    posted a message on How to make a kind of overlay thingy from pre-made pack?

    It's actually pretty simple. Take the pack you don't like most of and open it as a .zip file using an archive manager.


    Once opened, delete all of the folders for the things you don't want, leaving only what you DO what. In your example, delete everything within the /textures/ folder except for the /item/ folder, and /model/ folder.


    Then, within the remaining folders, delete all of the files that you don't want to keep. So in /item/ delete everything that isn't one of the armor icons.


    In most cases this will work. In cases where this doesn't work, either you did something wrong with one of the above steps (I hope you made backups) or else the pack is doing something advanced with models or the like and you'll need to actually know how the pack works internally in order to edit it without problems.


    Assuming that this all goes according to plan, just stack this newly reduced pack above the one that you do generally like and BOOM! Best of both packs!


    I hope that helps you.


    (And combining packs for personal use is usually more trouble than its worth. Especially if you intend on upgrading as new versions come out.)

    Posted in: Resource Pack Help
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    posted a message on Dyed leather armor color
    Quote from Hedrix»

    Ok so im making a 1.8.9 texture pack and i was wondering if there was any way to change the hard coded color palette for leather armor or if i just hav to deal


    You can kind of change it with MCPatcher/Optifine, but otherwise you're stuck with it. That's the thing about hard-coded values - they're hard coded.


    And when I say "kind of" I mean "in single player". The color of the armor is actually controlled by NBT data so on servers or when using anything that dictates those color values it'll override whatever Optifine chooses. Since servers always use the default values, there's no controlling it in multiplayer... unless of course it's your server and you're modding it.


    I hope that helps you.

    Posted in: Resource Pack Help
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    posted a message on Bedrock How to change Font?
    Quote from SkyLightCast»

    Alright. Also I'm trying to get my pack onto the Minecraft store I even signed up for The Minecraft Partners program.


    But have had no contacts back. Not sure if that is due to the fact the pack is still being worked on by me.

    blocks finished items 40% mobs 1%. *wishing still to get my gui and font* particles are finished. Plans for Ray tracing.


    From what I've heard, they're extremely far behind in addressing partner applications. Some folks that I know that applied over a year ago are still being told that their applications are still in the queue to be processed. So chances are it's going to be a few years before they get to you. I suggest focusing on taking that time to make a really good pack. Trust me, there's no hurry.

    Best wishes.

    Posted in: MCPE: Texture Pack Help & Requests
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    posted a message on Bedrock How to change Font?
    Quote from SkyLightCast»

    I know this is java but I'm trying to convert my old java font to bedrock version 1.17 and having no luck.

    in my resource pack...


    I moved this to the section that most closely matches the target format. Yeah, I know we don't just have a "Bedrock Resource Packs Help" forum. It's in the works. For the time being, this is as good as it's getting. Please post here when you have problems getting something to work for the Bedrock RP format.


    Thanks, and best wishes on finding a solution to your problem.

    Posted in: MCPE: Texture Pack Help & Requests
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    posted a message on development_resource_packs caching servers and you
    Quote from WePlaySonic»

    Is this in the appropriate forum?


    topic is bedrock related


    Considering that this is in the "Mapping and Modding: Java Edition" forum... not really, no.

    Posted in: Resource Pack Discussion
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    posted a message on please help me festive mashup pack won't load

    i tried using 3 methods but that did work so none of them work i am on mac so i need to download my texture so i can test it out my modded server. got any suggestion that might help me


    The Festive Mashup Pack isn't available for Minecraft Java. It's strictly for Bedrock, which to the best of my knowledge doesn't run on Mac by design. As such, there's no way to fix your problem.

    Posted in: Resource Pack Help
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    posted a message on Help with texture pack making
    Quote from HonestlyPanda»

    Hello. I just got into making texture packs and it works so far.. but, when I try to make an item, white just fills up the unused pixels. I'm using MS Paint to remake the textures and I don't know what is happening... Help!!!


    MS Paint is your problem. It doesn't support transparency.


    I suggest using GIMP or Paint.net as freeware alternatives. GIMP has more features, many of which you'll probably never use, but Paint.net has a gentler learning curve.


    I hope that helps you.

    Posted in: Resource Pack Help
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    posted a message on Resource Packs on Mods
    Quote from FailSafeNow»
    For the blocks that belong to the mod, can I put the replacement textures into the resource pack like anything else, or do I have to do something special?


    Not "special", really. Just make sure that you have the correct file and folder names. For example, Minecraft's textures are in "/assets/minecraft/..." but a mod's textures will likely use a different folder like "/assets/mystcraft/..." or whatever. Check the mod's files to make sure that you're getting all of the names right.


    Quote from FailSafeNow»

    Do I even have to break open the mod and replace the textures inside it?



    Nope. Use a resource pack. You'll need to open the mod to see its file and folder names, but you should use a resource pack to actually do the texture replacing.

    I hope that helps you.

    Posted in: Resource Pack Help
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    posted a message on I can't download texture packs
    Quote from DannyCatpose1»

    We can ask for some people who still have the pack?. I am here because of MumboJumbo and there is also a vid in YouTube but yeah Vattic deleted it it sucks but I think if we try we can ask him to add it again.


    Even if someone has it, they can't legally distribute it without permission from the original artist. Vattic gave blanket permission to Youtubers to release their own remixes on their channels so long as they don't post them on the forum. So the original pack isn't accessible, but Youtuber remixes might still be found on Youtube if you care to seek them out.

    Posted in: Resource Pack Help
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    posted a message on Can I Copystrike a YTer for using my pack? #stopsteveee
    Quote from neraw»


    TL;DR: Can i copyright strike someone on youtube for using my texture pack, and not crediting me?

    I'll only say this once: GET A LAWYER!


    This is NOT a legal advice forum. Nobody here is qualified to give you legal advice. Filing a DMCA complaint is a REAL legal document that, if improperly done, can have REAL legal ramifications including some pretty heavy fines. Talk to a lawyer and get a real legal professional's opinion on the subject before you take any action.


    If several people are being wronged, get everyone to pool their money and talk to a lawyer willing to represent the group. If it's just you, lawyer up and make sure that the lawyer understands the situation fully before advising you on a course of action. If it's worth your time and money to do anything about this, it is ABSOLUTELY worth your time and money to make sure that it is done RIGHT!


    Seriously, when it comes to legal stuff don't screw around and don't take legal advice from random people on internet forums. This is ground on which you should tread very, VERY lightly.


    That is as close to "legal advice" as I'm willing to get since I am also not a lawyer.

    Posted in: Resource Pack Discussion
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    posted a message on Version Text
    Quote from GDyeetus»

    For A Resourse Pack, I Want To Change The Vesion Text But I Dont Know How To. (also im making a texture pack for beta1.2 and i want do the same thing


    I'm fairly certain that that isn't possible in those old versions. If memory serves, that was even before language selection was a thing. There wasn't a way to change any of the text apart from the splashes back then. Even when I started playing in Beta1.5_01 this wasn't a thing, so I'm fairly certain that it isn't possible in even older versions.


    Sorry to be the bearer of bad news.

    Posted in: Resource Pack Help
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    posted a message on Multishot Crosshair
    Quote from PKblender»

    So I'm trying to make a texture pack that, when switched to a crossbow with multishot, will show 3 crosshairs for each arrow. I know next to nothing about coding or even what to modify. Can someone help?


    This isn't something that can be done with a Resource Pack alone. Minecraft simply doesn't have enough (or really any) robust systems for UI replacement like that. Sadly you'd need a proper mod to do something like this.


    I suggest reading through some of the posts in the Modification Development forum if you want to try making a mod to do this.


    Best wishes.

    Posted in: Resource Pack Help
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