• 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from dbrotman»

    Not sure if this is a bug or misleading documentation.

    The verdant charms are described as Infusion Enchantments, as such I'd expect to be able to stack them with the escalating costs seen with other infusion enchantments. However I just sacrificed my Sustainer for a Lifegiver instead. =\


    It is misleading information, but actually when you see the infusion crafting recipe, you can see that you can use either *Blank* or *Lifegiver* to make Sustainer. Well, they are too strong to be stacked anyway.
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»


    I'm speaking under correction here, but I haven't had that in TC since around TC2. I know some TC addon mods added it though, but not TC itself.




    Wasn't there an Infusion Enchanting in TC4? On the Artifice tab in the bottom-left after the Brain In A Jar research?
    (Edit: Googled TC4 patchnotes history. It was added in ver. 4.0.4)

    But bringing back the Occultic Enchanter for TC2 would be really neat, i think a lot of people dislike the current vanilla randomness of enchanting since when they changed it.
    Also, the current tools' Infusion Enchants (the orange ones) are really cool, i think it would be nice to have an armor-variant of them.

    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»

    Hmmm, the new polling system doesn't allow for particularly big descriptions, so instead I am just going to throw this out there and let you all discuss :P


    I am currently considering essentia tubes and how they work. I do like the puzzle aspect they add to the game, but I am very aware they can be quite complex. To alleviate that I added the essentia transfusers, but in a way they bypass the whole point of having tubes.


    When I first added essentia tubes in TC 3 (not to be confused with VIS tubes from Tc1 & 2) they worked much the same way as they do now, except they could carry multiple types of essentia and thus could never get gummed up. Piping systems were a lot simpler to set up and stuff like buffers were not needed at all. The problem was they were a bit laggy. It was because of the lag that I switched to the current system.


    The question I pose is: Do you guys prefer the current iteration of pipes, or would you like a return to v1.0 if I could solve the lag issues?


    Switching to a simpler system would probably mean the removal of stuff like the transfusers simply because they would not be required anymore.


    Well, i like making complex systems with pipes, the fact that they make you think on how to system you want to build will work. I think it would be nice to find a middle-ground where the pipes won't be as easy as v1.0 but not that useless compared to transfusers as they are now. I my opinion you should probably find a way to buff pipes on some way and nerf transfusers a little bit, and work on adding new content, not scrapping work you've already finished and going back to the previous concept.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from kanor95»

    Is there any command to cheat in an epiphany? It's frustrating not being able to unlock golemancy. :lol:



    You can just unlock the research with /thaumcraft research USERNAME NAMEOFRESEARCH
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Darlok»
    Hello!

    I dont play this mod for some time and was pleasantly surprised to find new charged node and vis relay system. This looks realy great! But i cant find a way to connect wand charge pedestal to relay, only to the crafting table with vis charging relay. But crafing table cant hold staves, so you cant recharge them using vis relays. Can someone tell me is this possible to connect charging pedestal to vis network or charge the staves using energised nodes? And what other devices other than infernal furnace that accept energy from relays?

    Thanks!

    No it is not possible to connect Wand Recharge Pedestal to the vis network. The vis network is created to be used with Infernal Furnace, Arcane Bore and for slow recharge of wands in the arcane workbench. You should keep using the Wand Rechage Pedestal to recharge Staves and other wands that you don't use for crafting because it is much faster than vis network.
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.6.4-1.7.10] Thaumic Exploration [0.6.0] - Thaumcraft 4.1 Addon - MOAR CONTENT
    I hope update forTC4.1 will be soon :)
    Posted in: WIP Mods
  • 2

    posted a message on [WIP] Advanced Thaumaturgy - Thaumcraft 4 Addon
    *really exited for TC4.1 update* *waiting on update of this addon :)*
    Posted in: WIP Mods
  • 1

    posted a message on [1.6.4] Thaumic History [ThaumCraft Addon] [1.1-02]
    Waiting on TC4.1 update :) *really exited*!
    Posted in: WIP Mods
  • 1

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    If someone didn't read that in TC topic i'll put it here:
    Quote from Azanor

    I love all the addons that have been made recently, but I have a few requests.
    - Don't go too crazy when adding new aspects. If you do, drop me a PM. If it is something obvious or useful beyond your addon I might add it to vanilla TC. :)
    - Try not to add more than one research tab
    - Please try and keep your own researches on your own tab
    - Please don't move my researches around. You can make copies if you wish to show dependendies on your tab, but the research should remain in its original location.
    - Please don't alter any of my recipes. If you feel it is needed for the balance of your addon please drop me a PM. Partly to discuss if the change is required, but mostly since it might actually be a change that should be in vanilla TC.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Found a bug?
    When you break void jar it drops like a normal jar.
    Posted in: Minecraft Mods
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