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    posted a message on Custom texture at specific coordinates
    Quote from minix1»

    Hi I was wondering if it was possible to give a block a custom texture at specific coordinates and if so, how?


    Well... yes and no. Mostly no. Let me explain.


    "Random" textures in Minecraft aren't truly random. Nothing in computers ever truly is unless there's an outside analogue source determining the outcome. In the case of Minecraft, the game uses the coordinates of every block in the world to determine its random texture. If you place a block down, pick it back up, and put it back in the same space it'll always have that same "random" texture.


    In this way you can trial-and-error getting one specific random texture for a single block space in the entire world. Yes... in the ENTIRE WORLD. Because once you get one specific coordinate to be what you want then you've lost control over the rest of the blocks to get there. And even this could take a long time depending on how many variants you have, and how rare they are. So it's not really a good solution for the vast majority of applications.


    Now you're probably thinking that this isn't really what you wanted to do. You wanted to just be able to write your XYZ values in a file and call it a day. Understandable. But sadly, no, that's not a thing. If you want that you're going to have to use a different block entirely in order to get that space filled with precisely what you want it to be filled with. Chances are there's at least one block in the entire game that you're not using much of that you can retexture. (Maybe the Birch Wood block? Not to be confused with Birch Log or Birch Planks.)


    Sorry to be the bearer of bad news, but I hope that helps you.

    Posted in: Resource Pack Help
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    posted a message on Custom gui texture for diffrent named cointeiner
    Quote from JareKGamer»

    Hello, I trying to make Pack where the named chest for example "Vault" will have diffrent texture then normal chest. Same for other chests ender,trapped mayby even shulker box. Is it even possible?


    Only with Optifine installed. Vanilla MC can't.


    You can find information on how to do this in the Optifine Docs.


    I hope that helps you.

    Posted in: Resource Pack Help
  • 0

    posted a message on Color redstone dust and particles
    Quote from iEnderman55»

    Can i do it?

    With Optifine or Vanilla?


    With Optifine, yes.


    It's part of Custom Colors and requires you to create a 16x1 image file named redstone.png and put it in .../optifine/colormap/


    I hope that helps you.

    Posted in: Resource Pack Help
  • 1

    posted a message on Arrow texture how

    Can’t change a .json in Gimp need my arrows to be lightning bolts and idk how to even start there’s no option to open with gimp


    The .json file is a model, not a texture. If you want to change the model you'll need a modeler program. I recommend BlockBench for this. If you want to change the texture, then look in the textures folder for .png files. Those are your images.


    And if you still need more help after that, you'll need to be more specific about what exactly you need to do. Arrows are tricky as they're sometimes items and sometimes entities and what applies to one form doesn't necessarily translate to the other.


    I hope that helps you.

    Posted in: Resource Pack Help
  • 0

    posted a message on Bookshelf Wood Variant - Why are placed blocks keeping their default texture?
    Quote from orniidiien»

    I'm using this resource pack as a base for giving bookshelves variants for different wood types when you rename the block using an anvil. The linked pack works perfectly fine on my end.


    My changes work for both the block icons as well as the model in your hand before you place the block, but when placed, it just shows the regular bookshelf textures.


    Here's a link to what I have so far. Can someone tell me what I'm doing wrong here? I did my best to copy the way Gooby did their pack, but I'm not sure what else to do from here and I'm really frustrated.

    https://drive.google.com/file/d/1MJoLZDidhxIGej14MpKZnAEAX_24Q8EH/view


    I'm not at all experienced in creating resource packs. Please keep that in mind.


    The short version is that this doesn't work. Barrels have an inventory and thus keep their names after being placed. Bookshelves don't since you can't actually place books into them. (Seriously Mojang. It's been a decade! C'mon!) But because they don't have an inventory they lose their names upon being placed. You can verify this by renaming both block types, and then mining them with a Silk Touch tool.

    Sorry to be the bearer of bad news.

    Posted in: Resource Pack Help
  • 0

    posted a message on The en_us json can't replace MC names
    Quote from iEnderman55»

    I modify the en_us json names (example: froma lava to poison)

    It's for my texture pack

    But it happens nothing


    That's still vague. Better, but vague.


    Would you please post your actual en_us.json file here so that we can SEE what you've done rather than trying to guess as to what the problem is?

    Posted in: Resource Pack Help
  • 1

    posted a message on CTM Overlay not working with Snow
    Quote from DuniteOlivine»

    I am trying to make a ctm overlay to transition from a snow layer (minecraft:snow) to the sides of other blocks, similar to how snowy vanilla grass works. It's not working and I'm not sure why. I got ctm overlays to work for other blocks. Right now I'm trying to test it just on cobblestone.


    CTM is really only designed to work with full blocks and gets quirkier the more a block deviates from that baseline. In this case, my guess is just that it won't work at all because CTM doesn't see a snow layer as being a "real block".


    Sorry to be the bearer of bad news.

    Posted in: Resource Pack Help
  • 0

    posted a message on The en_us json can't replace MC names
    Quote from iEnderman55»

    Why?


    What exactly are you trying to accomplish? Your title is vague and tells us nothing about what you've actually done to try to accomplish your goals, which is the only way we're going to know how to guide you. More information is always better than less.


    Please help us to help you.

    Posted in: Resource Pack Help
  • 0

    posted a message on Cannot change Crimson Door .json in 1.19

    Insisting that you've done things correctly isn't really useful information. Clearly you made a mistake somewhere, so telling us what you've actually done is far more likely to get you information.


    Please post your crimson door blockstate file (with file name), the model file(s) (with file names), and anything else that could be relevant to the discussion. More information is always better than less.


    Please help us to help you.

    Posted in: Resource Pack Help
  • 0

    posted a message on Mixed Texture Request

    The request is from 2012. If the poster hasn't found someone to do the job in the last decade, chances are it is not longer desired.


    As this thread is VERY out of date, I'm going to lock it.

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Changing mob AI/behaviour

    Put simply, no. Resource Packs are designed to change the look of the game and not affect gameplay changes.


    You'll need to make a mod to do this. A Data Pack might work but I don't know enough about Data Packs to say that with any certainty.


    Sorry to be the bearer of bad news.

    Posted in: Resource Pack Help
  • 0

    posted a message on My custom texturepack won't load on my server
    Quote from Konrad3D»

    My custom texturepack won't load on my server

    https://www.mediafire.com/file/thbz9eflryyyy0y/EarthCraft.zip/file


    Well for starters it seems like that file is at least partially corrupt. Trying to extract any of the text files causes my archival software to throw an error. I suggest re-zipping it from your uncompressed files and trying it again.


    I hope that helps you.

    Posted in: Resource Pack Help
  • 0

    posted a message on what's wrong with my custom leaves?
    Quote from bushwakbilly»

    I decided to change the color of a few leaf blocks, it all went smoothly I thought until I put the pack in game and it turned the leaf blocks into solid blocks... the colors also are acting up, for example I changed the color to the acacia to different shades of red but now they are a solid block with green and few specs... where did I go wrong


    For starters, leaves have a color overlay that the game adds. If you didn't edit the model to remove the tintindex, that'll continue to be applied.


    As for the transparency... you made a mistake. I've no idea what mistake you didn't post the actual texture itself. Screenshots aren't useful for this. So if you'd like further assistance, please post your actual texture file.


    I hope that helps you.

    Posted in: Resource Pack Help
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    posted a message on Modeling Question (template_wall_side.json) Can wall posts have different wall side textures than regular walls?
    Quote from expesse»


    Is there a way around this with more sophisticated modeling?

    Not with modeling, but you can change which model files are called upon in those instances.


    Look in the /blockstates/ folder and you'll find a master list of pretty much every block in the game. Opening these .json files in Notepad++ will reveal some pretty arcane markup, but most of it is simple enough to understand what you're looking at once you analyze it... assuming you know a lot about how Minecraft works that is.


    The short version is that it's a cascading system of files. The sequence of events goes something like this:


    1) Minecraft asks for a specific block.


    2) It looks for it in the /blockstates/ folder


    3) The blockstate file then asks MC what state the block is in, and returns one or more model files specified.


    4) The model file(s) that the blockstate asks for then check to see if they have parent models.


    4a) If they do, those are summoned and the first model file applies textures to them.

    4b) Otherwise, it just uses its own geometry and applies textures to that.


    5) This whole chain of events then returns the proper block to Minecraft which displays it.


    It's a bit hard to explain without diagrams, but the simplest way to learn is just to read the files and realize that each one is pointing to the next in the change. The blockstate to a model to a texture (and maybe a parent model).


    I hope that helps you.

    Posted in: Resource Pack Help
  • 0

    posted a message on Modeling Question (template_wall_side.json) Can wall posts have different wall side textures than regular walls?
    Quote from expesse»

    Thanks for replying so quickly. And a seperate thanks for one of your previously answered solutions in a different thread that helped me along the way.


    With my current issue, I've been experimenting for a few hours but can't seem to make it work.

    When changing the side texture's wall (highlighted by circle) it also changes that skinny rectangular part (highlighted by arrows) of XXXXX_wall_post.json.


    In other words, template_wall_post.json which is basically that red component is attatched to template_wall_side.json, the blue component.

    These two components make up the corner wall, whereas only the template_wall_side.json makes up the blue regular wall (highlighted in the circle)


    Thanks again


    Right. What you need to do is actually edit the model files (they're just text files that can be edited in something like Notepad++) to assign a new texture to them. Because they're different .json files you can edit each one to draw from a different texture, even going so far as to just totally make up a completely new texture if you so desire. If you just edit the textures, though, they'll apply to everything that draws on them.


    Does that make sense? If not, let me know and I'll go more in-depth.


    I hope that helps you.

    Posted in: Resource Pack Help
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