• 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from kdx7214
    Okay, last post for the night lol.

    http://imgur.com/a/MRdVG#0

    That link has screenshots of the setup I'm using. Figured it's easier than posting a rather large world file. Items installed (from right to left, with nothing behind anything: Dense energy cell, inscriber, controller, drive, 2x2x2 crafting cpu (3 64k storage, 4 co-procs, 1 monitor), 1 fluix cable, interface, assembler. There are also 3 fluix cables above the controller for the panels (pattern, crafting, and interface).

    In this setup I have 2 patterns in the interface to the assembler. One is to convert oak wood into planks, and the 2nd is to convert planks to sticks. If I request either of these two items they get stuck in the crafting process (and one screenshot shows what the multi-block shows if you right click on it). Obviously I'm doing something wrong, but no idea what it is. I've eliminated all other stuff from the network just to make sure it's not a channel issue (I don't *think* I'm using more than 8 at this point). By the way, there is one stack of oak wood in the drive (as well as some other junk I've been playing with).

    One thing I'm not clear on is how many channels are available if two devices sit beside each other? For instance if you have the controller sitting next to an interface? Does that count as an 8-channel cable or more/less?

    I truly appreciate your help on this. I love this mod and want to get this version going :)

    You only have about 6 channels in use on the screen shot, and you have a controller ( which isn't necessary at this point ).

    I don't see anything particularly wrong with your setup, and I setup one that looks virtually identical and it worked fine with out any issues, are you using the latest builds?

    Machines are like standard cable, so they can carry 8 channels. if your building a block of machines its usually best practice to make sure you don't exceed the limit on a single cable line ( a set of 8 machines per single cable )
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from jammasterz
    I have one more question. Its really awesome that terminals are multiparts now, but I don't like that because of that you have to see the cable and everything behind them because they don't take up a full block. I tried to put covers/facades around the terminals to seal the gaps but it doesn't seem to work. Is there maybe something I missed that lets you achieve that?

    AE2's cable facades should beable to do this, http://ae2.ae-mod.info/Cable-Facade/
    Quote from Farproc

    That said - a 45 degree type mounting would be bloody awesome for the access panels.

    Not likely to happen, while it could be cool, it doesn't work well with parts systems.
    Quote from Farproc
    As an aside, an awefull number of resources go into making 2 pieces of fluix cable.

    All my minecraft builds are annoyingly compact - I never have space to do anything, but I find that cabling restrictions make me design machines around very very compact layouts with everything co-located.

    I feel therefore that, making mundane cabling a "lot" cheaper would have the counter intuitive outcome of allowing more extensively planned builds while not effecting the core balance of requiring more resources for more - actual - capabilities.

    <- getting tired of living in 9x9s

    I've already altered the cable recipes in rv1.
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from kdx7214
    What did you use to import the crystals back into the system? I'm trying an annihilation plane, but it pulls them out instantly. The other link includes a mod I know nothing about (grated hopper or something).

    I got the idea to put the interface on the crafting storage blocks here on this forum - and it works. When you do that you can use the interface panel and put patterns into that area - they just don't work - so that might be something you consider changing at some point (i.e. don't allow people to put patterns in that way). I tried that because the multi-block in AE1 let me right click the multi-block and put patterns in it so it seemed logical to try the same thing here *shrugs*.

    Change what? I'm not sure what you mean, you can put patterns into the interface regardless of where it is.

    I'm using the annihilation plane, and I used a storage bus to filter off the pure crystals, the seeds just get re-ejected.
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from kdx7214

    I did a lot more testing in my SP world and found the pattern. I think it's probably down to lack of docs on how the blocks work. As per someone's recommendation on here I had an interface attached to my 64k storage (for the crafting cpu multiblock) and had recipes in there assuming it would dole them out to various molecular assemblers as needed - however that doesn't work for anything beyond a single step. If I have zero interfaces on the crafting cpu (making it's storage useless - or so it seems right now) and have an interface on a single assembler, then I can do multiple steps just fine.

    Interfaces don't go on crafting cpus, where did you get that idea? They go on the assemblers, and the machines ( like AE1 )

    The video on http://ae2.ae-mod.info/Crafting-CPU/ gives the basics.

    Quote from kdx7214

    Given the current setup, I'm confused about what purpose the storage blocks serve in the multiblock. I can't put patterns inside it like I could in AE1's multiblock. I understand that the co-processors are for multi-threaded building (being a CS grad I heartily applaud this!). So what is the proper way to connect patterns to the multiblock?

    The Crafting CPU now stores all the items being used in the crafting process during the process so it no longer uses network based storage during the crafting process. You can see byte used on the page of the crafting where you see what its going to do, its at the top "598 bytes used" or such.
    Quote from kdx7214

    I will be playing around with the crystal stuff soonish - too tired tonight. As for the charger, when I attempt to extract from it nothing comes out and the charged quartz hits the floor. Plus, IIRC, I couldn't get an interface to work - had to use something that could right-click the quartz on the block - thus the Thermal Expansion block. I will test this again tomorrow.

    https://dl.dropboxusercontent.com/u/9117298/charger_auto.png is a simple auto charger setup I just setup, works great, should work fine with other inventory features too.

    Also autocrafted it 100% - https://dl.dropboxusercontent.com/u/9117298/charged_autocraft.png
    Posted in: Minecraft Mods
  • 1

    posted a message on Applied Energistics 2 - Open Source
    Quote from kdx7214

    I must say I'm liking the visual looks of AE2 so far. Not so convinced about the other changes though. The whole "channels" thing seems like something a greg-techie would say (oh no, it's not complicated enough!). As far as I could tell AE1 worked just fine and was balanced well enough to not need the additional complexity.

    None of my changes have to do with balance, I know a lot of people think i'm nerfing AE cause It was OP, but that never factored into it, personally I find channels fun since I have to plan out my designs, where as I felt that AE1 was boring, just slapping things down wherever there was room.
    Quote from kdx7214

    All that said, I am working with AE2 on 1.7.10 and have watched the video linked on the website on how to use the crafting CPUs. So far I'm completely confused. I put a ME controller, drive, disks, energy acceptor, power source, and a 4k storage and a co-processor on the network. It can't craft anything at all and will not accept any patterns (oh yeah, did add a crafting terminal, pattern terminal, and interface terminal). So far this is completely different than AE1, which might be good to note on the web site (yes, I know AE2 is NOT AE1, but it sounds like an update, not a complete re-write).

    I kinda thought that would be obvious since ever other update to AE just added to the version number rather then changing the name and opening a whole new website an thread.
    Quote from kdx7214

    Finally, I put a molecular assembly chamber off an interface and voila, I can finally turn raw oak into planks. I then added a 2nd pattern to turn planks into sticks and ran into a problem. If I go to the main crafting terminal (where there is a stack of 64 oak logs) and request 1 stick, the crafting CPU shows it has the oak wood, and needs to process the planks and sticks but nothing ever happens. It just sits in limbo with no way to debug the problem.

    I eventually upgraded the crafting cpu multiblock to a 3x3x3 with an evenish mix of 64k storage and co-processors but still could never get anything beyond a single step to process. As long as it only requires the one step it's fine.

    Can you provide you world? I can't reproduce this, I can craft fences with a single interfaces and 1 assembler without any issues.
    Quote from kdx7214

    I REALLY dislike the crystal growth process. Can't for the life of me figure out how to automate this and it's too slow - even with 4 growth accelerators and infinite power to it. I think the crystals idea is fine, but not being able to automate something in a mod designed for automation is pretty useless. This applies to the charger as well (tried autonomous activators from Thermal Expansion but ran into problems there either - trying to make charged certus quartz as my test world didn't seem to have any).

    Heres an example of something someone else put together, http://www.reddit.com/r/feedthebeast/comments/2cqm18/i_posted_the_other_day_about_trying_to_automate/

    and heres something I did, https://dl.dropboxusercontent.com/u/9117298/autocraft_pure.png

    The charger is really easy, just export / interface certus into it, and extract charged with an import bus or hopper or similar.
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from ShadowDrakken

    No, but I did notice some strangeness to the behavior... when I first mine out the meteor, the compass resets correctly and points to the next one. It's not until after I log off the server and then back onto it that it thinks the meteor still exists. Like maybe it's only tracking client-side?

    That not really possible the compass data is requested from the server, the client doesn't do any tracking at all.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from NightAndre

    It's isnt an AE tool? i mean when i have the recipe opened whit the NEI if i press the buttton ? i wuold like that he gave me the all craft not only the example on the crafting terminal,

    do you understand what i mean?

    Hold down Shift when you hit the ? and it will pull items from storage if they are available.
    Quote from NightAndre

    and do you know where i can find this NEI addon?

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289113-nei-addons-v1-12-0-updated-to-mc-1-7-2-1-7-10
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from NightAndre
    Hi,

    I've a problem whit the applied energistic mod, when i serch the recipe of something on the NEI and when i click on the "?" he put me on the crafting table only the example of build i wuold like that if i press "?" in the crafting terminal or in the pattern encoder, it give me the materials that need to be crafted.

    Sorry for this awful english but i'm italian.

    AE supports Shift+? to pull items from the network into the crafting terminal, however if you want to use Shift+? in the pattern encoder you'll need an NEI addons since AE doesn't support this.
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from Farproc

    Luckily the vibration chambers don't seem to contribute to the network count so I don't have to make a controller yet.


    most power only devices do not use a channel; http://ae2.ae-mod.info/ME-Network/ categories on this page marked with * 's use channels.
    Quote from Farproc

    Do the controllers show the AE usage yet? And, if I have Energy Cells do they simply absorb any excess ae? they don't seem to have a UI (in rv0) that shows how much they have stored. I tried connecting my vibration chambers via a fluix cable to the EnergyCell that was connected to the rest of the network, and the network got no power at all.

    You need a http://ae2.ae-mod.info/Network-Tool/ this shows you the contents of a network, and the power storage / usage / generation stats.

    I'm not sure why your network wasn't getting power but without a screen shot its hard to tell exactly what you had setup.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from TubaAssassin05
    There's something strange going on with my game, and I was wondering if anyone here knew what is causing it.



    Whenever I start a new game the first thing I tend to do is dig out a large portion of the map using a quarry from QuarryPlus. This is connected to an ME Interface, which moves items into my system. The system itself isn't that complicated; Controller, Drive with 64K disks, an access terminal or a crafting terminal, and a power source (Been using things from Thermal Expansion to power it). This setup works perfectly... until I close the game and log back in. Before the world starts I get the message "ID xxxx from Applied Energistics is missing." It says this about five or six times, depending on the setup; everything I WAS using is no longer in the world. Is this a compatibility issue with QuarryPlus or another mod, or am I doing something wrong?

    I have no idea that sounds rather strange, I've never heard of an issue like that before, sounds like the IDs are changing every time you launch the game.
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from jammasterz
    I just thought of this after a few weeks of gameplay - this mod is useless unless you have some other mod like buildcraft or industrialcraft installed along with it to power its machines. I've been looking for quite some time and there is no way to power the blocks that this mod has. I only use AE2, Thaumcraft, Thaumic Tinkerer and Project Red.

    It SHOULD be named with big red letters that this mod is not standalone.

    It is, http://ae2.ae-mod.info/Vibration-Chamber/ can be used to power it.
    Quote from SimtropBuggi
    While the tech addon has some serious potential and I will look into getting it, but it's still in the very early stages and the powered grinder is just in the planning stage x.X

    How are fixes going for RV1? I cannot wait to get my autocrafting system going! :D I don't want to install it yet as I don't want to corrupt my world, I have a LOT of time into it already.

    Almost to beta, just one more feature needs to be implemented.
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from SimtropBuggi

    One thing that would be nice to have is a toggle bus for dense cable. I have a large inscriber system to auto-build all the different processors loaded with import/export buses but ran into a channel issue where I needed dense cable, however due to the power requirements of the import/export buses I wanted to turn off that system when not needed and currently have no way of doing so as dense cable doesn't connect to a toggle bus.

    You can use a p2p Tunnel to let you stick a toggle bus on a dense cable, Dense - p2p tunnel in - cable - Toggle Bus - cable - p2p Tunnel out - dense.

    One of the downsides to dense cable is that lack of bus support.
    Quote from SimtropBuggi

    As IC2 is still in the very early stages I don't have access to auto processing crystal dusts. Some sort of high tier powered grinder would help tremendously in this regard.

    If your interested in this type of machinery for AE2 you might check out http://www.curse.com/mc-mods/minecraft/221903-ae2-tech-add-on
    Quote from SimtropBuggi
    One bug I've found is with storage monitors. I had 6 on my system, all locked. 3 for the processors, three for the different pure crystals. However it seems that these monitors bug out at some point and report 0 of something when in fact I could have 100+. I have to unlock them, set them to another resource and set them back to display the proper number again. I was having to do this so much that I just removed the monitors for now.

    Already fix in rv1
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from ShadowDrakken
    The problem is it's still pointing to chunks that have been cleared down to bedrock (I was that frustrated, I had to make sure I didn't miss any)

    Exploring does work, it's just extremely time consuming without movement mods, and doesn't address the bug, it's just a workaround :)

    I cannot reproduce this, mining the meteorite has always worked for me did you use any special tools?
    Posted in: Minecraft Mods
  • 0

    posted a message on Applied Energistics 2 - Open Source
    Quote from ShadowDrakken
    The compass needs a way to stop detecting meteor chunks that have already been mined clean *sigh* I can't find a silicon press because the compass keep pointing me at the 8 already cleared out meteors in r0 b10

    It points to skystone, if theres a single block left, it will point to it, also you can just keep exploring, it will eventually point to the next one.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Quote from Halekev

    Also, the config says something about a storage biome? Elaboration please :X

    This part of Spatial IO - http://ae1.ae-mod.info/ME-Spatial-IO-Port/
    Posted in: Minecraft Mods
  • To post a comment, please .