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    posted a message on Minecart Garage System
    This is a tutorial (a long one, I apologize) about creating a minecart system that recalls specific minecarts and puts them away. It is expandable, doubling storage space each "step up". Please tell me what you think if you watch all of it.
    Posted in: Redstone Creations
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    posted a message on Mic is very sensitive and has hissing noise
    Cool. Actually, that's the mic I got too...
    Posted in: Hardware & Software Support
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    posted a message on Mic is very sensitive and has hissing noise
    Some of the noise you might be hearing could be because you're using an analog mic. Regardless of how awesome the mic is, if it's analog, the computer has to convert that to digital and unless your computer's sound card has its own dedicated and guaranteed power source, noise can be introduced in that process.

    You can try a USB mic as that gets constant power from the computer and does its own analog-to-digital conversions in the mic itself. That's what did it for me.

    Of course, you want to test if this is indeed the case before making another purchase. Try this. Record your mic in as quiet an environment as you can get and without you right next to it. Then record it again, this time with your mic wrapped up, covered up, to muffle any outside sounds. If you notice the same ambient noise, this is caused by the process I mentioned where your computer converts from analog to digital without a dedicated power source to the sound card. If the sound really does get softer that means that, at least in part, you have something in the background you're simply used to.

    Otherwise, you can always use Audacity to filter out the noise post-recording.
    Posted in: Hardware & Software Support
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    posted a message on minecraft.ssp.season[0]
    This is my LP I've started. I am a programmer at heart so everything is zero-based (the first episode is episode 0). The name of the series is "minecraft.ssp.season[0]".

    I apologize for the audio quality in the first few episodes. Keep watching; I promise it gets better. Anyway, here's the first video and a link to the playlist.


    https://www.youtube.com/playlist?list=PL2xWBNfcACk1r6L38VutfXrZQ1BtIb4WU
    Posted in: Let's Plays
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    posted a message on Tutorial: Disarming the advanced Nether Portal trap from within
    And, as a follow up to my previous tutorial, this addresses the question of what to do if all clickable blocks were removed in the vicinity of the trapped portal.

    Posted in: Tutorials
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    posted a message on Tutorial: Disarming the basic Nether Portal trap from within
    I have made a video tutorial showing how to get out of your basic Nether Portal trap when you are inside the Nether Portal itself without taking damage. I intend to follow up with other trap disarming tutorials.

    Posted in: Tutorials
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    posted a message on Entity Control
    Quote from Nocturnal42 »
    What? Without the AI, they wouldn't move at all.

    They wouldn't move with the AI control. They would still be controllable using the commands I am suggesting.
    Posted in: Suggestions
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    posted a message on Entity Control
    Quote from mr_enderman77 »To "lock", give the player slowness 255 and jump boost 127 (this, for some reason, makes it so that they can't jump)

    I did not know that about jump boost. Nevertheless, the 'lock' and 'unlock' commands aren't supposed to prevent a mob from moving; they're supposed to prevent the player/AI from being able to control them and give control back respectively.
    Quote from Conn6464»If you were to make a say Creeper or Dropped Item to crouch, what would happen?


    These commands would only affect mobs; I suppose I should make that clear in my OP. As for mobs that don't crouch, nothing. The command would return true but nothing would actually happen.
    Posted in: Suggestions
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    posted a message on Entity Control
    Quote from Ivya
    I support, but this is sort of already possible with /tp and relative coords. This makes it a bit easier, but I think it should be called /control and you could do more with it like have other keys pressed.

    The problem with /tp is fluid movement, especially when that movement is by an entity not yourself.
    I agree that the 'move' keyword could be better. 'control' sounds good. Perhaps 'possess'?
    Posted in: Suggestions
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    posted a message on Entity Control
    I'm stating this upfront: This suggestion has no survival value. Rather, it's intended for mapmakers.

    I think there should be commands to control mobs. Take for example

    /move <player_or_mob> lock|unlock
    The command "lock" would prevent a player from controlling their character or the AI from controlling a mob as is appropriate. The command "unlock" would relinquish said control.

    /move <player_or_mob> <forward|backward|left|right> <distance|time> <value>
    The commands "forward,backward,left,right" would cause the mob to move forward, backward, strafe left or strafe right for either the specified distance or for the specified time.

    /move <player_or_mob> jump [times]
    The command "jump" would cause the mob to jump once unless "times" is specified in which the mob would jump that number of times.

    /move <player_or_mob> sneak|stand
    The command would cause the mob to enter sneaking mode or standing mode, whichever.

    /move <player_or_mob> destination <x y z>|<player_or_entity>
    The command would cause the mob to move to either the target coordinates or the target mob using AI control. If the destination has unloaded chunks between it and the castee, the AI will plot a course for the closest point in connected loaded chunks and once that waypoint is arrived at, a new course calculated (if the castee had been an NPC mob it acts as if it is in unloaded chunks and waits for the chunks to be loaded). In the case of the target being a mob, when the castee arrives at that location, it recalculates whether the mob has moved and moves the castee there instead.

    /move <player_or_mob> <yaw|pitch> <angle> <time_to_complete>
    The command moves the mob's view to the specified (or relative) angle over the course of the time specified.



    These commands could be stacked, such as
    /move Altainia yaw 180 20 forward distance 100
    and only one would be executed at a time. Command blocks would return true when the list of move commands have been completed.



    The purpose of this suggested addition is to be able to create cutscenes and to have mobs follow the player.
    Posted in: Suggestions
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    posted a message on Holy Hand Grenade - Support this to kill Killer Rabbits of Caerbannog
    I don't think people support the idea of the Holy Hand Grenade because it's not a joke on anything.

    Rabbits were added to Minecraft. They're the main attraction; the killer rabbit was just a small joke. If modern weapons were added to Minecraft too, then having a holy hand grenade would make a lot more sense.

    In other words, your suggestion is to add stuff to Minecraft just to make a reference to Monty Python while the killer rabbit was added as an aside, not as the new feature itself.
    Posted in: Suggestions
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    posted a message on Pigeons! A tameable mob with a purpose! You'll "dove" what I've added!
    Support.

    There should also be a bird whistle you can use to recall your pigeons if they've not returned yet.
    Posted in: Suggestions
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    posted a message on Modification to powered rails
    Context: Currently, powered rails increase your acceleration as you ride across them. The game has a speed limit and you use your buffered speed at the rate the game specifies until your buffered speed is depleted.

    Suggestion: Powered rails should modify your acceleration based on the amount of power they're getting. For example, say you ride over a powerd rail of strength 15. Your acceleration would be increased by a certain amount until it reaches a limit specific to signal strength of 15. If it had been strength 4, it would increase your acceleration until it reaches a limit specific to signal strength of 4. In either case, it would also lower your acceleration a bit until it reaches that limit.

    I realize this would prevent getting a big boost initially but it also allows you to control your speed.

    Reason for this suggestion: Better control with the new derailing minecart mechanics. This would allow you to slow down before a turn, and then speed back up.
    Posted in: Suggestions
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    posted a message on Minecraft Gets New Developer, Sells to EA
    Before anyone becomes outraged: Look at the date.
    Posted in: Minecraft News
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    posted a message on Saturday with Sach: Whats In a Name
    I have had two usernames on the internet.
    One was "chinchao" which comes from the Pokémon Chinchou (one of my favorite water types) and the Sonic characters "Chao" (which I was playing with at the time). I have used both on Pokemoncrater and Serebii.

    The other is my current name, Altainia. I have no clue why I chose this name, but for a middle school activity our "team" had to choose a group name and I pulled that name out from the top of my head and it stuck. I have used it as my personal name since.
    However, someone had already chosen that name on YouTube so I chose a variation of it, AltainiaInfinity, to use for the tubes. I have used Altainia for everything else, including a new account on Serebii.

    Edit: And, apparently, it's been used on deviantART.
    Posted in: Minecraft News
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