• 0

    posted a message on 3D Model Vanilla+ Rescource Pack Fences & Doors -- New fence Models and 3D Doors
    Quote from Anonyfist»

    Can you update the acacia fence so it works in 1.9? The acacia fence inventory.json shows pink and black boxes.


    Haha very late, but came back to minecraft and saw this was out of date so have updated.

    Posted in: Resource Packs
  • 0

    posted a message on Best o' The Wolves - BTW port mod (a mod for a mod)

    Hey there! How's progress going on?


    https://minecraft.curseforge.com/projects/better-with-mods
    This is a far more active mod and i think i would be better spending my time working on that
    Posted in: WIP Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from Nyscole»

    ok thanks. i got a new computer for christmas so maybe it will work now


    edit: i tried running 1.5.2 without any mods and got another error (but a lot shorter).


    what is incremental CMS?



    Dec 27, 2016 7:28:04 AM net.minecraft.launchwrapper.LogWrapper log
    INFO: Using tweak class name net.minecraft.launchwrapper.VanillaTweaker
    Dec 27, 2016 7:28:04 AM net.minecraft.launchwrapper.LogWrapper log
    INFO: Launching wrapped minecraft
    229 recipes
    27 achievements
    2016-12-27 07:28:05 [CLIENT] [INFO] Setting user: Nyscole
    (Session ID is token:28d2f324d0f74cd3bbbdc3e279b64562:fb53d71fc43d42df904d467107818535)
    Client asked for parameter: server
    Turning of ImageIO disk-caching
    Loading current icons for window from: C:\Users\littl\AppData\Roaming\.minecraft\assets\virtual\legacy\icons\icon_16x16.png and C:\Users\littl\AppData\Roaming\.minecraft\assets\virtual\legacy\icons\icon_32x32.png
    2016-12-27 07:28:05 [CLIENT] [INFO] LWJGL Version: 2.9.0
    Setting gameDir to: C:\Users\littl\AppData\Roaming\.minecraft
    java.lang.NullPointerException
    at java.io.Reader.<init>(Reader.java:78)
    at java.io.InputStreamReader.<init>(InputStreamReader.java:97)
    at bp.a(SourceFile:64)
    at bp.a(SourceFile:100)
    at net.minecraft.client.Minecraft.a(SourceFile:252)
    at avv.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(SourceFile:507)
    at java.lang.Thread.run(Thread.java:745)
    Someone is closing me!
    Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release


    Yea that's to be expected, for some reason Minecraft 1.5.2 just straight up won't run in the modern launchers, in order to get the modded Btw jar to run you need to prevent the launcher from updating to 1.5.2 every time you try and launch it.

    option 1: disable your internet connection.

    option 2: figure out what to delete from the 1.5.2-BTW.json file that accompanies the MC jar, I do have what I should look like however it on my home PC and I am on holiday at the beach.
    Posted in: Minecraft Mods
  • 0

    posted a message on Best o' The Wolves - BTW port mod (a mod for a mod)

    Are the buttons "Enter" and "Download Port" meant to be grayed out on startup of the program?


    Edit: Fixed.


    Edit 2: There seems to be no way to get the axle block to function.



    Currently forge does not allow entities to be registered, due to changes in 1.11 so until that happens i can't really do waterwheels or any of the other power sources, however i will look at making some kind of temporary solution now.

    Edit: Have added a powered axle which can be accessed thru the creative inventory however it lacks texturing and won't be functional beyond a power scource until the next forge update

    Edit2: also ended up updating the port tool as a bug in my code was causing it to crash when attempting to preform an update.


    If you download a fresh copy of the port tool you should be met with this screen when you attempt to run it

    Posted in: WIP Mods
  • 0

    posted a message on Best o' The Wolves - BTW port mod (a mod for a mod)

    reserved for updates or something

    Posted in: WIP Mods
  • 0

    posted a message on Best o' The Wolves - BTW port mod (a mod for a mod)


    ABOUT:

    I have long been a fan of the Better Than Wolves mod and although i enjoy it i can't help wishing it was available on the more modern version of Minecraft (such as 1.11), so i have created a tool that updates it, with a few additions :P


    WARNINGS:
    All the the files needed to make this port work are stored remotely on MediaFire and will be downloaded when you launch the tool, it will not function without network access.


    CHANGE LOG:

    Version 0.201 (somewhat similar to btw v2.01)
    -Added Axle
    -Added Gear Box
    -Added the Mill Stone.
    -Added Gears as an item.
    -Added Hemp Fibers as an item.
    -Added Scoured Leather as an item.
    -Added Dung (unobtainable currently)
    -Added Donuts (cook flour in the cauldron with sugar).
    -Added Hemp.
    -Added the Rope.
    -Added Anchor
    -Added a new block type: Cauldrons.
    -Added Hibachi
    -Added Flour as an Item.
    -Added ability for Mill Stone to grind Wheat into Flour.
    -Added smelting recipe to bake Bread from Flour in the furnace.

    COMING SOON:


    -Add the Omni-Slab in wood and stone varieties.
    -Add the Hand Crank as a new block type.
    -Add the Detector Block (possibly will extend the observers funtionality instead)
    -Add Block Dispensers. (to come with the core mod part)
    -Add Wolfchops (to come with the core mod part)
    -Add Water Wheel (on hold pending a forge update)
    -Add Nethercoal item.


    TERMS AND CONDITIONS:

    1. Redistributing this mod, its parent mod, or the game itself are all contrary to the EULA and not permitted
    2. mod-packs or whatever count as redistributing and are not permitted.

    All mods created for Minecraft are subject to the EULA.
    Modding Minecraft is fine, modding a Minecraft mod is also permitted.

    Quote from: Minecraft EULA:
    If you make any content available on or through our Game, you must give us permission to use, copy, modify and adapt that content. This permission must be irrevocable, and you must also let us permit other people to use, copy, modify and adapt your content. If you don‘t want to give us this permission, do not make content available on or through our Game. Please think carefully before you make any content available, because it will be made public and might even be used by other people in a way you don‘t like.


    The copyright of the BTW mod is in this case superseded by the Minecraft EULA, however i have included it for reference.

    Quote from: BTW Mod Copyright
    This document and the files contained in this package are Copyright ©(2011, 2012, 2013, 2014, 2015, 2016) and are the intellectual property of the author. All rights reserved. It may not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Decompilitation and reverse engineering is strictly prohibited without advanced written permission. Use of this mod on any other website is strictly prohibited, and a violation of copyright.

    Note: I DO NOT grant redistribution rights to this mod to anyone that asks, whether that be for a mod-pack or whatever. Don't bother asking, as it won't happen.
    Posted in: WIP Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!

    Yea it turned out to be a problem with my Java version, sorry to bother you. :) Also I can't say this enough great mod, I have been a fan since you first started it, way back in mc... 1.2.5 or something like that.

    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!

    Hey i seem to be crashing with this output log


    ---- Minecraft Crash Report ----
    // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~]

    Time: 2/12/16 11:45 AM
    Description: Failed to start game

    java.lang.NullPointerException
    at java.io.Reader.<init>(Reader.java:78)
    at java.io.InputStreamReader.<init>(InputStreamReader.java:97)
    at bp.a(StringTranslate.java:85)
    at bp.a(StringTranslate.java:125)
    at net.minecraft.client.Minecraft.a(Minecraft.java:412)
    at avv.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(Minecraft.java:729)
    at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 428367720 bytes (408 MB) / 523501568 bytes (499 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FCBlockPistonExtension, FCBlockPistonMoving, FCBlockJackOLantern, ...]
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    LWJGL: 2.9.0
    OpenGL: GeForce GTX 960/PCIe/SSE2 GL version 4.5.0 NVIDIA 372.54, NVIDIA Corporation
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


    I was going to post it on the BTW fourms under bug reports, however i seem to have been banned for rule #5

    Posted in: Minecraft Mods
  • 1

    posted a message on Ships Mod - Build sailable ships out of blocks
    Quote from InuYasha86000»

    I discovered your mod and am thinking of adding it to my modpack as one of my friends wants to be able to build driveable ships. I do have a question though, I noticed that sails seem to only be able to be made out of wool and not anything else, is there a possible fix for mod block sail enabling (meaning the use of other modded blocks for sails) or is it too hard to get the coding to work right with it? just curious, if it's not possible I fully understand, coding is not easy, and my modpack is 1.7.10 btw. I can link you to it if you would like.


    [EDIT] A warning to anyone using any furniture type mod, DO NOT SIT IN A CHAIR ON A SHIP DURING LAUNCH, you crash and get this error:


    [01:19:18] [Server thread/ERROR]: Encountered an unexpected exception
    net.minecraft.util.ReportedException: Ticking entity
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:642) ~[MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) ~[MinecraftServer.class:?]
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111) ~[bsx.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]
    Caused by: java.lang.NullPointerException
    at com.mia.props.Props.getTileEntityWithoutCreating(Props.java:302) ~[Props.class:?]
    at com.mia.props.Props.getTileEntityPreferNotCreating(Props.java:294) ~[Props.class:?]
    at com.mia.props.common.BlockProps.func_149743_a(BlockProps.java:74) ~[BlockProps.class:?]
    at cuchaz.ships.ShipCollider.getCollisionBoxesInBlockSpace(ShipCollider.java:316) ~[ShipCollider.class:?]
    at cuchaz.ships.ShipCollider.isEntityStandingOnBlock(ShipCollider.java:490) ~[ShipCollider.class:?]
    at cuchaz.ships.ShipCollider.isEntityAboard(ShipCollider.java:475) ~[ShipCollider.class:?]
    at cuchaz.ships.ShipCollider.getRiders(ShipCollider.java:464) ~[ShipCollider.class:?]
    at cuchaz.ships.EntityShip.func_70071_h_(EntityShip.java:343) ~[EntityShip.class:?]
    at net.minecraft.world.World.func_72866_a(World.java:2070) ~[ahb.class:?]
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648) ~[mt.class:?]
    at net.minecraft.world.World.func_72870_g(World.java:2034) ~[ahb.class:?]
    at net.minecraft.world.World.func_72939_s(World.java:1887) ~[ahb.class:?]
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489) ~[mt.class:?]
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636) ~[MinecraftServer.class:?]
    ... 4 more
    [01:19:22] [Server thread/ERROR]: This crash report has been saved to: C:\Users\Chris\AppData\Roaming\.technic\modpacks\the-valley-testing-phase\crash-reports\crash-2016-06-14_01.19.18-server.txt

    oops lol. now we know.


    no there is no config for blocks that can be used as sails aswell, you need to write a mod for it, if you want i can point you in the right dirrection as i have already done one in the past.
    Posted in: Minecraft Mods
  • 1

    posted a message on Ships Mod - Build sailable ships out of blocks

    Lol actually I did kinda make a submarine with ships mod problem was it was so slow and had turn ability of Zero so it like vanilla could only go in one direction.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ships Mod - Build sailable ships out of blocks

    Vanilla has a better submarine than this mod.

    Posted in: Minecraft Mods
  • 0

    posted a message on Tall Worlds Mod - Raising the world height cap without causing lag
    Quote from isep»


    Now please don't expect any of this to be speedy but I'm looking into the issues regarding multiplayer in M3L and afterwards plan on building a script to transform existing worlds (definitely only vanilla at first) into unbound/cubic chunk worlds as an interface to allow existing biome generators to work in the cubic scheme (simply generating within the existing bounds, and placing air and lava above and below being respectively).

    Background, so I came to the forums with a mod idea I wanted to implement that requires cubic chunks and lo and behold someone has already tackled that challenge! =) So far I have everything building and am working through the source code as well as this thread. The latter has proven significantly more dense than I initially thought. I expected the forum to be mostly feature requests, update announcements, and people asking for ETAs but unexpectedly the devs seem to have used the forums for technical discussions as well which have been absolute gems.

    So I don't have my PhD yet (just finished my masters), have never worked on minecraft before (code is code right?), and somehow unwittingly picked one of the more technically daunting minecraft mods to take up maintenance on (should be fun) - let's see how this goes!


    Glad to have you on board the previous dev is taking a break to work on Ships Mod so a fresh set of eyes would be hugely welcomed :)
    Posted in: WIP Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild»



    As per the OP, I don't provide permission for this kind of thing, to anyone, ever. There's really no point in asking.


    May i ask y?
    Posted in: Minecraft Mods
  • 0

    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild»

    Please let's not start this again. The mod will not be updating to versions of MC beyond 1.5.2. It simply will not, and that's not going to change.

    Reasons why are amply and repeatedly listed in this thread for those that are interested.



    Would you mind if i did an update/port to 1.8 then 1.9 ?

    Reason I want to do it:

    1. BTW is just too good to be left behind in 1.5.2
    2. I have several ideas i wanna try with it

    The logistics, I am still rather new to java so i will probably be writing the mod from scratch however if i could get src code access that would be great.

    Why 1.8 cause i simply don't like 1.7 and 1.8 is easier to mod cause it has the block model capabilities.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ships Mod - Build sailable ships out of blocks
    Quote from Cuchaz»

    Not ready for release yet. I'm still pretty early in development. Here's a tweet I posted last Sunday showing off some of the recent GUI work. =)

    So another patreon pre-pre-release coming soon?
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.