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    posted a message on Traincraft 4.2.1.

    For those who don't know, a group of modders lead by EternalBlueFlame are making a 1.7.10 port (not rewrite, just porting 1.6.4): https://github.com/EternalBlueFlame/Traincraft-5/tree/1.7, and canitzp is leading the 1.9 rewrite, if I am correct.

    Posted in: Minecraft Mods
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    After searching with no success, I would like to ask how do I equip villagers? I hired a farmer to cut some wood and the job is disabled/locked. Only Farming was enabled. Thank you.

    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.

    I have seen the Patreon page before, but didn't read the License until now. Now I understand better the problem and I support the worries exposed here. The license seems pretty generic, but also grants TC authors the right to sell your contribution even if contributors don't want to. Also they can change your contribution licensing. And allows them to earn money they have not worked for. That would not be much a problem if one or both of them contribute with the greater portion of the code, but devs have arguments to don't trust that it will happen. So yeah, that's something many of you have stated before, but didn't came clear to me until today.


    Just in case,the purpose of my former post was not to attack anybody. I tried to expose the two sides of the coin from my viewpoint and my interpretation of both parts' actions. I'm worried because the situation is very toxic now and chances of a sucessful agreement between modders and TC authors seem pretty small, and the tone of some posts makes me think that the next and last action MrBrutall could do is post a "goodbye then" and close everything, and I think no one here wants that. Would be a much better solution licensing the code under CC-BY-NC-SA and closing the Patreon page? It is a trust problem, as I said. Authors put a license because they don't trust devs here, they could sue them for their earnings or something like that, and use the License to protect against any type of lawsuit. On the other side, devs have arguments to not trust in the fact that authors will provide with a significant portion of the future workload, and the worry that they will earn money as a result of other people's work. Ideal solution as I said, is a new license, one written specifically for TC considering current situation. Anyway, considers that the mod authors don't owe us anything, and that, in my very personal opinion, nobody should act as if we're entitled to take charge of the mod. Again, that said with no intention of attacking any poster here, but in the best interest we can reach a solution soon.


    Regarding 1.8, well, that is a veeeery personal opinion. It is not that objectively that version is bad... I don't like it because it broke mods a lot (well that is not Mojang's responsibility), but even more for the fact it destroyed furnace minecarts and never cared for them again. I know there are people updating major mods like Buildcraft, it could be expected that Railcraft will be updated to 1.8.9 or 1.9 soon, but other major mods like IC2 don't appear to show any sign of updating to 1.8 soon. That would stop me from updating for a while. It would be sad for me not being able to enjoy all the major mods I'm using in my current map (Buildcraft, Railcraft, Industrialcraft, Computercraft,etc.), but I insist, the opinion is from my very personal context. If the most important mods I use get updated, I will update without any doubt and include TC into my map, something I'm waiting for since much time ago. I don't think I'm the only one wishing for a 1.7.10 version, but I understand that from a coder's point of view, there is not very much incentive to do that.

    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.

    I smell some "now we have open source, it's time to get rid of MrBrutall" here.


    He stated that he doesn't care about Patreon earnings... now. Even offered to donate that to lejhr.


    Why are we to judge the fact that he is receiving donations for spitfire4466's work (in the case that the fact that he didn't write code was true)? I don't think that spitfire4466 doesn't know about that and he could complained directly about that to MrBrutall. So no, that is not an argument we can use against him. Also, donations are voluntary. If people were a bit more attentive about the mod status, they are free to stop donating. I don't see MrBrutall actively deceiving people and trying to get more and more donations. I don't think less than $40/month is worth the discussion. It is not like he is living a luxury life with that money. That quantity could help to support server costs, site, etc. if used correctly.


    However, I agree with you in the fact that it would not be so ethical that the mod gets updated, more donations come and all without him writing a single line of code, except if he gives a good use for them.



    The problem here is mutual distrust.


    MrBrutall doesn't want to hand control to other people and see that control taken from his hands because he doesn't trust in anybody to take charge of the mod. I will think for the best here and say that probably he has the best intentions for the mod, but also is worried that the clones and/or desorganization could make Traincraft into a potato quality mod and there will no one to make responsible for it. Control over binaries is to make sure that no viruses, backdoors and other malicious code are introduced in the jar, I guess.


    People don't trust MrBrutall because he could make profit with the mod without working on it. License terms don't help encouraging coders to invest hours and hours of work with the risk of making him rich and not using the money earned in a ethically correct way (i.e. investing it in Traincraft-related things like an official server).


    Current situation is toxic and if you keep pushing, probably he is going to take away all Traincraft-related things and there will be no TC for us forever. It takes a lot of patience to read a bunch of posts against you, the responsible of a mod, as if you owe something to the playerbase, even when you took the "hard" (from his viewpoint) decision of making the mod open-source recently, and resist the urges to take away the mod in order to stop the complaining. It is sad when people tries to concrete your work, but without you. "Let's take this code and make something new and forget about this guy!". That is not negotiating, and is not helping with the toxicity either.


    For me, the best option is that MrBrutall and Spitfire4466 designate official mod maintainers, and they would not lose the final word about the mod or who is in charge of it. Official mantainers would be responsible for the final mod quality, even when spinoffs were allowed. The question is who could be those maintainers? I think he has a bit of resentment with some of you already because of this discussion, even when you were excellent coders and responsible people.



    Also, code contributions should be clearly indicated in all Traincraft related sites and of course in the source code too.


    Now, about the Patreon... ideal case would be splitting earnings or donating to maintainers in acknowledgement of their work. Your worry about the earnings based on other people's work are legitimate and I share that feeling. The question is, do coders that contribute to the mod want a portion of the earnings too? Do they want to be properly credited for their contributions? Or just they want stop MrBrutall from receiving donations, even if them don't want any money? Would be closing his Patreon page the definitive solution, even if the rest of the license terms don't change?


    All those proposed points should be in a new license, where rights and duties of each part are clearly stated.


    I don't want you to think I'm defending the mod authors to death (I even didn't like some MrBrutall attitudes before)... just trying to bring some balanced view here in order to find an adequate solution. Is for that reason that I try to explain both sides' attitude and making a proposal. If people keep pushing insistently, this will explode, and the consequences won't be so good. I'm waiting for a 1.7.10 version. I do know some Java, but I don't know modding, and, most important, I don't have time because of real life things. Maybe in a few weeks.


    Also, 1.8... God, I hate that version.

    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.

    I thought that porting from 1.6.4 to 1.7.10 (the old version, not the rewrite) would be a much simpler process. But I get you, I know some coding too and understand that porting/updating takes time.


    I wonder... if 1.9 is nearly out, it would be a similar situation between the 1.8.9 and the 1.9 versions and the 1.7.10 and the 1.8.9 versions. Maybe I didn't expressed correctly but... a new major version is going out soon, there would not be the same problems migrating from 1.8.9 to 1.9 than migrating from 1.7.10? Just of curiosity, not trying to discourage anyone, i was wondering about that because BC started testing alphas for 1.8.9 when 1.9 is almost ready and not before... I think some major mods just will wait for 1.9... we know that we're going to stay in that version of a year, at least, if current development style continues.


    But even more than a 1.7.10 version, I would like Railcraft trains capable of running on TC tracks. I looked at some of the screenshots of your work and I think that you're going to set a new level of tracks. I want to test this as soon as is ready.

    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.

    Maybe a bit off topic, but Minecraft Trains related...


    Jeb just commented about an old issue about the furnace minecarts.


    "I think we will phase out the furnace minecraft"

    https://twitter.com/jeb_/status/699241247391772672


    That means that the only vainilla minecart propulsion method would be powered rails... gold is a bit rare in terms of building large railways, and taking out the furnace minecart from minecraft there will not be a vainilla style locomotive.


    How does that relate to Traincraft? Well, if we want locomotives or something like that, it seems we can't rely on vainilla anymore. We will need to use a train mod, Railcraft, Steve's Carts (but it doesn't have coupling, does it?), Traincraft or some TC-based mod for the propulsion of our trains.


    I'm happy that the train mods community is very active and that people are working on updating Traincraft. In my personal opinion, I think a 1.7.10 version is neccesary too, many major mods don't have 1.8.x stable versions yet (IC2 Exp, RC, BC, it seems to me that 1.8 was a sort of Windows Vista of Minecraft lol), but not as a rewrite, just as a port from 1.6.4 sources. Rewriting it for 1.7.10 would take too much time for a short-lived version (maybe not so short-lived). The other alternative is backporting some update. Kudos to the modders who are working on updating this cool mod. I haven't read the license, but I share the feeling that maybe it would be a bit restrictive in terms of encouraging contributions, understanding that the mod authors want to protect their work as much as they can.


    You can also, if you want, try to write to Jeb in hopes he will change his mind about vainilla furnace minecarts.


    Disclaimer: English is not my native language. Some sentences may have strange meaning at first.

    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.

    It would be nice more mod interaction between TC and Railcraft (TC tracks compatible with RC carts), though. But seen as a mid-term goal.

    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.
    Quote from NitroxydeX»


    No. Talked with him. He doesen't have fun at programming since a few months. He's a photographer now ^^
    And MrBrutall talked with Spitfire, because it's his original mod, about the recode of the mod.

    MrBrutall only can go open source if Spitfire permits it too.


    Oh, sounds cool. I think that Spitfire won't impede the mod going open source. Even more, that is the way that the mod could grow!
    Quote from Beringtom»

    So it's spitfire's mod? meaning that MrBrutal can stop working on it and someone else can just contact spitfire and take over the mod.
    Start spamming Spitfire future modders :)

    The problem is, that MrBrutall is "still" working, as he has not declared that he stopped working on the mod, but in the facts yes.

    The solution, in my opinion, would be, that a group of modders contact Spitfire asking for direct permission from him for creating a different version of the mod (they can say that the mod progress is almost none at this time). That way, MrBrutall can still work at his pace on the mod in his own version, and the modders could improve the mod in their own way. Sounds like a win-win situation to me.
    Posted in: Minecraft Mods
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    posted a message on Railcraft 9.2.2.0
    Thank you for this AWESOME mod, CovertJaguar!

    Quote from BallisticChris»

    Could you please update the locomotives a bit please. Such as can you add a diesel locomotive because most modern trains now are diesel locomotives (search up something like London Midland or First Great Western for help)! And also can you add some actual realistic carriages? The minecarts kinda get a bit boring! Thanks for listening and thanks for releasing the latest update with cargo carts! It's the perfect realistic alternative to boring chest carts and it blends in with the vanilla minecarts!



    I second the idea of BallisticChris, I read somewhere that diesel locos were in the works. Also I would like to ask if it would be possible to add smooth round curves? Thanks.
    Posted in: Minecraft Mods
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    posted a message on Helpful Villagers v1.4.0 BETA - Builders and more on the way...

    Thank you for this amazing mod, WeaselNinja!


    I've found a (temporary?) fix to the professions bug. At first I could assign professions at one village, then I moved to another village, some hundreds of blocks away (maybe 150 - 200) and I built Guild Halls with professions that were not in the first village. At first I could assign the new professions to the villagers of the new village, but suddenly the bug appeared and somehow I was able to assign the professions of the other village! When I did that, they runned to the other village (towards the Guild Hall, I think).


    So what I did was look for the village.dat and villages.dat files inside my map folder (look also in the DIM1 folder, not just in the root folder) and delete them. Problem fixed, now I can assign professions to each village indepently.


    You can try that, but make a backup first, I will not be responsible if you mess up your map, ymmv.

    Posted in: Minecraft Mods
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    posted a message on Traincraft 4.2.1.

    This is my opinion about the mod, and I think many of us feel the same but few have really said it:


    I don't like the course this mod is taking. It is like an "indefinite hiatus". If the author really cared about his community, the players that use his mod, he would have done something in all these months. Something concrete. But no, he comes back, answers everyone in a condescending way, like "I am right, you all are wrong and you should feel ashamed for that." like he's untouchable. No open source, revival/cloning efforts, a temporary unofficial port? No, no, NO. Nothing. He prefers to watch the mod die, or kill it himself, because he apparently thinks no one knows to program as good as him and surely the community is going to produce mediocre clones, as we couldn't know when the mod is a unofficial port/clone and a official version. Do we need to hope he gets fired soon? All he does is complain and make us pray to him to get the mod updated. It sounds to me like the kid who plays soccer and interrupts the game leaving with the ball because he's losing and is annoyed. He doesn't want that the community make clones of his mod because (in his words) "I'm gone for more than one day (apparently)". I don't know that his concept of time is, but it has passed more than a year without any results.


    I'm still wondering why Spitfire446 went away, and I think he did that because of differences with MrBrutall more than real life issues. It reminds me to Flowerchild and his Forge-incompatible (on purpose!) mod, just because he hated (hates?) Forge, another angry soccer ball owner. It is good to know that nice modders are majority.


    If Railcraft some day implements smooth track curves and train models like this dead mod, then there will be no reason to care for this mod.


    Important note: BTW I didn't want to be rude, but reading his answer again and again makes me feel no sympathy for someone who behaves like that. I would understand that he's busy and that, but his (lack of) answers and attitude are not, at least, polite with the community that supports him and his mod. Turn down your ego and think about the people who likes your mod and is willing to help and play it again.

    Posted in: Minecraft Mods
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    posted a message on [Idea] Better Minecarts and Rails (Furnace Minecart GUI, smooth curves and switches, more rolling stock, etc.)
    Quote from Soriel»

    Steve's cart gives you around everything you already need.


    Thanks but as far as I know, I don't remember how cart linking works in Steve's Carts. Also, there's no smooth curves in that mod. What I propose is a more vainilla-style approach, which would be compatible with all the carts mods that uses the standard Minecraft rails.

    Posted in: Requests / Ideas For Mods
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    posted a message on Need help with my Minecraft Forge Crash

    From what I read from the log, I think it has to do with Liteloader. Does it work with Forge? Also check the file, the JAR may be incomplete (corrupted).

    Posted in: Java Edition Support
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    posted a message on Is thismod 1.7.10 compatible?
    Quote from snickersniff»

    Thank you! Do you know what version it is compatible with?


    I'm not sure, but for the quick read I did, it is compatible with 1.5.2 only. You can try of running in a superior version, it might work, but for a remote possibility. And beware of sites offering this mod updated; some of them just are made to attract traffic making the people believe they have the 1.7.10/1.8 version and then redirect you to the regular 1.5.2 download. Traincraft is a known case. Even worse, some of them make you to download a executable, which contains adware and annoying unwanted search pages and toolbars. If you download one of these programs, delete it and don't run them! Your PC will thank you.

    Posted in: Mods Discussion
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    posted a message on Better mob AI: Guard and Archer Villagers, more intelligent attacks, Nether Factions
    Quote from jadenPete»

    I would download this if it came out.


    Me too, unfortunately I have limited time and haven't learned how to make Forge mods. So I leave the idea open to more experienced developers, it is a ton of work, I think. But if it is done, I'll be the first person supporting.

    Posted in: Requests / Ideas For Mods
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