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    posted a message on More Enchantment ideas v2
    Here are my ideas:

    -Quickdraw: makes bows charge up faster, 3 levels

    -Fortune: now affects axes (get more books from destroying a bookshelf), shovels will get increased clay drops

    -Fire Aspect: now affects shovels (makes sand into glass instantly) and pickaxes (makes iron ore and gold ore into ingots instantly)

    -Leaching (need a better name):Increased XP drops from killed mobs, cannot coexist with looting

    -Unbreaking: can now be used on swords, armor, and hoes

    -Bountiful Harvest: if you break wheat or a melon with a hoe, you have a good chance to get more loot out of it than normal

    -Overcharge: allows bows to be charged even longer for even higher damage, cannot co-exist with Quickdraw

    -Vengeance: armor enchantment, enemies who hit you in melee will get knocked back and receive a small amount of damage based on the level, 3 levels

    -Walk on water: boots enchantment, allows the user to sprint across water at the cost of durability drained per second, extremely rare
    Posted in: Suggestions
  • 2

    posted a message on Villagers model change?
    Quote from Ultrador

    I think the children are also ugly as balls... there the same as the adults just smaller.

    Yeah, I though they would be replaced by something that isn't as much of an eyesore, but here we are, still having to endure squidwards with a unibrow.
    I think notch probably made them when he was drunk.

    I remember, during 1.8, anxiously waiting for something to populate the villages. I didn't get pigmem, or even just humans.
    I got testificates. Thanks, notch.

    Pigmen would have also made more sense due to the existence of Zombie Pigmen in the Nether.
    Posted in: 1.1 Update Discussion
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    posted a message on Is it wrong to treat the new AI as a soap opera?
    Lol, I can foresee somebody making a youtube series about this. :steve_lol:
    Posted in: 1.1 Update Discussion
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    posted a message on New Ores
    Quote from haxjagarn

    Your new here so I will tell you, there's a suggestions section for this kinda stuff. However, i'm a bit partial on this since in my opinion, requesting the addition of more ores can not be stressed enough. ATLEAST one ore for the nether and one more ore for the overworld and the mining aspect of MINEcraft will be greatly enhanced.

    I also agree with you that these ores really don't need any other purpose other than to be mined :biggrin.gif:


    I would like more ores, but not in the Nether. Can you really imagine mining around in a completely red mine? It would be ugly and pitifully boring. The Nether isn't a sit-around-and-mine dimension, it's a get-up-and-fight type. So, if there were new materials in the Nether, they would have to drop from mobs or appear in chests in Nether Ruins. New mineable ores are for the Overworld.

    EDIT: Here is my template for a "stimulus" to the Overworld's ores:
    1. A new tool/armor ore (most likely between iron/diamond).
    2. A new cosmetic ore (example = lapis).
    3. A new utility ore (example = redstone).


    EDIT2: I guess a new Nether material could be something like "blood diamonds." These would have the same durability as Overworld diamonds, but tools/armor made of them would be red (extremely badass) and they would have a very high enchantability. And like I said above, they would be found in chests in Nether Ruins. There would also be other rare goodies in those ruins such as rare weapons, xp bottles, golden items (nuggets, ingots, armor, tools), and/or brewing ingredients.
    Posted in: 1.1 Update Discussion
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    posted a message on About the Minecraft turning into a RPG crap
    The whiners vs. counter-whiners war has been almost fully dead for months now (except for a few mild flareups). Why are you trying to revive it?
    Posted in: 1.1 Update Discussion
  • 1

    posted a message on The Official Gun Thread
    Quote from Neuman

    Sorry, I should rephrase, they could upset the balance of the game.
    Ok, so we know guns have to have different shooting mechanics than bows, otherwise why add them. We can't have them spam bullets instantly either. So most people would go for good accuracy and high damage(this is also how the earliest of guns were like). The possible problem with this being, is that it would add sniping mechanics, and that isn't necessarily a bad thing. However it could mess up the balance of fighting, for example, sword and bow combat would be useless if you could just snipe of your enemy from the distance, this style of battle could be added but it could mess things up.

    I've seen a lot of people propose a close-range, high-damage, slow-reloading, highly-inaccurate version of firearms. And as I said before, the bow covers a very huge spectrum of combat styles, meaning that making a gun that is not under/overpowered would be very difficult.

    One possible solution I came up with is that the gun would have the same durability of the bow, same damage, same range, same charge-up, etc. Basically it would just be a cooler-looking version of the bow. It wouldn't be any better than the bow, so that eliminates overpoweredness. That being said, I would much rather have a new weapon that has a unique purpose instead of a cosmetic reskin.
    Posted in: Suggestions
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    posted a message on The Official Gun Thread
    My stance is that a new weapon, melee or ranged, would be very difficult to balance properly against the sword/bow without either being a little worse than the sword/bow or a little bit better than the sword/bow.

    That being said, I can't help but die a little inside every time I see one of those "knee-jerk" reactions to gun threads (like SecondAttempt mentioned above this post). I personally don't actually want a gun or other new weapon, but I defend the principle of them because most of the arguments against them are very illogical and often downright stupid.

    If people really want to insist that a low-tech firearm would be too hard for Steve to make, then it could be a dungeon-chest only item. Solves that issue and adds rarity/value to them.

    Quote from Neuman

    It's just too overpowered! No matter how much you compromise.

    Prove it.
    Posted in: Suggestions
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    posted a message on Lamps!
    Personally I'd much rather have something that looks more like a lantern, such as the picture below:

    Posted in: 1.1 Update Discussion
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    posted a message on something better than diamond
    Quote from Darkarma

    Obsidian items would be next intelligent step.


    Do you mean as better than diamond, or worse than diamond?

    If you mean better than, then I would say nay. Obsidian is annoying to mine, but is much more abundant that diamonds. Once you get 3 obsidian, you would be set for life.

    If you mean worse than, then I would say maybe. I think that obsidian tools could maybe work as having the durability of stone but the speed of gold, with a high enchantability.
    Posted in: Suggestions
  • 2

    posted a message on something better than diamond
    I personally feel that diamonds should remain as the game's "god tier" of tools and armor. They're just too iconic.
    Posted in: Suggestions
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