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    posted a message on Item disappearing when dropped glitch? Please help

    Hello
    I'm starting the construction of a new server and I am letting friends test it out now.
    The problem that's happening is say you make 2 stone swords, and drop one for a friend, both drop, and you can only pick up one. This happens with everything. If you drop a full stack of steak, you only pick up 32 and lose the other half.

    I've tried uninstalling different plugins and nothing helps.

    Server version: 1.12.2

    Plugins: World Edit, PluginConstructorAPI, EmptyWorldGenerator, WorldGuard, VoidSpawn, Multiverse-Core, ProtocolLib, CharsAPI, Multiverse-Inventories, PermissionsEx, LobbyCompass Updated, Multiverse-Portals, Vault, GriefPrevention, Wild, EssentialsX (and all parts of essentials) AddLight, ShopChest, Citizens, and Jobs Reborn.


    Plugins I've tried removing: Essentials AntiBuild, Jobs, ShopChest, MV Inventories, CharsApi, GriefPrevention, and Citizens

    Please help! Thanks in advance.

    Posted in: Server Support and Administration
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    posted a message on Celestria is looking for all staff positions and players!
    Celestria: 1.12.2 Survival, Creative, Minigames, Special Events!

    Celestria is looking for dedicated, active, and friendly staff members!
    Moderators, Builders, etc.


    Server IP: celestria.online

    Posted in: Server Recruitment
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    posted a message on deleted

    b

    Posted in: Server Recruitment
  • 0

    posted a message on PerWorldInventory or MultiverseInventories not sharing inventories for shared worlds?

    I have a 1.12.2 server and I want my main survival world, the nether, and the end to share the same inventory, levels, everything. No matter what I try to do in the config or world.yml for PWI, nothing changes it.


    Here is my config.yml:

    ##########################################
    # PerWorldInventory configuration file #
    ##########################################

    # If true, the server will change player's gamemodes when entering a world
    # The gamemode set is configured in the worlds.yml file
    manage-gamemodes: false

    # If true, players will have different inventories for each gamemode
    separate-gamemode-inventories: false

    # If true, any worlds that are not in the worlds.yml configuration file will share the same inventory
    share-if-unconfigured: false

    metrics:
    # Choose whether or not to enable metrics sending.
    # See https://bstats.org/getting-started for details.
    enable: true
    # Send the number of configured groups.
    # No group names will be sent!
    send-number-of-groups: true
    # Send the total number of worlds on the server.
    send-number-of-worlds: true

    # All settings for players are here:
    player:
    # Save and Load players' economy balances. Requires Vault!
    economy: true
    # Load players' ender chests
    ender-chest: true
    # Load players' inventory
    inventory: true
    # All options for player stats are here:
    stats:
    # Load if a player is able to fly
    can-fly: true
    # Load the player's display name
    display-name: false
    # Load a player's exhaustion level
    exhaustion: true
    # Load how much exp a player has
    exp: true
    # Load a player's hunger level
    food: true
    # Load if a player is flying
    flying: true
    # Load what gamemode a player is in. This is shadow-set to false if
    # 'manage-gamemodes' is true, to stop infinite loop
    gamemode: false
    # Load how much health a player has
    health: true
    # Load what level the player is
    level: true
    # Load all the potion effects of the player
    potion-effects: true
    # Load the saturation level of the player
    saturation: true
    # Load a player's fall distance
    fall-distance: true
    # Load the fire ticks a player has
    fire-ticks: true
    # Load the maximum amount of air a player can have
    max-air: true
    # Load the current remaining air a player has
    remaining-air: true

    # Config Version 2 below this line #

    # Configure the amount of time between saves, in seconds
    # Default is 5 minutes (300 seconds)
    save-interval: 300

    # Config Version 3 Additions below this line #

    # Attempt to figure out which world a player last logged off in
    # and save/load the correct data if that world is different.
    # REQUIRES MC 1.9.2 OR NEWER
    load-data-on-join: false

    # Print out debug messages to the console for every event that happens in PWI
    debug-mode: false

    # Config Version 4 additions below this line #

    # Disables bypass regardless of permission
    # Defaults to false
    disable-bypass: false


    Here is my worlds.yml config:

    # In this file you define your groups and the worlds in them.
    # Follow this format:
    # groups:
    # default:
    # worlds:
    # - world
    # - world_nether
    # - world_the_end
    # default-gamemode: SURVIVAL
    # creative:
    # worlds:
    # - creative
    # default-gamemode: CREATIVE
    #
    # 'default' and 'creative' are the names of the groups
    # worlds: is a list of all worlds in the group
    # If you have 'manage-gamemodes' set to true in the main config, the server
    # will use the 'default-gamemode' here to know what gamemode to put users in.
    groups:
    default:
    worlds:
    - world
    - world_nether
    - world_the_end
    default-gamemode: SURVIVAL


    and my plugins list it attached in a photo. Thanks in advance.

    Posted in: Server Support and Administration
  • 0

    posted a message on Can't load into my server? Error: java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Boolean

    Every time I try to log into my modded server that i have with friends, my game crashes and I get this error message: The game crashed whilst ticking entity
    Error: java.lang.ClassCastException: java.lang.Integer cannot be cast to java.lang.Boolean


    It was working fine for about an hour, now I can't get on..

    Console message: has disconnected, reason: Internal Exception: io.netty.channel.unix.Errors$NativeIoException: syscall:read(..) failed: Connection reset by peer

    Posted in: Java Edition Support
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    posted a message on Join Celestria today! A 1.12.2 Server! Looking for friendly, dedicated players!
    Celestria is officially reopened!

    Celestria is a survival base server, but not just survival. We have PvP toggle, jobs, a GUI shop, land claims, towns, and much more! We have recently added Creative Plots and Minigames! (Skywars and Build Battle... for now :P) Friendly staff, amazing playerbase, and that's just the beginning. Please consider joining us today!

    IP: celestria.online

    We can't wait to meet you all! Your adventure awaits you.
    Posted in: Server Recruitment
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    posted a message on deleted

    ;

    Posted in: Server Recruitment
  • 0

    posted a message on Daily Survival Server

    GT: AllycatYT

    Age: 18

    Have a mic

    Skill: Building and Organization

    Posted in: MCXONE: Servers
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