From the OP:
Quote from AlgorithmX2»
Welcome to the Thread
[...]
Second, I don't intend on back-porting either mod to 1.7.10 or earlier so please do not ask.
From the FAQ page linked on the curse page:
Quote from C&B's FAQ page
Please Backport to 1.7.10, or I want some feature from the latest build on 1.8.
- I don't have the time to do this sort of thing but, heres the code feel free to try your hand at it.
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There is a distance limit for both creative and survival, however creatives is quite larger, survival requires you to be about within 6 blocks, creative range is 32. The creative distance is really to prevent the player from undoing things they were doing on the other side of their base without realizing it, but I think 32 gives them a lot of freedom to move around and affect a larger area without being too limited.
It remembers a list of up to a configurable level of undos, default is 32, they do not have to be the same blocks, undos can span any number of blocks, and moving from one block to another will not clear them out.
The system supports undo groups, which group several block updates as a single action, so things like drawn region will be "one level" of undo, and of course this will be exposed into the API
I'm not sure what you mean by "one-click survival mode set block or fill command, of sorts?" so I can't comment on it.
Modifications that remove blocks, or add blocks are fine, there is no issue or limit with that.
The range limit, tool durability, and other factors apply to the tool, so unless your in creative using it to make traps is pretty unlikely, but I guess it could happen.
The feature lives on the client side, and the client sends the difference maps to the server to preform them.
If the system detects outside interference, such as breaking blocks, or another player messing with the blocks you are, it reports that the block was modified and will refuse to preform the task, however if that block is returned to the state it was prior to the interference it will allow it ( for insistence if the other player undoes his changes first ). I'm doing this not because the system necessarily requires it but because if you have done something like replace a block you where working on.. you probably do't want to start preforming actions inside of it by accident or something.
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New release of C&B is right around the corner, just doing testing and bug fixes, and optimizations while I wait for the new version of MCMP to come out.
So gonna take a second to make a few notes about initial release/testing.
The new release will no longer be called C&B 1.9
I'm changing my scheme to avoid confusion, the next release will be C&B 8.0.
Why 8? I picked it cause 1.8, i'll be making the first build for 1.9 C&B 9.0 to match, I know a lot of people will think its silly, but I've been seeing a lot of confusion with the 1.8 version, and that will only escalate ridiculously with 1.9.. so just gonna try and prevent that as best i can by skipping past those versions into numbers that won't look like MC's versions...
The new version contains a complete re-write of the storage format
This format is more space efficient and faster, but with change comes the possibility of bugs, and we are talking about the backbone of the mod, so I want those that want to alpha test the new version to be fully aware that you should definitely back up, and be aware that if something goes wrong, it might be catastrophic, With that said, I have done a lot of testing, and I think its ready... but I've been wrong before
And before someone asks, yes your existing worlds will convert ( but you can't go backwards ).
With those two things said,
I'm pretty happy with the new features, and the optimizations for C&B 8.0, There is potential for a lot of memory and cpu savings in the new build, and a lot of preforming profiling has gone into it. I can't wait to see what people make with the new fluids, and the other blocks which have been unlocked for use
Won't be long now, that's all for now.
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It should work with nearly any forge fluid, I've only tested it with Buildcraft Fuel and water/lava, but it should work.
We don't get any fancy stuff from the fluids.. like buffs, damage, or other shenanigans, but C&B is more or less about decorations so its probably fine... also has a fun side effect of making hidden entrances with lava XD and stuff.
The clipboard is my answer to an issue people have in creative where your building for a while and only accidentally click on something and blow it up and can't get it back, creative mode is fine for full size blocks, but when you spend a while building a chiseled block.. then one stray mouse click deletes your work it can be a bit frustrating, so the idea was to have a separate tab where you could access blocks you previously broke.. It has evolved a bit since then, but I'm sure that it will be pretty helpful to the creative builders.
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It does now... glad someone mentioned it for it might have been left out.
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Seems to be an issue with blood magic, https://github.com/WayofTime/BloodMagic/issues/618 from the looks of it.
bagStackSize is editable ( wouldn't be much of a config option other wise ), it does have a valid range tho.. I believe its 64 - 99,999 or so.
as for bitLightPercentage, 0.0001 should make a single bit glow at full brightness.
I'd recommend editing configs in the gui there are tooltips and more friendly names.
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I don't mean MC 1.9, I mean C&B 1.9 ( which will be for mc 1.8.9 )
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This will be changing in C&B 1.9, along with most other materials, most things will be chisel-able, like dirt and sand.
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I thought I would share what I'm currently working on, http://imgur.com/a/fl7Q7 ... In the silliest manner I could come up with.
If you couldn't guess from the pictures, its fluid bits.
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At the moment positive chisel designs are only used to chisel existing blocks, ( you can't place new blocks with them )
I have plans to add that as a another option however, in the mean time what you probably want to do use use the positive design with a big bag( with the right bits) in a crafting table and pull out chiseled blocks that you can place in world.
Hope this helps some.
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I've still not ironed out the details, but the current idea is some kind of block/gui where you can put patterns in, and get patterns out, basically a means to import/export into the chisel design pattern items, with the outside world, possibly even storing multiple patterns per "string" and potentially having support for things like "paste-bin" where a user can post all their fancy creations to one "library" and people can tap into it to reproduce their designs onto patterns in game, with the potential to write to negative, or positive items.
Its probably one of the next things I'll be working on but i've been a bit swamped time wise so it might take some doing before its ready.