Quote from Mackinz
- The comparitive scarcity of Leather compared to the abundance of Iron
- The lack of uses for Leather outside of weaker-than-Iron Armor
- The lack of use for Rotten Flesh
- The lack of use for Dyes after you get two of each dye
- The scarcity of Feathers compared to before the introduction of Rotten Flesh
- The lack of use for multiple ingredients used for Potion making/Alchemy
1. Agreed. Cows need to have their leather dropping rate swapped with their meat dropping rate. This also makes cows slightly less of a straight-upgrade to pigs.
2. Make leather armor easier to acquire and it'll be fine. See #1.
3. It's fine, but maybe it could be cookable so that you can eat it without getting poisoned.
4. It's fine.
5. Meh. I guess they could have a maximum feather drop of 3. That's about it.
6. It's sorta fine.
And some issues of my own:
- Caves stretch in too many directions.
- Ravines are too common.
- Mineshafts stretch out too far.
- More slabs and stairs, dangit!
- More bars, fences, pressure plates, and doors. Instead of fences for things like cobblestone, though, they could use a sort of "barricade" design, much like a concrete roadblock IRL. That would be much more practical. They would still behave the same as fences.
- A new ore or 2 would be nice (aesthetic or functional or w/e).
- Gold tools aren't too great.
- The Nether's usefulness centers around Nether Fortresses and farming Blaze Rods far too much.
- More naturally-generated structure types?