- Altoid2
- Registered Member
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Member for 9 years, 7 months, and 3 days
Last active Thu, Mar, 8 2012 19:52:09
- 1 Follower
- 1,638 Total Posts
- 491 Thanks
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12
yoshi9048 posted a message on The console megathreadIt's a megathread, I intend this to be THE thread related to consoles.Posted in: Suggestions -
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Adslegend posted a message on Silk touch nerfed, once again.Posted in: Recent Updates and SnapshotsQuote from redstonevet90
grass block - you could obtain them with a hoe using the left mouse button.
mycellium - shovel - done.
ice block - pickaxe - done
etc.
I think that would work well. -
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D_Cooper posted a message on Enchanting is LameThis is not a suggestion. This is a complaint.Posted in: Suggestions -
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Psillycyber posted a message on Villager infinite breeding; CREMATORY 2.0!; Pillow suffocation station 1.0! DEATH PARKOUR 3.0!Brings new meaning to the word "Lolocaust."Posted in: Recent Updates and Snapshots -
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user-6243692 posted a message on Silk touch nerfed, once again.Silk Touch has been nerfed again. You can't even get glass back anymore. Seriously, what? What was the point of this nerf? Silk Touch is useless now. First they take ice out, and now glass. And you can't even get glass panes?Posted in: Recent Updates and Snapshots
Why on earth did they make this enchant then? So that you could get grass? Most likely that will also be nerfed for god knows why.
Stop removing pointless things out of the game. I want to actually use my god damn silk touch enchants. -
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hesuchia posted a message on What do you think should be the main focus of 1.3?Personally, I hope for more compatibility and stability before adding more content. The long-awaited mod API would be nice, if only to make modding easier and not completely break between versions. After taking a long break since 1.8.1, the game still feels like beta did to me. Once the structure is intact and the core engine is stable, then I'd say more content. I do love the game, just anxious.Posted in: Recent Updates and Snapshots -
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DrMoose posted a message on Maintenance over!To be blunt the new layout is terrible.Posted in: Minecraft News
Its clunky and feels like its from the 80's, hell at least then things were so damn convoluted and cartoony.
I feel like I'm on the freaking forum for hello kitty.
Really the forum is a clunk ass mess that looks like it was made for babies. -
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Toad posted a message on Maintenance over!There seems to be a bug that made the entire forum an ugly mess.Posted in: Minecraft News -
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Skaro posted a message on Maintenance over!Sorry, but it was unneccessary. Not all bad, but rather annoying. I cant even see my notifications, they are all white, with half pics, and no topic name. And could you please allow notification scrolling, to see 30, 40 notifications rather than 10 at the top?Posted in: Minecraft News
Everything looks half done, and not impressive at all.
Warn logs/name logs are wiped as well.
And why take the rep button??
Could we possibly get a -rep button for those really stupid posts?
Just saying.
Most of my problem is it was fine before..You can update security w/o changing every aspect.
But fine, be just like myspace and facebook. Make bad, unnecessary changes that hinder your experience rather than help it.
One more request, sorry for sounding like a jerk here, but can we please have the ability to click the rep on our own profile and get links to where we got our rep? Please! xD -
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Zakristone posted a message on Maintenance over!I don't like the new layout. The Forum page is cluttered because of the avatars on the side of the recent posts. The top bar is unnecessary unless you have that for every Curse site. The Quote and MultiQuote buttons are not lined up with the Reply button, and they are hard to see because of the white button on a light blue background. Report button is also hard to see. Avatars are too small but the left box that contains it is too big. The news takes up too much space. The topic summary at the top also takes up too much space.Posted in: Minecraft News
I can go on. - To post a comment, please login.
1
So the point of adding them is to be a total upgrade to the bow? I believe the proper terminology for this situation is "imbalanced."
Not really. A lot of gun suggestions actually attempt to make them have some kind of downside compared to the bow. This makes them a straight-upgrade. Neither type of weapon (gun or crossbow) is needed for the game. Adding new weapons would not make ranged combat in this game any better. In fact, I bet it would be worse. Part of the challenge/fun of the bow is the thrill of monsters rushing towards you while you charge it up. But these would let you roflsnipe them without any risk.
The slow reload encourages tactics of annoying the enemy, basically sitting real far away, taking a shot, and then hiding while you reload and watch the poor fool you just shot try to figure out where it came from. The bow makes you have to get closer (because long-range targets would require you to basically aim at the sky, which makes accuracy very difficult).
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Being able to snipe things isn't that great, because only Ghasts have a long range and those are perfectly killable with bows. This just seems like something that people would use to take potshots at people and then run like hell.
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How about the dragon egg can be used as a potion ingredient for a "super jump" potion? Basically you could jump really high vertically and even longer horizontally (you would be given falling damage resistance so that you don't kill yourself from average jumps). I'm thinking along the lines of the super jump power from City of Heroes/City of Villains.
Or more realistically, we should be able to pick it up without using a piston and just use it as a trophy.
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More weapons wouldn't fix the combat system. Things will still die just as quickly if you left click/right click madly in their direction long enough.
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1. Modding API.
2. More slabs and stairs, why the heck has this been neglected for so long?
3. Enchanting rebalancing/updating.
4. Something worthwhile in the Nether that doesn't involve Fortresses or Blaze Rods.
5. A new ore or two.
6. More randomly generated structures, such as ruins.
7. Make pigs not obsolete to cows. Seriously, cows give milk, leather, and meat. A pig gives only meat. Cows drop a minimum of 1 meat per kill. A pig more often than not drops nothing per kill. Cows can/often do drop 3 meat per kill. Pigs rarely drop 1, much less even 2 meat. Steak is equally as effective as a cooked porkchop, but easier to collect en masse. I think that cows should not drop more than 1 meat per kill, and that pigs should not drop fewer than 1 porkchop per kill.
8. Increase the cow's leather dropping rate to match its current meat dropping rate.
9. Cosmetic lanterns that DON'T MAKE TORCHES BURN OUT. They would simply look cool and probably give off higher light, as well as being placeable on ceilings and in water.
10. Other stuff that I'm too lazy to remember.
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And your poll needs an option for "No."
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PS: Your avatar is disgusting. No offense, but a lot of people don't like looking at mantits every time they view the suggestions forum.
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In reality, those layouts make things harder to use. A clean, conservative (as in, modest and well-organized) layout is far easier to pick up on and use daily.
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Farming a zombie spawner takes hardly any effort either.
And I dunno about farming, but things like mining a rare ore (such as diamonds) could drop an orb or two. It's a heckuva lot harder to find a diamond than it is to kill a zombie or a chicken. And I guess there could be xp bottles in dungeon/mineshaft/stronghold chests as well to encourage people to actually explore those areas.
While I would certainly like to see some non-combat methods of xp gathering, you don't have to call him stupid. Calling the other person stupid makes viewers less likely to feel you are credible and worth listening to.
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Nope.