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    posted a message on menu title help
    Quote from purplebeast»

    can somebody help me fix the menu title in the picture?


    They just changed the format of that image. You should be able to take what you already had and slot it into the new version easily enough.


    And if it isn't easy, then I suggest letting us know what specifically you need help with.

    Posted in: Resource Pack Help
  • 0

    posted a message on How do I become a Minecraft Moderator?

    That hasn't been a thing in a long time.


    Right now there really isn't a way to become a moderator. Or, at least, last I checked we weren't recruiting. And right now the community is small enough that I think we'd be more likely to hand-pick people if we wanted more staff.


    So I suppose the best way to become a moderator right now is just to be active in helping the community. Answer questions, show off your content, report spam posts, etc. Just be a high-quality member!


    Just... don't expect it to happen quickly. Or ever, honestly. Unless a lot of other platforms all die we're not likely to be getting the traffic necessary to warrant more mods any time soon. Live in hope and not expectation, ya? :D


    I hope that helps you.

    Posted in: Forum Discussion & Info
  • 0

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    Oh WOW! I'm genuinely stunned at how close you managed to make the Minecraft version look to the original! Absolutely incredible!


    Plus using something simple like terracotta facing to produce the effect will be extremely simple to use for more casual builders. Not that I think you should stop with the more complex building schemes, but I do appreciate the accessibility.


    I've no notes on this set. It's just genuinely extremely well done. Bravo!

    Posted in: Resource Packs
  • 0

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]
    Quote from OzzyKP»


    I've got overlays for being connected to yellow & cyan glass and stone bricks. Btw, which window sill overlay looks better, the yellow window (left) or the cyan window (right)?

    The yellow window definitely. The bit below the cyan just blends in with the rest and fades from view. It works on the house in the photo just because it's a subtle border between the flat color and the bricks. But as an accent below the windows only it seems underwhelming. Maybe if you also made it an overlay for something like a flat-textures concrete block if you have one?


    I also see that I neglected to comment on the previous post, which is odd because I genuinely love what you did with making that arch. It's one of those things where it'd be a bit of a pain to remember the exact building pattern to get it to work without consulting a reference, but abundantly cool when utilized correctly. Bravo!

    Posted in: Resource Packs
  • 2

    posted a message on Thread was Automatically Marked as Spam

    I released it. Sorry about that. The spam filter is a bit twitch around new users and non-English languages. You just happened to hit both of its sensitive spots.


    Enjoy the Forum!

    Posted in: Forum Discussion & Info
  • 1

    posted a message on Copyright for Minecraft style
    Then it's fine.

    (Consider that people will sell fanart, including that of a nsfw nature, on sites like patreon and subscribestar, or through NFTs).


    Which is still technically illegal, by the way. At least to the best of my definitely not a lawyer and definitely not giving legal advice understanding of the issue.


    The issue isn't one of copyright and legality, but of public perception. Most companies are smart enough to know what if they start bringing down the might of a legal department against fans who are just having fun and not really challenging the company's rights that they'd get HUGE amount of backlash from it.


    For the less wholesome art, that can quickly become a matter of accidentally evoking the Streisand effect. Particularly for more family-friendly brands it's generally smarter to just ignore that it exists rather than call loads of attention to it by bringing about a very public lawsuit and having that associated with the brand. Generally the only time companies are willing to risk this is when the not-child-friendly fan art gets higher search results than the company's own website.


    As always, this are more complicated than just what the law says. Regardless, it's really not likely that anyone is going to get in trouble over a fan work from which no money is being made.

    Posted in: General Off Topic
  • 0

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    Oh yeah! The one on the right is definitely an improvement! That feels a lot sharper and gives it just a bit more depth to make it pop next to the other blocks in the set! Very nicely done indeed! :D

    Posted in: Resource Packs
  • 0

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    I'd say that it's pretty close.


    If you want a kinda quick and dirty way to fix it, take the bottom couple of rows of pixels from the stone brick and then put them at the bottom of the columns, and maybe right below the 'lip' that separates the very bottom from the vertical bars. You could also sample some of the dark shadow color from the bricks and draw some 1px horizontal lines at the darkest part of the separations between the vertical bars as well to get just a bit more ambient occlusion.


    But overall I'd say it's significantly improved. Even as is I don't think it looks too out of place. A more casual observer wouldn't give it a second though more than likely.

    Posted in: Resource Packs
  • 1

    posted a message on Copyright for Minecraft style
    Quote from LZmine»

    Good afternoon. Tell me, is it possible to use the minecraft style in the design of a cafe for children? Or does it violate rights?



    I AM NOT A LAWYER AND NOTHING I POST HERE SHOULD BE CONSIDERED LEGAL ADVICE


    That said, the answer to this is both simple and complicated at the same time. First, you cannot copyright a "style" period. So in that regards you're safe.


    HOWEVER!!! This does not mean that unique elements of Minecraft can be used willy nilly. Minecraft's artwork is still owned by them, which includes the individual textures and creature designs. Some of this is down to copyright, and some of it is down to trademark. So for example if you want a creeper standing around, you're very likely still going to get hit with legal action unless you can make yours distinct enough that it's not going to be confused for belonging to Mojang/Microsoft.


    This goes with a lot of other "Minecraft" design bits. You can copy the aesthetic to a point, but the point at which any random person familiar with MC looks at it and immediately thinks "That's a Minecraft cafe" is the point where you're probably in trouble for violating trademark or trade dress laws. Basically you need to make sure that a reasonable person won't confuse your brand with Minecraft's even if they share a similar aesthetic.


    The alternative to this is to actually get Mojang/Microsoft's permission to make a themed cafe. This sort of thing happens in Japan, though I doubt they're as keen on it elsewhere in the world. Also, expect to pay a HUGE licensing fee to go this route. I don't know what it costs to license the Minecraft IP but considering that it's still one of the most valuable properties in the entire world my guess is that it's in the neighborhood of "way too darn much".


    If you're considering doing this, please please PLEASE hire a lawyer to review your designs BEFORE putting them in place. While Mojang is pretty chill, they are owned by Microsoft who are notoriously litigious. You do NOT want to stare down M$'s legal division. So if you're putting money into this idea, your second stop (after hiring a designer to get the look you want on paper) would be to hire a qualified lawyer to make sure that what you're doing doesn't violate copyright, trademark, or trade dress of what you're imitating.


    I hope that helps you.

    Posted in: General Off Topic
  • 0

    posted a message on Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]

    Seeing this pack update always brightens my day. Your work on it continues to be fantastic.


    My only critique would be that the columns are slightly lower contrast compared to the surrounding material, mostly just having more muted shadows. However on the pillar bottoms the highlights on the pillar bases seem oddly higher contrast though the shadows are still less sharp and more muted. The V designs at the tops of the columns, however, fit right in to the rest of the textures.


    But over all, fantastic work on these! I don't really play Minecraft anymore but I still love seeing this developed! Please keep up the excellent work.

    Posted in: Resource Packs
  • 0

    posted a message on Displaying different textures in gui and first/third person
    Quote from Benbedrock»

    Sorry for this basic question but couldn't find a solution on my own:


    I made a texture for stained glass that is a lot more opaque than the standard one. Problem is it looks like concrete in the inventory so i had to make a custom texture just for the GUI. Got that to work but now the inventory texture is also visible in first/third person.


    This is my json in models/items, what am i doing wrong?


    Everything. Minecraft's .json format isn't flexible in the slightest and what you're trying to do is simply not how things work. The "display" is only for the position, rotation, and scale of the model. It can't be used to swap textures or models based on where it's being displayed. Being able to change this has always been a bit of a holy grail for the resource pack community. One that has been accomplished from time to time with some really clever model work, but is entirely inaccessible in most circumstances.


    Or at least, not unless this has been changed really recently and I haven't noticed yet. If you have a source showing that this is possible I'd love to see it. Otherwise, this just isn't going to work.


    Sorry to be the bearer of bad news.

    Posted in: Resource Pack Help
  • 1

    posted a message on Random thoughts...
    Quote from Stacks64»

    Alvoria, what's strimg thepry?

    I'm interested in biology, gdology and chenistry, not in math



    Why not find out for yourself?

    Quote from Stacks64»

    And what's lmgtfy?



    Here, let me Google that for you.

    Quote from Stacks64»
    p]About the films part unless they also speak english you'll probably not undersfand anything

    Here we don't speak alien xd



    No, but you'd still get to see images of real, honest to goodness, flesh and blood dinosaurs. I don't care if I can understand the commentary, dinosaurs are AWESOME! :D

    Posted in: General Off Topic
  • 0

    posted a message on Random thoughts...
    Quote from Stacks64»

    Are oranges called oranges because oranges are orange or is orange called orange because oranges are orange?




    The later, actually. Source: https://en.wikipedia.org/wiki/Orange_(colour)

    Quote from Stacks64»

    If we can't see air, can fish see water?




    Eyes technically only see light, so in that sense the answer is no.


    Quote from Stacks64»

    If bugs are called bugs why the debugger isn't called insecticide?




    Because a debugger doesn't kill bugs in the code, it just helps programmers find them.


    Quote from Stacks64»

    Do fish think they've been abducted by aliens when we fish them?




    Fish lack the mental capacity to understand aliens. Or most things to be honest.


    Quote from Stacks64»

    Why is the bsod blue when there are millions of colors to choose from?




    So this one I don't have a source on, but the story that I heard was that it was originally a Black Screen of Death but was changed to blue. The reasoning given to me was that computer BIOS (not to be mistaken for modern EEPROM which serves the same function) can only display in black and white and so by changing the background to blue users were expected to recognize that the system had crashed but that the operating system was still running. Hence the error codes given were OS errors and not BIOS errors, making troubleshooting far easier.



    But why blue? Since the BSoD is a crash handler, and so needs to be as simple as possible, using the simplest color depth possible is the best. Hence the use of 3-bit color which would run on any available monitor of the Windows 3.1 era. But why blue specificially? Well with that limitation in mind, the highest contrast (and easiest to read) difference between text and background that uses 3-bit color is white (111) text on a black (000) background. If that's out of the question as explained above, the second highest contrast is between white (111) text on a blue (001) background.

    Quote from Stacks64»

    If when something new can run older software it's called backwards compatibility, why when something old can run newer software isn't called forwards compatibility?




    It is, actually. However one rarely hears about such things anymore as devising a future-proof standard isn't exactly at the top of most developers' lists of things they want to accomplish. They're rather just sell you something new so they can get more money. :P


    Quote from Stacks64»

    What if aliens visited earth millions of years ago but left because there were only dinosaurs?




    Then those aliens saw some seriously cool stuff and I'd really love to see their (now ancient) home movies! :D


    Quote from Stacks64»

    What if we live in a simulation but no one knows the sourcecode because no one knows in what language it's written?




    String Theory is basically mathematician's attempts to reverse-engineer the universe's source code. So yeah, that may not be exactly correct but it's also not exactly incorrect either.


    Quote from Stacks64»

    What if... well, I'll stop here.




    Probably for the best. Otherwise, I'd likely have to start posting LMGTFY links. :P

    Posted in: General Off Topic
  • 0

    posted a message on Looking for realm
    Quote from mbuna1201»

    I’ve been playing minecraft for about 5 years, and have never joined a multiplayer server. I just enjoy building farms and collecting chest after chest of every item. I don’t engage in any pvp or anything. I am looking to join a bedrock survival server (I play on ps5) that has achievements enabled. Preferably one that’s a little newer of a world so there’s something to explore also. If anyone wants another warm body on their server, please let me know!



    We have multiple sections for servers. I suggest looking through the listings and finding one that appeals to you. There's no reason for someone to post here to invite you personally when we have a variable shopping street of options for you to explore at your leisure.

    For the record, you can find a central place for Minecraft Realms listings here: https://www.minecraftforum.net/forums/minecraft/multiplayer/realms


    I'm going to lock this since it isn't really a useful thread, and is more than likely just going to accumulate wrong-section server ads. Sorry, but we have rules for where folks are allowed to advertise their servers for a reason.

    Posted in: Discussion
  • 1

    posted a message on Resource Pack showing different Item
    Quote from Doobley»

    I use itemsadder to compile my server resource pack but for the paper block, it shows as a fishing rod. Does anyone know what that could mean?


    That the program you're using has a bug in it?


    This is why I strongly urge people to understand the basics of pack creation even if they decide to use shortcut programs. Said programs invariably have problems or fall out of date at some point, so it's important to know how to just dig into the files themselves and fix things. And it really is just a matter of opening it with a solid archive manager and renaming a few files. Yes, it'll take a while to figure out if it's your first time, but at least in default most everything is pretty logically named so unless your program did something really odd it shouldn't take too long to figure out.


    Best wishes on getting it fixed.

    Posted in: Resource Pack Help
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