• 0

    posted a message on (Modded) Minecraft Server Test - AMC2

    *Hint hint*

    Posted in: Server Support and Administration
  • 0

    posted a message on (Modded) Minecraft Server Test - AMC2

    I would if I knew how to.

    Posted in: Server Support and Administration
  • 0

    posted a message on (Modded) Minecraft Server Test - AMC2

    I just learned how to make a lan server with Hamachi and I would like to try it out. I have AMC2 included just to test out if I worked Hamachi correctly.

    IP: 25.153.241.46

    Skype: Alpha_Elfin

    Edit Forgot to mention this is a 1.7.10 server and the required mods are AMC2 and Animation API for 1.7.10

    Posted in: Server Support and Administration
  • 0

    posted a message on Naruto-Anime Mod

    The items are too expensive. Having everything revolve around diamonds is not a good base.

    Posted in: WIP Mods
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    Thanks?

    Posted in: WIP Mods
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    My dream for this mod is much different than what it is now. Essentially, a different modder would have to make it a mod since the potential of this and my dream have a great gap in coding/works. The whole mod would need to be redone. I also disagree with your idea for Hito Hito. Making custom blocks just for one fruit is annoying. It already aches me to collect 88 stacks of marine parts when playing, which was added for a DF I wouldn't use. As for the rarity annoyance; It would be configurable (Devil Fruits Found on Trees = True/False, Devil Fruit Chance to be Found on Trees = .00003/10, etc.) In my dreamed One Piece Mod, you would be able to fight a fair 1v1 match with an npc. Currently, it's either 'Kill marines with one slice', 'Get gangbanged by a coby spawner', or 'Get killed in one hit by Lucci'. You would actually have stats for def, atk, sp atk, sp def, luck, etc. It would depend on which stats you upgrades that determines which haki is developed. You could learn bindable skills as a sniper, swordsman, fistfighter, etc. and getting a Devil Fruit would make a new upgrade tab where you can develop your DF skills. There would be shop structures that sells utilities, pirate bases, and recruitable pirates/marines/bounty hunters.

    Posted in: WIP Mods
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    Read carefully.. "Goro Goro no Mi". I can't test this for sure since the doriki resets randomly (Can't do survival mode) but I think I got it before in a chest.


    As for the random power idea-- That would not fit One Piece at all. I say all fruits should be OP and less common (but found in other places than chests [Trees, bushes]) while having way stronger but less abundant foes. If all fruits are OP to Vanilla minecraft, it would be a gift to find any fruit. That said, this mod pretty much revolves around Devil Fruits. Everything else is irrelevant. You can not beat Lucci without a devil fruit even if you have max Doriki and diamond armor. I was thinking this mod should focus more on One Piece. In One Piece, not all characters are Devil Fruit users but are still very capable. Zoro can cut a ship in half--No Devil Fruit needed, God Usopp can snipe accurately from miles away with a slingshot--No Devil Frit required. While I say the Devil Fruits should be better, some still need to be "The shortest straw" in that they don't help much. When I say this, cursing a player with 5 damage/5s is not what I mean. Gomu Gomu no Mi would be a curse if Luffy didn't eat it. Being made of rubber doesn't exactly make you God tier. I could go on and on and on but I'll stop now.

    Posted in: WIP Mods
  • 0

    posted a message on More Swords Mod

    I think the swords should hit harder for what it costs to make it.

    Posted in: Minecraft Mods
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.6.0

    People're beginning to see my dream for this mod.

    Posted in: WIP Mods
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    I'm not sure if that'll work out. If someone tried, they'd probably just do the same thing as the Marvel mod, where they just give speed, strength, etc. Also, that link is a spoiler for people who haven't watched it yet.
    Posted in: WIP Mods
  • 0

    posted a message on Worst experiences as a noob
    Well, I was in a cave with my newly made diamond sword. I chose to make a diamond sword instead of a pickaxe to defend myself. I came across a lava pool and a skeleton came up behind me. When I got shot, I jumped and accidentally hit Q. My diamond sword fell in lava and the skeleton shot also shot me into the lava.

    My first experience with a desert temple was also disasterous. I mined the blue wool and fell in, directly on the pressure plate. I survived the explosion somehow but in the cave system under the temple was a mob spawner for spiders. Needless to say, I was killed.

    Also, my first time playing with a partner, he destroyed 3 diamond blocks with a stone pickaxe... He thought there was lag.

    Finally, today when I played MB2, a skeleton had a bomb arrow. A formula for no hope.
    Posted in: Survival Mode
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    The "fire" does hurt the user. If you recall, Sanji has broken/injured his legs everytime he's used Diable Jambe pre-timeskip. Also, he uses friction to heat his leg. He currently doesn't need friction because his trauma on Momoiro Island makes him so angry that he burns up.
    Posted in: WIP Mods
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    My mistake. I just assumed people didn't need a pointlist in order to read paragraphs. I edited it and added more ideas for the people who had difficulty reading.
    Posted in: WIP Mods
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Edit: Structure to list changed, Ideas added


    Wynd,
    -Structures-
    If you don't like to build land structures, fair enough, a loss, but it's beyond any one else's control. However, there definitely needs to be a way for devil fruit users to survive.
    "Download archemededessedses ships!!" Why do that when inventions from Fishman Island can be implemented into the game? They allowed Luffy to breathe underwater and move fast. This would make it easier for devil fruit users to get loot from ships or essentially be able to use the structural portion of the mod.
    -Mobs/Behaviors/Difficulty-
    (Quantity > Quality?)
    The pirate groups that are seen everywhere can get annoying sometimes, too with the same textures and battle technique (rush to get you or stationarily wait to shoot you).
    I think pirates and marines need to spawn less and have stronger marines and pirates instead.
    (Weak Mobs/Canon Story)
    Currently, once you have the Mera Mera, pirates are dead in one skill use. In the manga, Luffy, whose been a pirate for 3-4 years, can take down generic pirates with just his haki.
    When he first started out, he was nearly killed by a single generic pirate. Not even a use of the Mera Mera, with their sword that drops at nealry a 90% rate and never breaks, the generic pirates are killed with 2 swipes. Zoro was captured by these same generics. That doesn't seem balanced, does it? Nami ran away from 3 of these generics.. They need to be stronger.
    (Strong Mobs?)
    The gap between a generic and Lucci is too big. With 20 hearts vs 1000, if I recall correctly. You don't really get stronger through the quests, you only get more health. The mod is currently too dependent on the player having a strong devil fruit to fight these guys--which bring me on to my next point..
    -Growth-
    Anyone who hasn't eaten a devil fruit (assuming it's not a 5d/5s fruit) is automatically inferior to someone who has. This doesn't depend on how much training the latter has done. This is because there is no growth system. Your attack stays the same throughout the mod.
    If you look at a mod like Dragon Block C, your character grows throughout their adventure to the point of being able to dominate previously impossible enemies by end-game. While in this mod, You'll still have the same problem with the "impossible" enemy by end-game.
    -Rarity-
    Devil fruits grow on trees, not in chests. Getting Devil fruit from chests is currently the only way to obtain them legitamitely. They are usually found in trees among other fruits. The tiers of chest either give nothing or a fruit. Most of these fruits are thrown away, knowing how weak they are. Like I mentioned before, Devil fruits are worth $1,000,000, meaning they don't need to be found everywhere and also be treated like trash.
    -Fruits-
    There are no fruit trees, no deversity on land besides the annoying pirates/marines that are essentially 1-hits. If there were to be banana trees, there could be a low chance that the DF originating from the banana could spawn. Likewise with other trees, bushes, shrubs, etc. The fruits should all be edible
    -Consumption-
    Currently, eating a DF simply gives you its abilities. Canonically, it would taste like poison and make you sick. Eating a DF in the mod should give you bad status effects like nausea, hunger, slowness, and poison.
    Posted in: WIP Mods
  • 0

    posted a message on Mine Mine no Mi (One Piece) v0.6.0
    Wow. Never imagined this many replies. Not gonna do quotes or a direct reply since multiple people have responded.. I do feel that a certain person that replied to me, whose name I don't care for, is doing a very bad job in trying to improve this mod idea-wise "If the bow is better, use it then". Why make an OP mod if it's inferior to vanilla minecraft? That's got to be the most close-minded thing I've seen all week.. and it's been a long week. I never said the islands needed to be exploded... I said they needed to be destroyed. Not all destruction revolves around the TNT effect. For example, look at the Avatar mod. There's a skill that burrows into the ground, destroying all blocks in its path--no TNT effect. I understand that an *explosion* as big as an island nuke would crash many computers but I was animating in my mind that the fruit would create ravines of destruction--it would do as much damage as an earthquake. I also had in my head that devil fruit users don't automatically get destructive power. They would need to evolve their skills to get higher damage, much more destruction capabilites, etc. or could be config'd to have omnipotent power immediately. There are currently 77 devil fruits canon in the manga. There should be no reason why 43 of those should be less effective than a wooden sword. As it stands right now Magu Magu no Mi vs Mera Mera no Mi would be a tossup since they are both resistant to fire, I believe. Magu Magu should completely dominate the Mera Mera since canonically, Mera Mera is inferior. Like I said, if all sources of legitimate devil fruits are only found on ships in the middle of the ocean, eating a devil fruit could potentially end your survival mode since there is no other way back to land, especially when you're given an ability that hardly does anything to help you. You would just be playing Vanila minecraft with no reason to have the mod. If you're thinking I'm complaining about free content, as one person said, I would like you to play a mod that has tons of bugs with nobody telling the creator how it can be improved because they would rather praise them for a buggy mod instead.
    Posted in: WIP Mods
  • To post a comment, please .