- Alexei03a
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Member for 11 years, 2 months, and 9 days
Last active Sat, Aug, 17 2013 04:01:30
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- 364 Total Posts
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acterHD posted a message on [1.5.2] ActerHD shaders.removedPosted in: Minecraft Mods -
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acterHD posted a message on [1.5.2] ActerHD shaders.removedPosted in: Minecraft Mods -
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acterHD posted a message on [1.5.2] ActerHD shaders.removedPosted in: Minecraft Mods -
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acterHD posted a message on [1.5.2] ActerHD shadersI stop of shaders development. I also go to play off.Posted in: Minecraft Mods -
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acterHD posted a message on [1.5.2] ActerHD shadersFinally screenshots. Optimized.Posted in: Minecraft Mods - To post a comment, please login.
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http://www.mediafire.com/?hbmovb4d11qod
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http://www.minecraftforum.net/topic/1657780-147-minecraft-3d-beta-v1-a-mod-collaboration-by-noppes-and-scmowns/
1. Fix normal and specular maps (include AF).
2. Add "attribute vec3 tanget".
3. Add "uniform int underwater".
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[colortexN] only from "gbuffers_" shaders.
[gcolor, etc...] can write from "composite" shaders.
"depthtex0" - depth buffer, include water.
"depthtex1" - depth buffer, exclude water.
"gaux1tex0", "gaux1tex1"... and more buffers "gaux{a}tex{0-1}", where:
0 - include water
1 - exclude water
"tex0" and "tex1" must fills only from "gbuffers_".
Synonyms:
[named]tex0 = [colortex][n]
For example:
gaux1tex0 = colortex4
But:
gaux1tex1 != colortex4, because not include water.
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Reflection code: http://pastebin.com/uc1NryY0
Screen shots: coming soon (i says - not SEUS, but make screenshots soon, and share link)
Based in karyonix GLSL shaders, i maked own reflection shaders. I working on optimization and fix bugs of my reflection algorytm, in same time learning GLSL (math in 3D).
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http://www.mediafire.../?sa71qwdn7xzki
1. POM - just POM
2. POM-R - POM and Glossy Reflections.