• 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++
    Quote from Ivorius»

    I'm not working on Psychedelicraft right now. You can however probably fix your issue by disabling shaders in the config.

    I was hoping to see your shaders more than anything else; silly fun things that they are. But thanks! :)
    Posted in: Minecraft Mods
  • 0

    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++

    Hey there, I'm getting a flashing sky with psychedelicraft installed (no optifine). What information would be useful to you in that respect?

    Posted in: Minecraft Mods
  • 0

    posted a message on [64x][v0.7] YunderCraft [WIP][DOWNLOAD AVAILABLE]
    I'd be hesitent to apply texture to the stone, this being a cartoon themed thing. If it was going to happen, I'd think it would look a little like the smear shading you did on the wood.
    I would, however, like to see the log, and leaves get a similar effect to the grass. A change in texture would give the world more depth, and the bark texture has a little too much non-cartoon texturing to really fit.
    Posted in: Resource Packs
  • 0

    posted a message on [1.1] InCraftables Mod [Needs ModLoader]
    Well, I'll bite. Can I make a suggestion? Would you post a picture, or list of the recipes? It's quite tedious to watch all three videos when all I want is find one new recipe (ice).
    I should probably just learn to mod this game myself...
    Posted in: Minecraft Mods
  • 0

    posted a message on [Surv] 4 Biome Survival
    Question sir; I'm standing in a grassy room, having removed all trees, and all but the single layer of grass above bedrock, but I still only have one bucket. Am I to understand there's still a forth chest lurking that has another two buckets in it? Or is "Eat cake?" a question in that it may or may not be possible?
    Posted in: Maps
  • 0

    posted a message on [1.2.5] Revolver Mod v1.10.1
    Quote from JMiner

    Are you sure it took six hits to kill a skeleton? It should only take 4 shots at most to kill a hostile mob. I'll check it out though and see if it takes me as many shots. If it does, then I'll absolutely increase the damage that the iron bullets do. If anyone else is having this problem then please inform me.

    Huh. Maybe I suck at aiming, but that wouldn't explain the ouchy skeleton noises that happened. Weird then.
    Thanks for looking into it.
    I'll retest if it's helpful.
    Posted in: Minecraft Mods
  • 7

    posted a message on [1.3.2] Kake's / Insane Terrain Generators (World Types) [1500+ Downloads's]
    Quote from IAMBeast

    What does this have to do with cake?

    It's tasty?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Revolver Mod v1.10.1
    I just had a thrilling adventure with my revolver. I went into an unexplored trench. I got down to level 25 before I met my first skeleton, that's when I realized my mistake leaving my sword. It took six hits to take the thing down. Six. That was a sixth of my ammo on one mob. I tried to escape, but two zombies and a creeper jumped me. I took three shots at a zombie, then gave up, and pistol whipped them all to death.
    It was awesome.
    But I'll definitely be uninstalling this mod. I can't justify spending that much on something that deals so little damage, AND has the ability to knock me off a cliff.
    In my mind, a diamond and 30 iron should at least give me a two shot kill. If not one.
    Absurdly underpowered, but thanks for the fun.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.8.1 & ModLoader]Cloth Clothes & Misc (TheRepeater Failed To Maintain)
    I'm glad you're updating. I've been really enjoying making my own textures for this mod.
    Posted in: Minecraft Mods
  • To post a comment, please .