I doubt a blinking system would be a good idea. Minecraft is based around building and in previous SCP mods I've found the blinking system quite annoying when building. If it is implemented, I think it would be best for it to only be active when SCP-173 is near. But I overall don't think it would be a good idea.
- Alexiy
- Registered Member
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Member for 12 years, 2 months, and 2 days
Last active Sun, Jan, 19 2025 12:42:47
- 3 Followers
- 600 Total Posts
- 78 Thanks
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xela_nut posted a message on SCP: Lockdown v2.2 - All future updates will be released on curseforgePosted in: Minecraft Mods -
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rabidgoodra27 posted a message on I don't think Minecraft has gone downhill or dying or anything like thatPosted in: DiscussionThe game is still great.
It's the community that's getting worse.
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Spiralio posted a message on Taking mod requests and updatesPosted in: Requests / Ideas For ModsThank you so much!
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Zsashas posted a message on Extra Utilities v1.1.0kPosted in: WIP Mods
Considering there isn't even a Forge version for 1.9, this isn't possible. -
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Wolfleaf posted a message on Fine TechnologyA great start to a mod! Needs more love.Posted in: Minecraft Mods -
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claycorp posted a message on Looking for a mod team to reinvent EEYeahhh Good luck with this.Posted in: Requests / Ideas For Mods
If it was so easy EE3 would be done by now.
Also you are just going to have a cluster of people doing nothing. There is no need for all of these people and you will just make a huge mess with a bunch of people working on the same thing. Most people will not code the same as another person. -
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l3lackCalamity posted a message on Minecon 2013, Day TwoI feel sorry for everyone who went to minecon. Questions at the panels were nothing but 5 year olds shouting worthlessness.Posted in: Minecraft News
Some questions asked at this years Minecon
WHAT HAPPENEd to mY Ahhh MY WORLD agh REDPOAWER
- A child at the modding panel
I'm a mother, and I don't know anything about minecraft but I'm curious how your mothers helped you.
-Some boy's mother
What does the word "mod" stand for?
-little boy
-little boy
-little boy
Do you like the portal gun mod?
-little boy
Do you want to join my fathers server?
-Some oddly dressed woman at notch
Is this really what the community has become ? -
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ReverendBonobo posted a message on Snapshot 13w43a is...Wait, What?Posted in: Minecraft News
No, only you can see that. -
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GateFox posted a message on What's wrong with kids?Everything's wrong with kids. They're mostly exclusive, obnoxious, belligerent, naive, and leaderless. Take it from a 13 year old. I can tell why some servers are 18+.Posted in: Discussion -
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Brigadon posted a message on [1.7.10] Easy Crafting - automatic crafting table - one click craftactually, without this mod, stuff like applied energistics becomes nightmarishly complicated to do even the simplest crafting.Posted in: Minecraft Mods
I won't avoid 1.6.2 until this is updated, but i will certainly avoid applied energistics, gregtech, and other 'craft a to make b to craft c to make d.....etc to craft z' type mods without this sort of a shortcut. frankly, I love 'staged crafting', but only when it is 'craft a to have a worksurface to craft tier 2, craft tier 2 a to craft a surface for all tier 3 items', etc.
This whole 'do 20 steps to make one of 200 tier 3 items to make a tier 4 item' thing sucks all the fun out of the game for me... easy crafting helps me ignore that garbage and concentrate on enjoying the game. until then, the most complicated mod i am going to use will probably be extra utilities. - To post a comment, please login.
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Hello, I'm back from hiatus. My apartment situation has improved, so I decided to dedicate some time to doing your mod requests. Currently I am able to make mods for:
Forge, versions 1.12, 1.15, 1.16;
Fabric, versions 1.15, 1.16.
I also can provide help in completing your existing projects. Besides coding, I can make textures, block models, and entity models.
My main mods can be found on curseforge - Alexiy/projects.
Discord server - https://discord.gg/sVMe8Jw.
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I made this thread originally with a purpose of improving modding skills. I learned a lot while fulfilling your simple (and not so simple) requests. Now I think I'm ready to make more extensive and advanced mods. But the thing is it takes much effort to make them - it's programming after all. Frequently I have to make textures, block models and sounds myself.
Thus I announce a new policy on requests - I will prioritize those which are backed by a voluntary donation. Otherwise, I will be making them in arbitrary order and time.
Also I'm accepting difficult/extensive requests from now on. As well as updating mods to newer minecraft versions.
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If you found any of my mods useful, then any donation is appreciated - paypal.me/Alexiy
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Hey there, I have messed with the sound system few months ago and I can tell it's a complex thing. What I wanted to achieve is adding effects like reverberation (there was a mod which achieved that, but is not updated) and giving player more control over music (I personally wanted to make creative mode music play in survival as well). But for that one has to replace the current sound system with different one in a hacky way... I achieved adding creative music to survival and loading extra music tracks, but there is a problem with it. The way minecraft works with music is it loads it into memory first (caches) and plays on demand. Thus, depending on the file size, the game loading time can increase by several minutes. I stopped there and kind of abandoned that project, but if there were modders interested in this, I could open my project on github for contributions... Although I doubt there are enough people interested in this.
As for how to begin modding: you should not watch video tutorials; you should start with simple things. Sound system is quite complicated, it is far from newbie's reach...
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Hi. I've done your second request - colored decorative fire. These are standard 16 colored fire blocks in the "Decorations" tab. Get the mod - Decorative_fire-1.12.2-0.1.
I rate it as a medium difficulty mod.
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If someone is willing to pay me for this, then I would attempt it, otherwise not a viable task - it doesn't fall into simple requests category.
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This mod adds a number of items, blocks and enchantments to make game experience more enjoyable.
Due to the growth of this mod, I created a wiki for it. This forum's editor is clumsy, so from now on I'll add up-to-date info there.
List of features:
Gelatin Extractor
Smart Item Pipe
Shredder
Bagasse
Paper Mill
Drainer
Igniter
Launcher
Sturdy Stone
Remote Activator
Link Provider
Portable Remote Activator
Fine Tool
Breaker
Transporter
Scaffolding
Transfer Scaffolding
Block Detector
Fine Clock
Signal Cable
Switch
Light Gate
Sturdy Box
Box Upgrade
Tile Mover
Translocator
Accumulator
Energy cable
Tile Booster
Object Scanner
Beacon of Hostility
Village Trader
Better Door
Combiner
Magma Melter
Enchantments
Other:
Adds a chance of a loot chest generation in desert wells.
Adds a wither skull trade to Nitwit.
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Installation: requires appropriate version of Satako.
Downloads:
Migrated to curseforge
Satako-1.11.2-1.17.jar
Fine Stuff-1.11.2-0.13
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Permission:
You are allowed to use this mod in a modpack and should notify me if you plan to do so.
Example builds:
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Welcome. Here is a mod that retrieves many item properties and displays them:
Almost full list of shown properties:
Default toggle key - Tab. Extra info key - Delete.
Main text color can be changed in the options.
Mod interaction:
1. Just Enough Items - full integration.
2. Actual Additions - shows Jams' effects.
Installation: requires appropriate version of Satako (Установка: мод требует соответствующую версию Satako).
Downloads (Загрузки):
----------------------1.12.x---------------------
Migrated to Curseforge
----------------------1.11.2---------------------
Satako 1.11.2-1.15
Extended Item Information 1.11.2-0.8
--------------------- 1.10.2----------------------
Satako 1.10.2-1.14
Extended Item Information 1.10.2-0.7
Permission:
1. You are allowed to use this mod in a modpack.
2. You should notify me in this thread if you plan to include it in the modpack.
3. Other ways of redistribution are not allowed.
If you want to contribute to localization of EII, visit https://github.com/AlexiyOrlov/EII-localization.
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This mod adds some tweaks and features to the game. Most of them are configurable.
1. Wolf and cat tweaks:
- wolves move away from creepers;
- wolves don't jump;
- wolves don't receive fall damage (if tamed);
- wolves and cats don't receive damage from their owner unless he is sneaking.
- wolves and cats teleport with their owner if he uses 'tp' command, unless they are sitting.
2. Moves slot highlight behind the item:
Before:
After:
3. Adds an option to change color of block border highlight.
4. Villagers will follow a player who's holding an emerald.
5. Player doesn't take damage when falling on leaves.
6. Light source placement - gives an ability to place light source blocks (torches and such) directly from inventory upon a key press. Default key - Q.
7. Item pickup filter - gives an ability to control what items you don't want to pick up. First you open the GUI (default key - K) and add item names that you don't want to pick up:
You can set the filter mode to 'Exact' or 'Partial'. 'Partial' means that all items that have the specified string in their name will be filtered. 'Exact' filters only item which exactly matches the string.
If the list is too long, use the scroll wheel to scroll the filters.
Then close the GUI and press 'P' to toggle the filter. If no items are defined, then all items will be filtered.
8. Max. stack size of snowballs changed to 64.
9. Disables enderman 'stare' sound.
10. Prevents generation of water and lava streams.
11. Adds a command that kills all creatures within specific range and/or with target selector ('killall').
Syntax - killall [range in blocks] [target selector].
12. Clicking on a bed in daytime will set your respawn point at it.
13. Villages can generate in all biomes.
14. Player won't be able to damage his horses and llamas unless he's sneaking.
15. Creeper explosions always drop blocks.
16. Adds an option to disable Cartographer.
Installation: requires appropriate version of Satako.
Downloads:
Migrated to Curseforge
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Oh man, this thread reached 10000 views. I didn't expect it to be still alive after a year, but it is. Learned a lot while doing your requests. I wonder whether I should do something special to commemorate this.
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What kind of files? The mod does work on a server.
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Yes, this way it is still possible.