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Jul 8, 2010Alpha_Squad posted a message on Having an option to turn off the new Ambient cave noisesI am finding the noises to start being annoying now actually, since I hear them in well lit areas as well as in my strip mine in the middle of the day.Posted in: Suggestions
May 20, 2010Posted in: Forum Discussion & InfoQuote from Real »Quote from Rockmael »Someone needs to make a sticky for forum ranks or put them in the FAQs
Won't happen. Ranks are a little treat for people to discover on their own (unless they happen upon a thread here and there saying what they all are, of course).
Even if you had them on the FAQS pratically nobody reads them so people still wouldn't know.
Mar 23, 2010Firstly, Christopher Columbus isn't a conquistador. He's British...Posted in: Suggestions
Secondly, the bullet in themselves weren't the main cause of people dieing in that age. The bullet only reached just under the skin.The main reason why people died when they were shot was due to infection, it also didn't help that bullets were made of lead. The guns are inaccurate, so you would have to run up to the people to hit them. As well I like the reloading system of Kydo more, however the gun has flint and steel in it, so all it would need is a bullet(automatically) and gunpowder(manually).
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Jan 7, 2011Cryect posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]Posted in: Minecraft Mods
Note AdventureCraft is compatible with 1.3.2 via its installer but it only has features from beta 1.7.3 and back.
AdventureCraft, is a stand alone Minecraft mod designed to let players create adventure maps for other players. It allows you have full control of how mobs spawn based on the player triggering blocks with a custom trigger system. There is plenty of additional features as well to aid with making adventures that you can check out in the features section or the various youtube videos of features. I have included a small sample map showing off some of the early features.
This Week's Latest Map
This is a neat map all taking place pretty much in a single room, similar to Spawned. But unlike Spawned this map is all based around various difficult challenges. Its quite a hard map but if you get stuck there is a walk through included in the map directory. If you like the map make sure to head over to Lahleon's thread to click on his adf.ly link!
Fan Made Trailer
Sample Map Trailer
Recent Feature Videos
- Blocks not destroyable/placeable by players
- Trigger System
- Triggerable Music and Sound Effects
- Scripting System
- Script block which can be triggered to run a script or execute a script on detrigger or always ticking while loaded.
- Musical instruments which with user inputted songs can trigger scripts.
- Built in Editing Tools
- Palette of all blocks and items
- Area replacement tools
- Paste Tool
- Nudge Tool
- Undo/Redo (via Ctrl+Z and Ctrl+Y)
- Ability to package maps for players with custom textures
- Simple NPCs
- 3d Grass
- Very Far View Distance Option
- Upgradeable Hearts via Heart Containers and Heart Pieces
- Items aren't lost upon death
- 8 New Item Types
- 4 New Mobs
- 317 Blocks
- 18 Trigger Based Blocks
- Spawn Blocks
- Trigger Blocks
- Trigger Inverter Block
- Trigger Memory Block
- Weather Block
- Camera Block
- Message Block
- Timer Block
- Music Block
- Block Storage
- Heal/Damage Block
- Teleport Block
- Light Bulb (Invisible light block)
- Redstone Power
- Redstone Trigger
- Triggered Door
- Customizable Mob Spawner
- Pushable Block Sensors
- Clip Block (Invisible Collision)
- Darkness Block
- Pushable Blocks (W/ Power Glove)
- Fan Blocks
- Cracked Blocks (Destroyable by bombs)
- 2 Locked Door Blocks (Boss and Normal) Store Blocks
- 291 New Decorative Blocks
- 16 Stone Pillars
- 16 Metal Pillars
- 64 Plants
- 16 Glass Windows
- 10 Cage Textures
- 48 Stone Blocks
- 16 Wood Blocks
- 24 Half Blocks (Top Half and Bottom Half variants of each)
- 16 Table Types
- 8 Chairs
- 10 Rope/Vines
- 3 Chains
- 16 Ladders
- 14 Lights
- 4 New Grass Types
- 3 New Sand Types
- 7 Overlay Blocks
My Girlfriend for creating the island I used
MrMessiah for his BetterLight and BetterGrass mod thats integrated into the mod (can enable/disable it in the options)
N3X15 for his SnowMod
Bemoliph for testing out my changes
Thundara for managing the Redmine I was using
Everyone who works on MCP as this mod is heavily based on MCP. Those guys are all great and I love contributing to the project.
Scaevolus for Optimine!
HarryPitfall for the base animated fan texture I started with
Shockah for the additional block IDs
Rhodox for the Painterly Pack which is used in a lot of the new textures. http://painterlypack.net/index.html
CyborgDragon, Leonardo, and Oozeball plus many others for all the work on the AC Wiki
ScottyDoesKnow for letting me use his gun and ammo sprites by hatwhale and captiva
Recent Version History
r1095 - Adds a NPC Path block that can have an NPC path to it. Cutscene cameras can be set to not pause the game.
r1089 - Fixes storage block saving of tile entities
r1087 - Can disable random pathing on EntityCreature's via .canPathRandomly. Can adjust random looking via .canLookRandomly, randomLookVelocity, randomLookRate, and randomLookRateVariation. randomLookNext contains when the entity will choose a new random velocity.
r1085 - Living entities now have a FOV which is used to determine if a target can be seen (use debug or /renderfov to see the FOV angle). Pathing only simplifies the current segment walking along now. Mobs won't update their path to their target unless they can see the target therefore they will now goto the last known position and then give up after a while. Fixed muzzle flash getting stuck permantly on for zombies and skeletons when they can't see you. Can get time stats on scripts via /scriptstats and reset the stats via /scriptstatreset. Store block correctly renders its items and the sky renders correctly now when looking at a store block. Bullets from mobs will now no longer come from their feet but instead their waist. Lots of prep code work for 1.8.1 update including shifting blockID range of several blocks (id's 100-122 are now 150-172 and id's 152-155 are now 173-176).
r1062 - Fixed slime movement speed. Fixed block placement.
r1056 - Custom items can now be created. Vec3's can be created via Vec3 now and have new helpful functions on them.
r1048 - Adds the ability to execute a script on the various movement key presses and stop them from occuring. Exposing EntityLiving's gravity, jumpVelocity, jumpWallMultiplier, jumpInAirMultiplier, shouldJump, airControl. Move speed greater than 1 will allow faster movement. Player's move speed is effect now by moveSpeed. Fixing rifle to use rifle ammo again and not pistol ammo. Adds rayTraceBlocks and rayTrace to world and rayTrace to entity. Adds the function fireBullet to EntityLiving.
r1039 - Full weapons will show their ammo bar. Shotgun muzzle flash works once again. Shotgun now requires you wait for the reload to finish before you can fire (previously could fire the second the reload started). Exposes to scripting whether the entity's onGround flag is set or not (entity.onGround). Pathing improvements with regards to clip blocks, fences, and paths requiring jumping. Creatures will now actually use their paths if they have a target. Zombie and skeleton firing slightly altered. The "Score" will no longer print when you die.
r1022 - Fix for terrain2.png and terrain3.png sometimes loading as white textures. Can no longer crash minecraft with /cameraadd if a nonnumber is supplied. Glass can now take translucent textures. '\n' will create line breaks with the UILabel now. Overlays textures are now looked up as "/overlays/texture.png" instead of "overlays/texture.png" to be in line with other texture retrievals
r1016 - Models can be attached to each other by the variable .modelAttachment on them. Cave sounds disabled. Can specify the texture width and height on models at model creation time Model(texWidth, texHeight). UI elements can be moved smoothly now via .moveTo(x, y) and .moveBy(dx, dy).
r1010 - Replace the MC logo on the main menu. Entities have on them now .isFlying which can be set True for them to fly around. Can edit the time of camera points with an editbox by right clicking them. The sound in cutscenes is now based off the cutscene camera not the player's position.
r1004 - Adds effect.fovModifier for adjusting the FOV. Fixes a crash with opening a second map then a cutscene camera gets activated.
r1002 - Cutscene camera is cleared upon quiting a map. UI Labels can now have their position be set as floats. The HUD can be enabled/disabled via ui.hudEnabled.
AdventureCraft Map Page
AdventureCraft Dev Blog
AdventureCraft IRC Channel - #[email protected]
Installing + Running
1. Double Click AdventureCraft.jar
2. Install either via Install (copies the files from your minecraft directory) or Install Via Login (gets a fresh copy)
3. Press start
Sep 16, 2011Posted in: Legacy SupportQuote from GreenPeas
It seems to be a problem with Minecraft.net itself. Though there is a work around.
You can change your skin remotely. First, sign into Minecraft.net. Then upload your skin onto a image hosting site, like imgur or tinypic, etc. and then copy the direct url.
Insert the direct url to your skin after the = in this address:
Open a new tab/window on your browser with the address and it will ask if you want to change your skin. Confirm yes or no and you're finished. It takes a bit more doing than the old system but Tobias Mollstam(the MC website dude) is looking into it and fixing up Minecraft.net in general, I think.
If I'm not being clear, I'll attempt to better explain myself.
Dec 24, 2010In the Alpha thread, there was a long-lasting topic called "Noobcake Labs (cannon science)" where Minecraft TNT Cannons were discovered and experimented with. While that thread had long history and information, I do not find any similar thread in the new "Beta - Survival Mode" topics.Posted in: Survival Mode
I would like to make this thread as a hub for other Cannoneers to display and share their works for the advancement of Minecraft Cannon technology.
Now, I feel kinda bad that I cannot provide any decent information about a "Basic Minecraft Cannon" (you can YouTube it and literally pull thousands of results) as a First Post to softly introduce newbie Cannoneers to our projects.
So I will borrow a video made by YouTube user: Darkthero
to display how a Basic Minecraft Cannon works.
I happen to post my own Cannon videos on my YouTube Channel: http://www.youtube.com/user/ZirumsHeroTWR
Where I create the Imperial Avenger Minecraft Cannon. So far, these are my videos related to TNT Cannons in Minecraft:
-- (Secret First Video)
-- (Part 1)
-- (Part 2)
-- (Part 3)
-- (Part 4)
-- (Part 5)
-- (Part 6)
-- (Timer Update)
-- (Version 1)
-- (Experimental Same-Plane)
-- (IA 9.08.SP)
-- (Part 2)
-- (Part 2)
-- (Part 3)
Experienced and Non-Experienced players have done their research and decided to make their own cannons, taking it to the next level beyond the "Basic Cannon" like posted above.
-- Planned Long Ranged Cannon (Conundrumer; TNT Researcher)
-- Photon Cannon (formivore)
-- Test Graphing World BROKEN!! (formivore)
-- Machine Cannon Use of Mods (formivore)
-- Test Graphing Map Status: Unknown (formivore)
-- Stable Economy Lava Timer Design (formivore)
-- Machine Cannon Mark II (formivore)
-- Lava Timer Tutorial (formivore)
-- Imperial Avenger Timer -- Economy Style (formivore)
-- Machine Cannon Mk. III (formivore)
-- Compact Delay Using Repeaters (formivore)
-- 5-Shooter Cannon (arcticwolf15)
-- 96 TNT Spread Cannon (arcticwolf15)
-- Instant Satisfaction -- Big Fireworks Device (arcticwolf15)
-- Some Cannon Designs Part 1 (BerendPronk)
-- Some Cannon Designs Part 2 (BerendPronk)
-- Some Cannon Designs Part 3 (BerendPronk)
-- Variable Delay (NonProphet)
-- The Widow-Maker v1.3 (NonProphet)
-- Binary Variable Cannon Tutorial (NonProphet)
-- Cannon v1.2.2 (j.b.)
-- The M13 Mighty Max (j.b.)
-- 3T Engine Challenge Response (j.b.)
-- Screamer 1.0 (coulenez)
-- Screamer 2.0.A(coulenez)
-- Ghetto Cannon -- recorded via iPhone (lieutenant54321)
-- Ghetto Automatic Cannon -- recorded via iPhone (lieutenant5432)
-- List o' Cannons (humanvegetable)
-- Ridiculous 1,200 TNT Cannon (humanvegetable)
-- Minecraft Battleship (ttsgeb)
-- Updated Minecraft Battleship (ttsgeb)
-- The Vindicator & Imperial Avenger 9.08 SPEW.M (caseyds620)
-- A Bunker (caseyds620)
-- Mortar-Like Cannon (Break)
-- Multi-Purpose Cannon (Maxpm)
-- Fireworks Device (Freak2121)
-- 360 Degree Cannon (bleachisback)
-- Mortar Launcher/Man Cannon (Poeticbulldozer)
-- 3-Bit TNT Cannon (gjrud)
-- Two Layered 14 TNT Variable Cannon (Guerrilla)
-- Unstable "Loli Timer" (killahamsta)
-- Jacce's Cannon (jacce)
-- Burning TNT Cannon (keyofdoor)
-- Stylish Cannon -- The Porkchop Mach 3 (TheAlchemistofWhite)
-- The Behemoth Cannon (BDtetra)
-- "The Driller" (Tekwerk)
-- 360 Degree Cannon (TheFadBase)
-- 107 TNT Cart Cannon (potatoworks)
-- Multi-Basic Cannon (selinis)
-- House-ish Cannon (SofusTheGreat)
-- Super Long Ranged Cannon (TheRanetus)
-- Half-block Cannon (Sting_Auer)
Anyway, I'm reviving that thread so cannoneers, new or old, share your creations on this thread and let's help each other out.
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