Ah, beta 1.8! I had been reading up on the game for quite a while, but never was willing to shell out the cash to try it. One day in October of 2011 I broke down and bought the game. And boy, I'm glad I did!
My actual first night was in peaceful, and my true first night was really nothing to write home about, and I really don't recall it. My most memorable world was when I seeded an NPC village and turned it into a small city (repaving the streets, building apartments, etc.) in survival, which I found quite fun.
Then I discovered mods, and I actually changed my major (film/video to computer science) partly because of their influence.
So, in a nutshell, Minecraft changed my life!
- AlternateLives
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Member for 12 years, 6 months, and 13 days
Last active Fri, Jan, 1 2016 11:55:18
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Dec 12, 2012AlternateLives posted a message on Community Creations - Wrath of the FallenEpic map! Having fun so far, except I ran into a bug (when placing record after magma cube battle, Minecraft crashes), which I think has to do with all the mods I have on.Posted in: News
But still... Magma Cube fight with the Chrono Trigger Lavos Core pt.2 music on... you can't beat that!
EDIT: Got it to work!
Man, I rarely rage that much while playing a game. That got unnecessarily and annoyingly difficult by the end.
Going to get a cough drop now. Man, my throat is sore from that. -
Oct 26, 2012AlternateLives posted a message on MCX360 Dominates - Halloween Charity Skin Pack on XboxRare is also known for, if you grew up in the bronze age, as I did, Banjo Kazooie and Conker's Bad Fur Day.Posted in: News
(CBFD: best. game. ever. ) -
Apr 26, 2012AlternateLives posted a message on Snapshot 12w17a is Ready to Test!Congratulations, Mojang! You just created the first snapshot that I was willing to download and try out. I've been waiting for the books for so long!Posted in: News
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Mar 1, 2012AlternateLives posted a message on 1.2 Update is Released!Good news: I'll have some fun playing around with this.Posted in: News
Bad news: there goes all the work on my mod down the commode... -
Jan 18, 2012AlternateLives posted a message on Minecraft 1.1 is Released!Posted in: News
I always keep a backup of the entire Minecraft folder before doing anything with it (installing modloader, updating, etc.)
If you do the same, just swap the two folders and your in business. -
Jan 12, 2012AlternateLives posted a message on Minecraft 1.1 is Released!Kinda annoying that now I have to start my mod over again, but the new features kinda dulled the pain. Love the egg spawning idea! updating now!Posted in: NewsQuote from TaoTev
Is anyone else having problems with it freezing into ice?
Before I updated to 1.0 my water was fine never turned into ice. Now it appears to be turning into ice every 5 - 10 seconds and wrecking my crops (Poor Poor wheat).
Just put some torches next to the water. Problem solved. - To post a comment, please login.
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Is there any remote chance that this is possible on the same install, or am I going to have to backup my current minecraft folder, install the 1.5.2 stuff, then swap the folders out?
Cheers!
~Alt
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My actual first night was in peaceful, and my true first night was really nothing to write home about, and I really don't recall it. My most memorable world was when I seeded an NPC village and turned it into a small city (repaving the streets, building apartments, etc.) in survival, which I found quite fun.
Then I discovered mods, and I actually changed my major (film/video to computer science) partly because of their influence.
So, in a nutshell, Minecraft changed my life!
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First off, if you or your roommate could explain the basics of the new launcher and forge modding with it in a cliffnotes version to me, that would really be appreciated. Also, we have a coder position open right now, so if your interested... (granted, any coder is welcome, no matter how many we have.)
Next, your size concerns: Because the 'mech's are so huge, there is a threshold for size reduction that wouldn't really detract from their appearance. For example, if an Atlas was only 12 blocks/meters tall vs 16 meters, and everything else was relatively scaled from that, the Atlas would still scare the pants off of anyone facing it. In the heat of battle, it is likely no one would really notice. This would make it more feasible to add.
Thoughts on canon: I'm trying to keep it as canon as possible. However, I'm also trying to keep Minecraft as canon as possible, as well. My goal for the mod is to make it feel like your a hero for your chosen faction, yet this feeling should fit seamlessly enough with the standard Minecraft experience that nothing is 'jarring'. For example, I only want to use 16x textures for everything, and leave the BattleMechs as 'blocky' as possible. On the C-Bill idea, perhaps resource trading? For example, after smelting Iron, you could sell it for C-Bills, and then if your 'mech needs repairs, you could buy materials with the C-Bills. This would make automated farms and the like much more useful in a high-tech society.
Finally, your SSP concerns: A while back, I had an idea for allowing mobs to 'steal' a 'mech and use it against you. Passive mobs would fight alongside you, neutral mobs would attack you only if you attacked them, and hostile mobs would try to take the royal family hostage at every opportunity. Of course, this has its flaws (If you logged into a server for the first time, and they had creepers spawning in lance after lance, that would really suck), but it does add a way to power up the mobs so that they aren't completely helpless against robotic destruction.
Thank you once again for your interest.
We're still going, albeit slowly.
Absolutely! I think one of our team members was looking into an FTB pack, as well.
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I'm actually considering a FTB modpack, and since I plan on using the UE API, it will be compatible with such gems as galacticraft and ICBM.
Still no release date.
Um... yes! I would love another coder!
Cheers!
~Alt
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They can copyright anything they please, actually. In answer to the question, we have some sounds ripped from Mechwarrior 2 and 3, some I ripped (and edited) from other games (for example: Empire Earth II), and I may make some other ones.
I present a certain portion of my paystub as indication as to our progress:
Keep in mind "Year to date" spans from early May onward.
Also, Waddles temporarily (I hope) left, I only recently heard from Kielaran, and everyone else appears to be MIA. If I ever find the time, I promise I will release an alpha build (which will likely be extremely glitchy) for you guys to play with.
Cheers!
~Alt
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Yes, the topic is still alive. The reason it's this old is because I posted this when I had no knowledge of java whatsoever (like a stupid noob), and RL got in the way of getting anything done.
In fact, RL is still getting in the way. I put in 101 hours at my job in the last two weeks, and I haven't had a real day off (I had to go in and do a few things) in about 3 weeks.
However, school should be wrapping up for the rest of the team here soon, and things should start settling out at work within the next 2 weeks, so we should get going on it soon.
Cheers!
~Alt
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If you do go ahead and do it, I guess I'll pull my fresh jar backup of 1.2.5 and give it a try.
~Alt
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Thanks for the ideas. Here's another one: conventional 'mechs cannot be refitted. You can customize them all you want while crafting them, but once they're built, that's it. The only way to refit the 'mech is to break it down into its components (as Kielaran was suggesting) and rebuild it with a different loadout. In the early mod builds (or maybe permanently?), this is accomplished by placing the weapons directly into the weapon slots when you craft it.
Omnimechs mount 'omnipods' in the weapon slots. This will allow you to access a GUI that you can place your weapons in. That means that you can change out weapons in the 'mech bay quickly and easily.
Thoughts?
~Alt
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I'm planning on putting the Urbanmech into an optional pack (once we get that far) because only a few would really want it. Why not mining? Because there are some awesome looking ICE 'mechs specially built for the purpose: http://www.sarna.net/wiki/Category:Industrial_%27Mechs
As far as Omnimechs go, they are a Clan-only tech, so that wouldn't work entirely. However, since customizable mechs are a necessity for the game, there would have to be some sort of benefit for Omnimechs vs conventional 'mechs that didn't take away the customizability of the conventional 'mechs. Perhaps a 'weapon mount' that is consumed after every refit?
Sorry, thinking aloud. Thank you for your interest!
Cheers!
~Alt
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The way I play the game (which is "utterly ripping it apart"), the strongest stable Pokemon I've come across is X ゥ- xゥ, (its stats are through the roof, and in total comparison, are almost 100 greater than Arceus), and it can learn the TMTrainer move.
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They will keep noise out as good as any OSHA rated earplugs, and I can comfortably listen to music while running loud equipment (mine got a workout today. Got off a mower literally 2 hours ago). They also add some punch to the bass that is quite noticeable outside of a work environment.
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~Alt
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Indeed, there has been. I hope to update the OP soon to show some of the changes, as soon as I get a couple of screenshots of the models from my modelers.
Sorry it's taking so long. School and work come first, and one or the other (depending on who you ask) are heavily effecting production. As for your observation on how it seems like a mechwarrior nostalgia thread, it kinda is. That's part of the fun of the mod! Rest assured that you will soon be stomping across blocky plains and extreme hills.
Development hell sucks.
~Alt
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I'm more of a fan of conventional weaponry. In the board game, one of my favorite 'mechs is the Ryoken 'D' config. 2 SRM launchers, 2 LRM launchers, and a decent amount of ammo (so I'm not too concerned about running out). If kept just outside of the thick of battle, they are absolutely brutal.
The Hunchback IIC is also pretty good for rush offense or ambushes, but it doesn't last very long in the thick of combat. I tend to use them a lot on city maps.
~Alt
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Sorry I'm replying late, but this is the first time I've had time in a while.
I actually found an API for input devices (joysticks and the like), so I'll see if I can incorporate it. I'd really like to get the Saitek x52 as an input for my version:
Is this totally cool or what!?
I plan on making the controls as customizable as possible, too, so that you can adjust them to your preference.
And as to your question on Smart Moving dives: what works best for me is to run, press and hold the grab key, then hit the sneak key just as your going off a cliff. So for me: [WW] (double-tap W to run), [F]-hold as you approach, [shift] as you go off. I perfected this method with the Twilight Forest mod in the tops of the massive oak trees. Hope this works for you!