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    posted a message on New water physics announced at Minecon Earth

    Actually I've been wanting an underwater base for some time, I have met others who had made Underwater bases, it's not for everyone but there are people that want to build underwater. Even if you don't want to build under water even beach front features will be better when you have smaller than full blocks and don't want weird air pockets, even stuff like fountains will be better.

    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on New water physics announced at Minecon Earth

    I was curious about this as well since signs are such an integral part of so many farms. I don't think this will ruin minecraft since it was never an intentional feature. I think we will have to be more clever with farms going forward with this update. Not to mention this update isn't out so we don't know yet if signs are affected.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on The off hand is being made Useless

    It won't be useless or the worst thing in the world. So many times when having a shield in the off hand I've had blocks in the main and I would try to pillar up and instead block, many deaths have been because of this issue. I will miss being able to dual place torch and mine so maybe there will be a work around for it. The left hand will still be useful for holding maps, compasses and shields.

    Posted in: Recent Updates and Snapshots
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    posted a message on Irma Seed woodland mansion at spawn

    Using the seed word "Irma" got us a woodland mansion with in view distance of spawn. A little further out was a huge mess biome.

    Posted in: Seeds
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    posted a message on Conditioned Jungle vs. Parrot spawning

    I'm also having this trouble on my server as well where we have this huge pre 1.12 jungle, we get ocelots but no Parrots. I've built a large pyramid and chopped all the leaf blocks, Ocelots spawn fine but still no parrots in sight.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on I'm Upset About the New Launcher. (I know, petty right?) Well Here's Why.

    I'm still using the old 1.6.70 launcher on Win 10 just fine.

    Posted in: Recent Updates and Snapshots
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    posted a message on Naturally-Spawned Green Villager

    Im hoping for a Magician or Wizard type Villager, unless this is a Mayor maybe?

    Posted in: Recent Updates and Snapshots
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    posted a message on Why 1.9! Now no one will do mods

    I've been playing Minecraft four years and haven't used a single mod outside of a texture/resource pack. I've been quite happy with Vanilla.

    Posted in: Recent Updates and Snapshots
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    posted a message on Will blocks and items in Story Mode be showing up in 1.9 or any future vanilla version?

    I noticed what seems to be Granite stairs, slabs, & bricks in the bridge that get's blown up in the Story Mode MC. Not to mention the bigger avatar shape (Axel and the bouncer). There are additional items on banners though that's probably custom art for Story mode. Also the rocks on the ground are apparently from Terrafirma? This is just speculative if any of it will show up in Minecraft Vanilla. I wondered if anyone had thoughts that we could be getting stairs and slabs at least for the Granite, Andesite and Diorite blocks.

    Posted in: Recent Updates and Snapshots
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    posted a message on Diversity 2 [World Record Holder]

    The sheep puzzle was easy to understand, getting them to move and behave correctly was the difficult part. The hint book I think should have made mention of certain Mincraft mechanics which is what we got hung up on. We had no idea you could half pull a bow to shoot, had always thought it was an all or nothing mechanic.


    We really appreciated the dye freebie so we could skip Parkour. We did enjoy the Adventure, Survival, Arena, Labrynth, Escape and Puzzle branches the most.

    Posted in: Maps
  • 0

    posted a message on =The L'brour Mansion=

    I just played this map and it was awesome! I loved the creepiness of the Mansion, I never knew if I was supposed to play on peaceful or not ( I was on hard) so I don't know how you kept random mobs from showing up. So consequently I kept expecting something to jump out at me at some point. The writing was excellent I loved the books! They added a lot to the atmosphere of the place and the story just resonated through the place with the eerie paintings. I was so tense the whole time playing this map, thank you for such good work on this!



    When I completed the map I only had 61 points, no idea where the rest are! I also only got the E ending, not sure what I did wrong, maybe I took too long to solve everything?

    I noticed once I finished there was a clone house where the rest of the family was sitting, I suppose you teleport them there one at a time as time goes by.

    Posted in: Maps
  • 0

    posted a message on Diversity 2 [World Record Holder]

    Here is the complete LP of FuzzyFractal42 and AlphaShard, we loved this map series and hope there is more!


    https://www.youtube.com/playlist?list=PLqwwetO2nSC3K95x-h0DFDbs1bCSYceV6

    Posted in: Maps
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    posted a message on [CTM] Ragecraft Series (by heliceo)
    Quote from iEnigmaaaยป


    No offense but if you are going to/need to tunnel, you are probably not a good indicator of the actual difficulty of the area. You could also argue the same thing about a lot of areas (if not every area) including The Last Sanctuary in Ragecraft 2 since you could just tunnel everywhere there also. Just my two cents.



    I found the upper layer to be a bit too easy but I figured that was intentional / primarily a loot spot. I think the orange crystal is fine minus the bucket since it makes the area after the bucket way too easy in my opinion, especially in comparison to before the bucket which I found dangerous (probably the second most dangerous part of the area after the Pharaoh). As per the castle, I wouldn't disagree with well placed spawners that don't involve too much swarming as it would be a nice touch to add a bit of difficulty.


    None taken since that wasn't my point, I wasn't saying it was too hard, I'm just surprised there was blocks under the path to make a tunnel in the first place.
    Posted in: Maps
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    posted a message on [CTM] Ragecraft Series (by heliceo)

    I honestly found the Valley of Blood to be easier than the Graveyard area in Ragecraft II, I was able to tunnel under the pathway in the black smith area to get the anvil so I didn't have to deal with the damn blaze.

    Posted in: Maps
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    posted a message on [CTM] Ragecraft Series (by heliceo)

    Are there any Dark oak trees or saplings? I noticed the saplings for the other wood types but not for Dark Oak.

    Posted in: Maps
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