Quote from Blasterboy111
Microsoft Security essentials has always been terrible, I would suggest getting AVG free edition, it's one of the best you can get without having to pay.
I disagree. MSE is about as unobtrusive as a AV could possibly be, and after years of computing and gaming, I base 100% of my judgement of an AV program on this sole factor. Quite honestly, I think AV programs are a complete waste of time and the only reason I use one at all is because MSE is so invisible. I've been infected before even tho AVG was running. The fact is... if the virus signature isn't in the AV program's database yet, then it cannot and will not stop it from running. People who use viruses to spread their crap know this fact. So every virus is a new virus, for the most part. AV's wont' stop em immediately, and when they do, the perps will just move on to a new one.
For the average computer user, any AV is fine. Just don't pay for one, that's all. I just talked my mom out of paying Symantec for yet another year's worth of her beloved Norton. The fact I was installing a Microsoft product seemed to put her at ease. PT Barnum effect.
(furiously clicking THIS ISN'T AN ATTACK SITE but it refuses to listen lol)
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Thanks for the information. I didn't realize that Colossus is not a new modpack, it's a very old one. It's asking me to download other older mods that do not even exist, so it's not Optifine's fault or problem, it's AT Launcher's and the fault of all these older modpacks on the various sites.
And so it goes in our "legal" world. Bah, humbug, I don't like lawyers at all.
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WTF, Colossus modpack on AT Launcher sent me to Optifine website to download the mod... but it's a 1.6.4 minecraft version modpack, and Optifine has apparently removed the 1.6.4 versions from their download page? Why?
EDIT: I was able to get the 1.6.4 Optifine via this forum thread, so thank you! However, there's no indication on the actual Optifine download page that the 1.6.4 version even exists anymore, there's no link to any "older versions".
I highly suggest a link be added for those playing older-version-based modpacks like Colossus.
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Thanks, that seems to have fixed it so I won't send you the logs but if it does happen again I will repeat this solution. Much obliged for the quick response!
And thanks for acknowledging the Biome data issue. It's something I've never understood, since it would appear to be trivial to show the Biome info for any previously explored coordinate on the map. But maybe it isn't as trivial as it seems. I hope you can "get er done"!
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Why do I get random "blacked out" areas every time I re-start my game? I obviously have a large area explored around my base, but every time I restart there is a part of this area that has reverted back to "unexplored" - which is why it is shown as blacked-out on my map.
For the obsessive compulsive people who play Minecraft (and I think there are a lot of us), this is game-breaking. The first thing I have to do every time is go "re-explore" that area of the map, so it isn't blacked-out anymore. It really bothers me!! But I waste so much time re-exploring areas distant from my base.
Please help. Not my OCD (nobody can help that, it's just who I am I guess), but all you need to do is fix whatever problem is occurring. I'd greatly appreciate it. LOL Thanks.
By the way, I forgot to mention it but I should... I think JourneyMap is the best mapping mod in all of Minecraft, and I'm not trying to blow smoke. I've tried most map mods and its not even close.
I'd also like to ask a question, something I've always wondered about. How come map mods cannot "remember" the Biome? Why can't the Biome info be stored for reference so I can "mouse-over" and see what the Biomes are? Why does every map mod do the same thing (forget the Biome info)? Thanks again!
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Yeah, that's what the modpack designer did, turned the spawn rate way down, but it's def not the ideal solution. For me, my solution was to just remove the PM.jar file altogether (no more TNT-deranged creepers blowing up my base thinking its a joke or something LOL), but I'm sure that's not what the mod developer wants to hear. Once this gets resolved all will be good again.
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I am here in this forum specifically because I discovered that it is the Lily Lurkers that is causing my horrible lag issues with the BeyondReality modpack on ATLauncher. My only solution was to remove the Primitive Mobs .jar from the modpack manually. This definitely needs to be fixed ASAP. Thanks.
I spawned a new world, no Lily Lurkers in the swamp, and no lag. After mining nearby for a half-hour, the Lily Lurkers had grown to such numbers (hundreds of them!!) that my game bogged down to like 1 tick per second in that area.
Here's my suggestion: don't allow Lily Lurkers to grow in number, that is a disaster waiting to happen. They should spawn when the chunks initially load for the first time... and that's it. We don't need a thousand lily lurkers!!!!!!! Or even a hundred - just a couple of them are fine, thank you very much.
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I'm trying to figure out if this was an old bug that is being fixed, or if it is a new bug that shouldn't be happening.
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BR is a customized modpack, so it could be that the upgrades aren't available for balance or something along those lines (but I doubt that, they don't seem overpowered reading your list). I'm not involved in the modpack, I'm simply guessing, so don't quote me!! I do play BR myself and trying to learn the 1.7 mods, but haven't used transfer nodes yet (barely out of Bronze Age). As I'm sure you know the modpack is still in "beta" and a lot is changing all the time. It wouldn't surprise me at all if it is just an error on BR's behalf, and they will fix it in the next update. Again, my guess would be it will turn out to be a problem with BR rather than a problem with Extra Utilities. The forum for the modpack isn't very active so you'll probably just have to wait for 2.1.8 and see what happens I guess...
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And biome information is certainly known, it shows up when you're in the biome on the map... but when you go about 100 blocks away from the biome, the map then shows "?" instead. Why can't it remember what the biome was and show it? In one world, I got into the (very tedious) habit of making a waypoint for each biome, so I could instantly see which biome it was. Needless to say... I don't spend the time to do that anymore. This is why we have mapping mods!!
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I'm assuming there's a good reason for not doing so, curious about what it might be tho.
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The reason I ask for that is so that when I play a modpack that has multiple mapping mods installed (such as BeyondReality), I can use one mapping mod for the big overview map, and another mapping mod for the mini-map and waypointing. I prefer Mapwriter for the big overview but not so much for waypointing or the mini-map. I use "Voxel Map - No Radar (Zan's)" in BeyondReality and really like it... however, there's no way to turn off Mapwriter's mini-map, all I can do in the options is to change it's position and move it to another corner. But I'd really just like to turn it off. Should be an easy option to add, no? Thanks. And if I somehow missed the option to turn it off, just tell me how to do it, and you can call me a dope too. LOL
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I just came here to try and figure this problem out. I am also having the same issue. I am playing the new InfiTech2 modpack thru the FTB launcher (3rd Party Packs) and Mapwriter is not saving any of the mapping I've done. I will map for an hour, shut the game down, then later I will come back to play some more, and when I re-start FTB and begin playing, all my previous mapping has disappeared and those areas of the map are black again. I noticed this happening in my intial world, so I deleted it and began a second world. The same exact thing happened.
I see there is a workaround for this posted on the previous page by TwoThe, so I will use that method for now if it does indeed work. But just wanted to add my feedback. Also, I'm playing BeyondReality modpack thru the ATLauncher, and in that modpack I've had zero issues with Mapwriter. So perhaps that's a clue as to what might be going on? Could it be related to the way certain modpacks are put together and interacting?
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But... that's when it works. Does anyone else have large areas where chunks just won't seem to load or they take forever to "fill in"? I started a new world this morning, went into creative mode and flew around. At some point, I flew out over the area that wasn't loading and turned around. Quite a sight seeing the world looking like someone just cleaved half of it clean away...
I know it has nothing to do with threading... but it has everything to do with enjoying the game. I laughed at it for a while, then got so fed up at how long the chunks were taking, I shut it all down out of aggravation.
Edit: I should add my CPU is an i7-3770K @ 3.50GHz (never bothered to mess with overclocking) with 32GB of RAM and an Nvidia GTX 690. It's possible I've got a setting terribly wrong but it sure isn't my hardware.
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When I spawned, right in front of me is a ocean cove, it's half water and half lava. LOL I mean, literally half and half... and then some of the lava turned to obsidian, but not all of it. So there are lava blocks and water blocks co-existing in this cove side-by-side. Very odd.
Is this intended behavior? I assumed "lava oceans" would form way down deep, not at the surface!
Flying around in creative mode, I see the oceans are indeed entirely lava. Well... that *IS* what it said, I guess. Lava oceans. Ask and ye shall receive? LOL Bizarre.
Examining the "Customize" options further... wow. They've added a lot of options, including ore distribution.