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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    I recently visited the desert and, uh...

    I think the death worms might be a bit buggy with water.

    There as a river that crossed the desert and in the water where a bunch of death worms just floating there spinning in circles. If you hit them, they'd snap out of it, but move a bit away and they'll start spinning again, making them super easy to kill.


    On the same notes, dragons are also kinda easy to kill in water because they'd swoop down to grab you, get in water, then slow down a lot letting you whip out your bow and snipe one down at your leisure. The dead body tends to be harder to loot since it ends up underwater, but I feel that's a minor inconvenience for being able to kill a dragon with a bow and a bunch of arrows.

    Posted in: Minecraft Mods
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    posted a message on Blocklings - Pet block buddies!

    Iron upgrade uses iron ingots I think.



    Also, it looks like blocklings default to 'sit' when you leave the world and enter it again.

    Died because the blockling I thought would help just sat there and watched me die. Then it suffocated inside a wall and died. Somehow.


    That said, what's factor for a blockling's size? The smallest blockling I have also has the most health, which looks kinda funny.

    Posted in: Minecraft Mods
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    posted a message on Blocklings - Pet block buddies!

    Maybe you could add some sort of 'marker' that tells blocklings 'drop stuff off here' or 'take things from here'?

    That said, if you're open to ideas:

    1. Fishing: A good source of food, enchantments, etc, but takes time and can be annoying to do manually.


    2. Archery: Ranged support is always nice. Provided you don't shoot your teammates in the back.


    3. Healer: Heal you and other blocklings so you don't have to worry about them(or yourself) mid-battle.


    4. Gather: Picks up items off the ground.


    5. Pathfinder: Remembers a location, then leads you back to it.


    Edit: Uh, just curious, but how often do blocklings spawn? Haven't found a single one despite searching quite a large area.

    Edit2: Found em. Looks like blocklings don't spawn in areas that have been generated before installing the mod.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    use arrow shaft

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from Eustace»

    I have a minor conundrum. I've got a mod that adds and uses both copper and tin (railcraft), but it doesn't use bronze. Tinkers' Construct will let me make bronze in the smelter, but since there's no ingot or block item in railcraft (or immersive engineering) you can't get it out other than making dozens and dozens of tools. Is there a mod I can use to add some universal Forge ingots and blocks to get around this? I'm using 1.10.2 and TiCon 2.6.1


    You could use buckets
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!

    The instructions from the 'readme' in the mod download should tell you want to delete. Check that.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    I found those once, they're a multi-step crafting item that gives you a special sort of food-thing.

    The process is:


    First, you put it on a casting table and pour three buckets of water in it and leave it for a few minuets. This gives a item called 'soggy noodles'(I think). Put this in a drying rack and dry it for a few more minuets to get 'cold dry noodles'(or something like that). Finally, cook this in a furnace to get 'mom's spaghetti'. This might or might not be the final product, as it's tooltip says 'needs sauce', but I have yet to find sauce.


    Also, something to note is last time I did this the 'impossibly hard wheat sticks->soggy noodles' did not consume the cast' meaning the wheat sticks where still there, allowing you to make multiple spagettie out of it.

    In essence, it's an item that gives you a endless amount of food with a really time-consuming recipe.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from seconds2marz»

    The whole reason I wanted a sword that could block is because shields and battlesigns take up too much of the screen. And I don't want to keep them in my hotbar all the time so I can switch it into my offhand at a moments notice.

    Besides, there are certain materials in the game that have abilities related to blocking such as steel and magma slime. These materials no longer have a special ability.

    But if a broadsword is used to block, it makes the off-hand slot very useless for combat. The broadsword is basically a TiC version of the minecraft sword, and it's 'ability' so to speak is that it can be used with other weapons such as bows, shields, suriken, and so on.
    Also, the materials with the blocking-related traits do have an ability. If you have a tool with a blocking-related trait in either hand, it's ability will trigger when blocking.
    To clarify, if I have a broadsword with a magma slime handle in my hand and a shield in my off-hand, then block, it'll still set enemies on fire.
    So yes, these materials still have a special ability that can still be used.

    If you don't like shields because they take up too much of the screen, I believe quark has an option to make them take up less of the screen.
    Or you could just ditch blocking and go for an offensive rout, like putting a bow or shuriken into your off-hand instead.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Kye_Duo»

    MocSettings config file, turn off elephant bulldoze.

    Thanks!
    My war elephant is now ready.
    Though, I do wish there where other mounts that would attack enemies because it's rather hard to hit things from the back of an elephant.
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    I took a closer look at shuriken and their descriptions, and how they fare against bows and arrows. As a result, I think shuriken could use more ammo and less range. And possibly less damage.


    These are the reasons I arrived at this conclusion.

    Firstly, on the tool forge, it describes shuriken as a 'fast, short ranged weapon with high quantities but low damage'

    Well it's certainly fast, and it does have low damage(well, mostly. If you compare it to a fully-drawn bow).


    However, it's not really that short range. I mean, it does have a shorter range than a bow.

    But, it can reach just over 33 blocks, and can reliably reach 27 blocks away without much effort.

    Most mobs won't even notice you at half this distance, and even against players, unless you happen to be sniping at someone from really far away or shooting someone who's on a really tall tower, the bow's longer distance won't really mean much.

    In fact, because a shuriken has very little drop until it hits the 27-ish mark, it's much more reliable than a bow, which has a bigger drop.


    Also, a shuriken is said to have 'high quantities'

    However, a full stack of arrows is 64 shots. Out of 27 shuriken types(mixed materials/modifiers not counted) only 9 has more than 64 ammo, out of those 9, 3 only have around 10 more. Of the remaining 6, only 3 have more ammo than two stacks of arrows. Nearly all of these require end-game materials

    Out of the 18 shuriken with less ammo than a stack of arrows, 10 have less ammo than half a stack of arrows, and 4 has around 20 less shots than a stack of arrows. The remaining 4 fall short by about 10.

    Posted in: Minecraft Mods
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