Hello
I'm starting the construction of a new server and I am letting friends test it out now.
The problem that's happening is say you make 2 stone swords, and drop one for a friend, both drop, and you can only pick up one. This happens with everything. If you drop a full stack of steak, you only pick up 32 and lose the other half.
I've tried uninstalling different plugins and nothing helps.
Server version: 1.12.2
Plugins: World Edit, PluginConstructorAPI, EmptyWorldGenerator, WorldGuard, VoidSpawn, Multiverse-Core, ProtocolLib, CharsAPI, Multiverse-Inventories, PermissionsEx, LobbyCompass Updated, Multiverse-Portals, Vault, GriefPrevention, Wild, EssentialsX (and all parts of essentials) AddLight, ShopChest, Citizens, and Jobs Reborn.
I have a 1.12.2 server and I want my main survival world, the nether, and the end to share the same inventory, levels, everything. No matter what I try to do in the config or world.yml for PWI, nothing changes it.
# If true, the server will change player's gamemodes when entering a world
# The gamemode set is configured in the worlds.yml file
manage-gamemodes: false
# If true, players will have different inventories for each gamemode
separate-gamemode-inventories: false
# If true, any worlds that are not in the worlds.yml configuration file will share the same inventory
share-if-unconfigured: false
metrics:
# Choose whether or not to enable metrics sending.
# See https://bstats.org/getting-started for details.
enable: true
# Send the number of configured groups.
# No group names will be sent!
send-number-of-groups: true
# Send the total number of worlds on the server.
send-number-of-worlds: true
# All settings for players are here:
player:
# Save and Load players' economy balances. Requires Vault!
economy: true
# Load players' ender chests
ender-chest: true
# Load players' inventory
inventory: true
# All options for player stats are here:
stats:
# Load if a player is able to fly
can-fly: true
# Load the player's display name
display-name: false
# Load a player's exhaustion level
exhaustion: true
# Load how much exp a player has
exp: true
# Load a player's hunger level
food: true
# Load if a player is flying
flying: true
# Load what gamemode a player is in. This is shadow-set to false if
# 'manage-gamemodes' is true, to stop infinite loop
gamemode: false
# Load how much health a player has
health: true
# Load what level the player is
level: true
# Load all the potion effects of the player
potion-effects: true
# Load the saturation level of the player
saturation: true
# Load a player's fall distance
fall-distance: true
# Load the fire ticks a player has
fire-ticks: true
# Load the maximum amount of air a player can have
max-air: true
# Load the current remaining air a player has
remaining-air: true
# Config Version 2 below this line #
# Configure the amount of time between saves, in seconds
# Default is 5 minutes (300 seconds)
save-interval: 300
# Config Version 3 Additions below this line #
# Attempt to figure out which world a player last logged off in
# and save/load the correct data if that world is different.
# REQUIRES MC 1.9.2 OR NEWER
load-data-on-join: false
# Print out debug messages to the console for every event that happens in PWI
debug-mode: false
# Config Version 4 additions below this line #
# Disables bypass regardless of permission
# Defaults to false
disable-bypass: false
Here is my worlds.yml config:
# In this file you define your groups and the worlds in them.
# Follow this format:
# groups:
# default:
# worlds:
# - world
# - world_nether
# - world_the_end
# default-gamemode: SURVIVAL
# creative:
# worlds:
# - creative
# default-gamemode: CREATIVE
#
# 'default' and 'creative' are the names of the groups
# worlds: is a list of all worlds in the group
# If you have 'manage-gamemodes' set to true in the main config, the server
# will use the 'default-gamemode' here to know what gamemode to put users in.
groups:
default:
worlds:
- world
- world_nether
- world_the_end
default-gamemode: SURVIVAL
and my plugins list it attached in a photo. Thanks in advance.
Every time I try to log into my modded server that i have with friends, my game crashes and I get this error message: The game crashed whilst ticking entity
Error: java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Boolean
It was working fine for about an hour, now I can't get on..
Console message: has disconnected, reason: Internal Exception: io.netty.channel.unix.Errors$NativeIoException: syscall:read(..) failed: Connection reset by peer
Celestria is a survival base server, but not just survival. We have PvP toggle, jobs, a GUI shop, land claims, towns, and much more! We have recently added Creative Plots and Minigames! (Skywars and Build Battle... for now :P) Friendly staff, amazing playerbase, and that's just the beginning. Please consider joining us today!
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Hello
I'm starting the construction of a new server and I am letting friends test it out now.
The problem that's happening is say you make 2 stone swords, and drop one for a friend, both drop, and you can only pick up one. This happens with everything. If you drop a full stack of steak, you only pick up 32 and lose the other half.
I've tried uninstalling different plugins and nothing helps.
Server version: 1.12.2
Plugins: World Edit, PluginConstructorAPI, EmptyWorldGenerator, WorldGuard, VoidSpawn, Multiverse-Core, ProtocolLib, CharsAPI, Multiverse-Inventories, PermissionsEx, LobbyCompass Updated, Multiverse-Portals, Vault, GriefPrevention, Wild, EssentialsX (and all parts of essentials) AddLight, ShopChest, Citizens, and Jobs Reborn.
Plugins I've tried removing: Essentials AntiBuild, Jobs, ShopChest, MV Inventories, CharsApi, GriefPrevention, and Citizens
Please help! Thanks in advance.
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I have a 1.12.2 server and I want my main survival world, the nether, and the end to share the same inventory, levels, everything. No matter what I try to do in the config or world.yml for PWI, nothing changes it.
Here is my config.yml:
##########################################
# PerWorldInventory configuration file #
##########################################
# If true, the server will change player's gamemodes when entering a world
# The gamemode set is configured in the worlds.yml file
manage-gamemodes: false
# If true, players will have different inventories for each gamemode
separate-gamemode-inventories: false
# If true, any worlds that are not in the worlds.yml configuration file will share the same inventory
share-if-unconfigured: false
metrics:
# Choose whether or not to enable metrics sending.
# See https://bstats.org/getting-started for details.
enable: true
# Send the number of configured groups.
# No group names will be sent!
send-number-of-groups: true
# Send the total number of worlds on the server.
send-number-of-worlds: true
# All settings for players are here:
player:
# Save and Load players' economy balances. Requires Vault!
economy: true
# Load players' ender chests
ender-chest: true
# Load players' inventory
inventory: true
# All options for player stats are here:
stats:
# Load if a player is able to fly
can-fly: true
# Load the player's display name
display-name: false
# Load a player's exhaustion level
exhaustion: true
# Load how much exp a player has
exp: true
# Load a player's hunger level
food: true
# Load if a player is flying
flying: true
# Load what gamemode a player is in. This is shadow-set to false if
# 'manage-gamemodes' is true, to stop infinite loop
gamemode: false
# Load how much health a player has
health: true
# Load what level the player is
level: true
# Load all the potion effects of the player
potion-effects: true
# Load the saturation level of the player
saturation: true
# Load a player's fall distance
fall-distance: true
# Load the fire ticks a player has
fire-ticks: true
# Load the maximum amount of air a player can have
max-air: true
# Load the current remaining air a player has
remaining-air: true
# Config Version 2 below this line #
# Configure the amount of time between saves, in seconds
# Default is 5 minutes (300 seconds)
save-interval: 300
# Config Version 3 Additions below this line #
# Attempt to figure out which world a player last logged off in
# and save/load the correct data if that world is different.
# REQUIRES MC 1.9.2 OR NEWER
load-data-on-join: false
# Print out debug messages to the console for every event that happens in PWI
debug-mode: false
# Config Version 4 additions below this line #
# Disables bypass regardless of permission
# Defaults to false
disable-bypass: false
Here is my worlds.yml config:
# In this file you define your groups and the worlds in them.
# Follow this format:
# groups:
# default:
# worlds:
# - world
# - world_nether
# - world_the_end
# default-gamemode: SURVIVAL
# creative:
# worlds:
# - creative
# default-gamemode: CREATIVE
#
# 'default' and 'creative' are the names of the groups
# worlds: is a list of all worlds in the group
# If you have 'manage-gamemodes' set to true in the main config, the server
# will use the 'default-gamemode' here to know what gamemode to put users in.
groups:
default:
worlds:
- world
- world_nether
- world_the_end
default-gamemode: SURVIVAL
and my plugins list it attached in a photo. Thanks in advance.
0
Every time I try to log into my modded server that i have with friends, my game crashes and I get this error message: The game crashed whilst ticking entity
Error: java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Boolean
It was working fine for about an hour, now I can't get on..
Console message: has disconnected, reason: Internal Exception: io.netty.channel.unix.Errors$NativeIoException: syscall:read(..) failed: Connection reset by peer
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GT: AllycatYT
Age: 18
Have a mic
Skill: Building and Organization