• 0

    posted a message on [1.6.6]Chronosmith's Gameplay Tweaks
    I'd definitely use these if they were modloader compatible, as most mods I use require it.
    Never understood why you couldn't pick up skeleton's arrows anyway.
    And losing buckets when smelting with lava always felt like a bug!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5_01]Inventory45[0.1]
    Quote from iPixeli »
    What happens to your inventory when you update and then visit the world?


    I assume any items stored in the added slots simply vanish, as their data is no longer stored.

    On another note, I had wondered if a mod like this was possible, I know people have made satchels and enlarged crafting grids etc. I never expected to find this tho!

    Good job.

    Think you could do multiple inventory pages too? Not that I want THAT much space but i'd love to see if it can be done.
    Posted in: Minecraft Mods
  • 0

    posted a message on [V1.7_03] BeastGamer's Mods - UPDATED - July 29
    What do you mean when you say:
    Quote from BeastGamer »

    Powerable Furnace: Use redstone to give an almost unlimited fuel supply


    How 'almost unlimited' is it?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7 Ready!] ♔ FRENDEN's CARTOON PACK ♔ [16x]
    First off: LOVE the texture pack. I use it for my main (and biggest) world.
    Just wondering if you could do a few more alternate textures here and there? I like that there's alot of flexibility, I'm currently using some tiles from old versions and some from new.

    Could you please do a 'rougher' gravel texture and maybe a pirate-y gunpowder barrel for TNT?

    Would be appreciated, but I don't want to sound like a demanding twit, so feel free to refuse.
    Posted in: Resource Packs
  • 0

    posted a message on Lens Blocks
    I totally approve of lens blocks, and the multiple light level idea. I also don't mind light beams destroying certain blocks or damaging mobs.
    Has anyone already suggested their should be a range limit to these light beams? I looked but couldn't find... anyway I'd suggest about 32-48 blocks in all, with about 2/3 length of full-strength light, then reducing by 1 level every block or so (give or take a few blocks for balance)
    Or that light beam range increases with light level, so level 3 goes 9 blocks, 15 goes 45 blocks etc.

    Also, if you did NOT have the light beam implemented as a block it could simply be a function of the lens block that 'traces' a line in one direction until it hits a block or entity it cannot pass through. There are easy ways to do this, a competent programmer would know of them.
    Posted in: Suggestions
  • 0

    posted a message on [1.7.3]Scaffolding v2.3
    I've noticed a little glitch with the top textures... if you stack scaffolding on top of each other, you can see the top textures for all the blocks when looking down at them.
    Also could you make the solid top texture visible from below? (when looking up at the top through the inside? or is that not possible with MC's block rendering system...
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5_01] Glowing Obsidian
    good job!
    Posted in: Minecraft Mods
  • 0

    posted a message on [Req] faintly glowing obsidian magma
    that'd be great epicotep! thanks
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Req] faintly glowing obsidian magma
    I use lava-streaked obsidian textures wherever possible and would like a mod that makes obsidian glow dimly, about as much as a redstone torch. Or glow only slightly, so mobs may still spawn.

    Could someone please make this for 1.5_01 (preferably modloader compatible, I believe that would minimize conflicts)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.5_01] 8Bit's Mobs - Preview: Shy Guys! Tee hee~ [v1.5]
    How about making parabuzzies give out puffs of smoke on low health (like sweat drops), so the odd puff every second or so below 50%, then continuously below 10 or 20%.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7 Ready!] ♔ FRENDEN's CARTOON PACK ♔ [16x]
    You're an awesome pixel artist Frended, this has quickly become one of the main packs I use.
    Posted in: Resource Packs
  • 0

    posted a message on [1.7.3]Scaffolding v2.3
    I was thinking maybe the scaffolding needed a solid top, looks great. Good to see the iron scaffold coming along too!
    Will you be updating to 1.5_01 or would you prefer to finish it before you do?
    Posted in: Minecraft Mods
  • 0

    posted a message on ZidMC- The growing Mod and Mod Tutorial Database
    This is a great idea, I'll definitely be keeping an eye on this!
    Posted in: Mods Discussion
  • 0

    posted a message on [1.5.2] FiniteLiquid v5.93
    People have mentioned about picking up finite liquids in buckets... Could you possibly make is collected adjacent water blocks when you attempt to pick it up?
    So you use a bucket in the centre a puddle and it sucks up the surrounding water.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5_01] Silasary's Mods - Auto Tracklaying, AutoReconnect!
    YES! :Diamond: :Diamond:
    Options for different texture packs in the nether and real world would be AWESOME!
    And I can't be the only person you saw Texture Zones and instantly thought Craftboy Colour! Different colours for every biome!

    I'll stop with the exclamations now..
    *eagerly awaits texture zone release*
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.