Last questions. If someone did add slopes and other shapes to chisel & bits and increased the bit count from 16 to say 2048 and rewrote Minecraft from the ground up, would it be possible to match or exceed games like Fallout, Battlefield, ect in terms of detail of shape and achieve a similair and stable framerate? Let's also assume that ram was not an issue as I'm sure it would be insanely high. I'm more interested in how much this would strain the cpu and/or gpu. Also what if the voxels were no longer destructible? Would that take a high amount of strain off the cpu?
If voxels are not destructible (which I assume makes them uneditable) it becomes nothing more then a model that can be pre-calculated ahead of time, which means that all cost can be calculated before the game is shipped, which is one of the reasons other games get better framerates, lack of dynamically generated content.
Of course its hardly minecraft anymore, its just another 3d engine.