*cringe*
How is this really considered "News"?
And is "Pink Sheep" some sort of discount version of Pink Guy from Filthy Frank?
*cringe*
How is this really considered "News"?
And is "Pink Sheep" some sort of discount version of Pink Guy from Filthy Frank?
Lol nope. You cant just dump your code and click a button to change the language.
You obviously don't understand how hard it is to create a mod, you probably don't have experience with it either. Even though creating a mod is hard, porting a mod is virtually impossible. Yes, it is a biggie, I'd say its over 50% of the MC community.
and then the mods they love would not exist in those games either so ... nobody is leaving and there's nothing stopping anyone from using legacy versions of Minecraft so it's an empty threat. But in all honesty, I've just tried both and the C++ version 'is' faster. If you watch some of the Minecon coverage, one of the devs is overheard saying 'its faster' and then he urges the guy to go to the Nether as a demonstration. The worldgen and chunk loading are definitely faster in the C++ version and that's probably my biggest gripe with Minecraft Java. If they release a cross platform C++ version with a mod API, I'll switch ... and imagine what mod authors will be able to do with the performance bump. Performance improvements and cross platform play are good things for Minecraft. And if they add a mod API, it's icing on the cake.
I'm not threatening anybody. I also never said it wasn't faster, I just stated that most people don't even know the differences between the two languages. There wouldn't be a modding API for the mods Minecraft currently runs, as even though the syntax of C++ and java are similar they operate very differently; one is procedural the other is object oriented. So any modding API would be useless as all the old mods wouldn't work.
It's surely a large amount of the fanbase. The most active part of MCF is the mods section, and most people would agree without mods Minecraft would be dead.
Many of you Morons are acting "OMG its in C++ it MUST run faster (even though I don't understand anything I'm saying)" will you miss out a huge point: Mods. No mods exist for this version, and the ones you all know and love wouldn't port over. Therefor, if Mojang even tries to push this version more than the PC there will be extreme backlash and many of the community may leave to similar games.
This is the dumbest thing ever. As a mod developer, I an say that this windows 10 version is a bad idea.So many users will flood the forum asking why forge isn't working and such and become a big problem. Secondly, this makes me think that the java version of Minecraft will receive less attention, as Mojang may start to work on the windows 10 version more, leaving us Linux users, Mac users, Java programmers, modders and more in the dust. Another major issue is the usage of C++. Using C++ is not recommended because it doesn't have the clean up Java does and doesn't run as well. Furthermore, All of the awesome mods that the community has created could fade away, removing a large part of the Minecraft fan-base. Anyone with half a brain can realize Minecraft for Windows 10 is a horrible idea.
"flying dinosaurs" do not exist. They are called pterosaurs.
Am I the only one noticing these pointless "community roundtables"? It seems just like lazy filler because Mojang hasn't released much information about 1.9. It's also lazy because you could have reviewed the mod instead of just showing an old, out of place video(seriously, the mod has changed very much). You could have also show some o the other awesome mods and redstone creations the community has created, but these roundtables seem pointless because you don't even respond to any of the things people have replied to you(yet).
Quote from cooldude1128»
The best officials on the subjects can't seem to make up their mind about what's happening, and they not only constantly adjust data from decades or over a century ago down or up to fit their newest stories, their disastrous predictions have consistently failed to come true.
Changes to GISS surface temperature from 2002 to 2014
I'd also like to ask why Al Gore, if he continues to rant about how the ice caps will have melted by (current date+20/15/10 years) ( http://www.huffingtonpost.com/2009/12/14/gore-polar-ice-may-vanish_n_391632.html ), he continues to fly around on a massive private jet, ( http://www.nationalpost.com/opinion/columnists/story.html?id=2489e0b8-3e57-40eb-9748-6c250d63c40d , http://www.breitbart.com/national-security/2015/01/20/1700-private-jets-fly-to-davos-to-discuss-global-warming/ ) hawks electric cars that produce even more airborne waste in the form of emissions from coal plants used to charge their batteries, or endlessly promotes inefficient solar plants and wind farms that use huge amounts of space and produce incredibly inefficient and irregular amounts of energy as opposed to nuclear or fission energy.( https://www.masterresource.org/wind-power/15-bad-things-windpower/ for an example on why wind is bad.)
I agree with you about how Al Gore is a hypocrite, but that does not mean that we are not changing our planet for the worse. even thought the data may be a bit skewey, its undeniable that CO2 levels are rising, along with ocean acidity levels. I also agree that fission is the way to go.
Quote from cooldude1128»
Ah, yes, global cooling.
Oh wait, they changed the name, didn't they? It's global warming now, right?When did 'climate change' become a thing, much less an actual threat?
huh. I knew there would be these people who disagree with some of the best officials on the subject because they simply don't agree with the idea.
I found this in the "tube heroes" google plus page:
these defiantly are unlicensed by mojang, as the characters are shaped and colored differently to avoid copyright. I'm not sure if they are licensed by the youtubers either. however, I completely disagree with the glorification of these youtubers. watching their videos may be interesting, but are they "heroes"? A Hero is a who is admired or idealized for courage, outstanding achievements, or noble qualities.
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No, they werent up there because we lost access to the account
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NEEDS LLIBRARY 1.7.14: https://minecraft.curseforge.com/projects/llibrary/files/2573032
DOWNLOAD AT:
https://minecraft.curseforge.com/projects/ice-and-fire-dragons-in-a-whole-new-light/files/2573041
WARNING: -Update your optifine version to atleast D3 before playing. Otherwise some items will be invisible. -Update LLibrary to 1.7.14 or higher to decrease memory usage
-As of Thaumcraft-1.12.2-6.1.BETA16, thaumcraft assigns extra values to vanilla tamable mobs. This will crash servers that use both Ice and Fire and Thaumcraft. I’ve already opened this issue with Azanor(https://github.com/Azanor/thaumcraft-beta/issues/1017). Ice and Fire and Thaumcraft BETA16 should be safe when not playing on a server.
CHANGELOG:
-Added Cockatrices. These chicken-lizard hybrids kill with their withering stare and can be tamed and even hatched to create worthy companions or guards. -Added Stymphalian Birds. These metal birds patrol swamps in large flocks and shoot sharpened feathers at anyone that comes near. Killing one will disperse the flock. -Added Trolls. These hulking monsters live underground and smash their enemies to bits with massive weapons. Killing one can yield powerful weapons or hides to create protective armor. -All items, block, and mobs have thaumcraft aspects -Two new thaumcraft aspects for mythical animals and dragons -Config can be edited in game now and actually works -Shift clicking a dragon or hippogryph with a dragon staff or stick respectively will set its “home” to the current position. Flying creatures will stay in the general location. -Shiny scales now use the brewing stand to create. -Dragons will not leave their roosts/caves when flying. -Dragons can “dig” when stuck by deleting blocks in their way. This is configurable -Added config to stop the console spam caused by cascadingWorldGen for this mod. On by default -Fixed GarbageCollector lag from rendering dragons and hippogryphs -sirens should actually work now -Tamed dragons will not target Milleniare, MCA, or Minecolonies villagers -Tamed dragons will not attack mobs with the same owner -Ice dragons now freeze their prey into blocks of ice. -Ice dragons are just as hostile as fire dragons. -Ice dragon skeletons generate in cold biomes now -Dragons and death worms are slower by default -Pixies Jars are now a light source. -fixed pixie jars not working on servers -Nerfed death worm attacks and health -Fixed step assist for mounts being broken -Fixed not being able to capture pixies in jars -Fix siren island generation freezing game -Ice spikes are craftable and can be destroyed -Dragon fire/ice will not replace gravestones from other mods -Lecterns will not delete items inside when broken -Fix hippogryph and hippocampus inventories shift-clicking items into oblivion -Witherbones now use boneWithered in ore dictionary -Fix dragon health being reset each feeding -Time it takes for dragon eggs to hatch is configurable. -fixed fire dragons spawning in cold biomes -config for siren shader -fix gorgon temples not spawning -fix gorgon temples spawning in random positions -gorgon temples, siren islands, hippocampi, dragon roosts, dragon caves, cyclops caves, death worms, and dragon skeletons are rarer by default -fixed dragons eating food forever -added config for pixies stealing items -fixed deathworm not digging in soul sand -death worm obeys mobGriefing now -fixed dragon skull lag -fixed snow villagers wanting 3 shovels for 1 sapphire -Dragon armor now requires scales to repair -Dragon armor now renders properly on an armor stand -fixed death worm making sand particles in red sand -fixed flying mobs not flying when below the world -fixed mobs hating dragon skeletons -Fixed secret death worm growing bug -Fixed rainbow hippocampus changing the color of armor and saddle -Fixed dragon flute not working over large distances -Fixed dragon eggs having old GoT texture -Ice dragon blood sword now freezes entities -Fixed hippocampus being tamed by default -Fixed pixie jars rendering bizarrely -Fixed stone statues not having a correct entity name -Fixed stone statues despawning -Fixed dragons attacking dragon skulls -fixed sirens jumping 8 blocks in the air -fixed bestiary mispeling of there -Sirens no longer spawn in cold biomes -Hatched dragons now tame to the user that placed the egg, not the closest user -fixed hippogryph eggs only being black -fixed baby deathworms being rideable -entities added by this mod only receive 1, not 3, updates per tick -Fixed pixies not teleporting to flying players -fixed random debug print outs -Added spawn check chance configs: these decrease the amount of certain mobs -Made swimming AI less erratic -Fixed fire dragon explosion crash
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-Added Sirens, a new creature that spawns in oceans. Many are lured to their deaths by their beautiful songs and appearance, craft earplugs as protection!
-Added Hippocampus, a new creature that spawns in oceans. They are passive and tamed with sea sponges. They make very good aquatic mounts!
-Added Death Worms, a new creature that spawns in deserts. Ambush predators that will strike fear in every desert dweller.
-Sapphire ore is now smeltable
-Sapphire ore now drops XP when mined
-Fixed sapphire not being compatible with fortune enchant
-Fixed dragon skulls moving randomly
-Strengthened dragon armor
-Fixed Gorgon Head player cast to Zombie crash
-Cut down on cascading world lab by translating stuctures to be centered in chunks. Will still occur for village and cave generation, however.
-Fixed pixie hovels crashing the game
-Fixed dragons griefing when disabled in config
-Fixed glacier biome weight config
-Added a config option for glacier biomes
-Added a config option to disable custom main menu
-Fixed crash with MistyWorld mod
-Made dragon roars louder
-Ice dragon missing sound issue fixed
-Ice dragons can roar again
-Fixed nametags on hippogryphs not working
-Fixed pixies not dropping held item when captured
-Fixed dragons using “Shake Prey” attack through walls
-Fixed ice dragons attacking skeletons
-Fixed stone creatures still being controllable
-Fixed dragon eggs not producing dragons
-Cyclops are not undead mobs
-Fixed stone dragons from roaring
-Fixed blind cyclops turned to stone
-Dragons won’t use “Tackle” attack unless prey is out in the open
-Fixed tamed pixies stealing items
-doubled base dragon flute range
-fixed multiple hippogryph armor being equipped
-fixed baby dragons fighting
-Cyclops can only be blinded by arrows now
-Fixed gorgons spawning at half health
-Fixed silver tools not using stickWood
-Fixed dragons not eating animania foods
-Fixed tinker’s construct pickaxes not mining statues
-Fixed cyclops not spawning
-Fixed eggs not making hatching noises when hatching
-Fixed riding baby hippogryphs
-Updated Portuguese translations
-Updated Chinese translations
Requires LLibrary 1.7.9 for 1.12.2.
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https://minecraft.curseforge.com/projects/ice-and-fire-dragons-in-a-whole-new-light/files/2515531
IT REQUIRES LLIBRARY 1.7.9
https://minecraft.curseforge.com/projects/llibrary/files/2504999
Changelog:
-Updated to 1.12.2, please use Llibrary 1.7.7 or newer
-New Dragon Models
-New Dragon Textures
-All dragon animations have been redone. Animations are now handled by loading up tabula files, which can be edited by resource packs.
-New dragon walk and flight cycles
-Dragon sitting pose
-Dragons can now roar, this attack causes weakness potion effect on their prey
-New dragon attack: wing blast. The dragon can knock back its prey by flapping its wings
-New dragon flying noises
-Ice dragon breath isn’t just missing textures now
-Dragons can now breed again, using the frost lily mixture/fire lily mixture respectively
-Dragon armor no longer lags the game to a halt
-Hippogryphs now spawn using forge’s biome dictionary rather than hard coded biomes
-Fixed fire dragons spawning in cold biomes
-fixed pixies crashing the game
-Dragons should no longer break bedrock with their structures
-Dragons will now eat animania animals. Watch out piggies!
-Dragon eggs now spawn in all egg colors
-Dragon hitboxes do not grow exponentially large with no control now
-Arrows can hurt dragons again
-New dragon attack: tackle! When in the air, the dragon will bring out its claws and come crashing down to earth above its prey.
-Dragonscale armor can now be repaired
-Wether dragons can despawn is configurable
-Dragons should no longer self-harm when attacking prey
-Dragons can now target prey while flying
-wild dragons are bloodthirsty and constantly angry now
-dragons should not shy away from conflict
-Added Dragon Nest block, created by female dragons before laying eggs
-Dragon tails now have delayed body movement
-Doubled dragon search limit for prey, they can now see you twice as far away
-Dragon search limit is now configurable
-Fixed ice dragon eggs hatching when on fire
-Dragons are less picky about their food
-New mob: the Cyclops! More info available in the in-game guide, the bestiary.
-Cyclopes spawn on beaches in large sea-cave structures
-Cyclopes have 3 unique attacks and herd sheep, including those from Animania and Twilight Forest
-Added sheep disguise armor, crafted from wool and leather armor, helps player hide from Cyclopes
-fixed broken loot tables
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Even deadlier when you look at them! https://gfycat.com/MadeupTediousHarrierhawk
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Shake that snake!
https://gfycat.com/gifs/detail/DistantSameIzuthrush
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No idea you ported this to 1.10.2. YOu should psot that developmental link in the OP then change the "1.6.4" tag at the top to 1.7.10 and 1.10.2.
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Happy 4th of July!
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- 1. dont rename any files from the mod at all
- 2. you have 106 mods loaded. Remove ALL of them except LLibrary and Fossils and then if the game continues to crash; post the log with just those 2 mods.
- 3. if you dont get a crash when removing all 106 mods, add them back slowly and isolate the conflicting mod
- 4. try redownloading Llibrary and Fossils from curseforge, the official website.
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Me and raptorfarian built that ourselves in a hill biome.
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Change the config options
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Please do! We appreciate all the servers!
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This is a rare issue with only a few people where the mod is only downloading half of its interior code. We have no idea what causes it to but it does strange errors like this and we are looking into it.
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Stage 4 or 5 female dragon