Wait...why did Steve change places when he logged back in? He logged out by the furnace.
- Alexcamostyle
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Member for 11 years, 3 months, and 4 days
Last active Mon, Jan, 25 2021 00:24:06
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Mar 9, 2016Alexcamostyle posted a message on 1.9.1 Pre-Release Now AvailablePosted in: News
It might be this bug, which was resolved from 16w07a to 1.9-pre1, but reappeared from 1.9-pre2 to the current version. I've been keeping my server on 1.9-pre1 ever since, and it runs just fine. (It was awfully laggy before.)
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Mar 9, 2016Alexcamostyle posted a message on Minecraft 1.10 Teaser: "Working on a New Mob"Posted in: News
My guess is that's it's something that lives in a cold, snowy, biome.
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Feb 25, 2016Alexcamostyle posted a message on EULA Enforcement Underway?Posted in: News
Mineplex is compliant with the EULA. They have made lots of changes to their server to comply to it.
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Feb 25, 2016Alexcamostyle posted a message on EULA Enforcement Underway?Posted in: News
As others have said, Mineplex is compliant with the EULA, and they have made lots of changes to their server to do so.
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Feb 17, 2016Alexcamostyle posted a message on 1.9 Pre-Release v1 Ready For Testing!Posted in: News
Hopefully it will be fixed soon.
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Feb 17, 2016Alexcamostyle posted a message on 1.9 Pre-Release v1 Ready For Testing!Posted in: NewsQuote from AThingWithAThing»
First of all, elyras do not break. They stop losing durability when they reach one durability point. I would say 7 minutes of gliding is a bit short, but considering this is gliding, it seems reasonable.
And if you apply Mending to your Elytra, all you have to do is gather XP to replenish it.
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Feb 17, 2016Alexcamostyle posted a message on 1.9 Pre-Release v1 Ready For Testing!Posted in: News
They added tons more features then what you just said.Just take a look at the changelog on the Minecraft Wiki. I was going to post it here as a spoiler, but Minecraft Forums wouldn't let me. (It said that the post was greater than 120,000 characters long, and I couldn't submit it.)
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Jan 26, 2016Alexcamostyle posted a message on Official Minecraft Wiki App Available!Posted in: News
Woohoo! I have been wanting an Official Minecraft Wiki app forever!
All of the non official ones I have tried are vague, outdated, and contain incorrect information.
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Dec 18, 2015Alexcamostyle posted a message on Community Creations: Animation vs MinecraftPosted in: News
This is amazing! I love it.
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Dec 3, 2015Alexcamostyle posted a message on Snapshot 15w49a Ready For TestingPosted in: News
Ah, very good point jacklego5.
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Dec 2, 2015Alexcamostyle posted a message on Snapshot 15w49a Ready For TestingPosted in: News
Sadly they don't drop their pumpkin. I'm hoping this will get changed in a later snapshot.
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Nov 16, 2015Alexcamostyle posted a message on Hour of CodePosted in: News
It's great that Minecraft is doing this! We need more programmers.
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Nov 16, 2015Alexcamostyle posted a message on Hour of CodePosted in: News
Have you tried Scratch? It's a great programming website, geared towards younger kids. -
Nov 12, 2015Alexcamostyle posted a message on Snapshot 15w46a Ready for (Bug)testing!Posted in: News
I have to agree. - To post a comment, please login.
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I cured the same farmer villagers over and over again until they have the cheapest trades possible: 1 emerald for 1 potato/carrot. But lately they've been charging more for potatoes and I'm not sure why:
I haven't hurt any of them, and I haven't traded potatoes with them in quite a while so I don't see why they would be inflating the prices.
Anyone know how to fix this? Thanks
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Hmm I was doing some testing and it seems like this occurs with all projectiles, not just arrows. For example it's impossible to destroy this end crystal from up close with snowballs:
This has to be a bug right? I thought at first it was a feature to prevent punch bow flying, but if that were the case it should only affect arrows.
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When arrows are first launched from either a bow or a dispenser, there's a small window of time during which they fly right through the player instead hitting them. I'm trying to stop that. Here's a visual:
If you're standing on the red block, the arrow flies right through you. If you're on the emerald block or farther, it hits you.
I want to stop the arrows from flying through the player when they're in the red block. Does anyone know how I could do this? Thanks.
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One tip I've learned through my Hardcore worlds is the second you can, get a shield. And always keep a shield in your offhand slot, unless you have a Totem of Undying. Even without an ounce of armor, if you block with your shield you can take the full force of a creeper blast without losing a heart of damage. You can also block all melee and ranged attacks. (Although I believe you still take fire damage from flaming arrows & flaming zombies.)
All you need to craft a shield is 1 iron ingot and 6 wooden planks.
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Say my server's world becomes 50GB in size. Would that increase server lag even when those chunks are unloaded?
Also, what if only one dimension is very large in size? (E.g. the Nether.) Would that increase lag even if you weren't in said dimension?
Thanks.
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Okay so I figured out how to fix the glitch, but it's kinda strange. It turns out is WAS my keyboard all along. I know this because I got a new keyboard recently, and I have not experienced the glitch since switching.
What's strange is I know my old keyboard is not the direct cause of the glitch - Minecraft is. If my old keyboard was completely at fault, then I would have the same issue in other games with WASD controls. (Which I didn't.) So I can only assume that for whatever reason, LWJGL has an issue with my old keyboard. Perhaps a driver or something? I really don't know.
So for anyone else who is having this problem: Even if you're positive it's not your keyboard, try switching it out. It might work.
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I have figured out another quirk with the bug; it only starts happening after I open my inventory. So, the movement keys won't get stuck until I open my inventory for the first time, and from then on they will. (Restarting the game resets this.)
Sorry for the additional reply. I just thought I'd mention this in case it changes anything.
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Bump
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Sorry for the delayed reply. Here's my HJT log: https://pastebin.com/Mbt7jtbS
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Good point. Problem is, the old versions of MC also don't work with the older LWGJL versions. No matter what version of LWGJL I have installed, the stuck keys glitch still takes place in MC 1.8.9 and 1.12.2.
Here's my crash log from 1.13.2: https://pastebin.com/6u4ezNzu]
EDIT: After a bit more testing, I am fairly certain that stuck keys bug is not the cause of the game crashing in 1.13.2. Even when I don't move at all, the game still crashes. (It might just be a corrupted save.)
EDIT #2: I created a new singleplayer world in 1.13.2 and tested the bug there. No crashing at all. (Something was definitely wrong with the other save.) Sorry about that.
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After force updating LWJGL, I no longer have the stuck keys issue in 1.13.2. However, whenever I would normally get a stuck key (W/A/S/D + Space at the same time), the game crashes instead. I'm mostly concerned about versions prior to 1.13.2 though, because I only play on 1.8.9 and 1.12.2. And in those versions, the stuck keys bug still takes place even after updating LWJGL to the latest version. (No crashing happens prior to MC 1.13)
I checked out the incompatibility list, thanks for the link. The only incompatible software I have is GeForce Experience, and I already disabled the in-game overlay so it should not be the cause of the problem.
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Hello everyone. Recently I switched from a Mac to a PC, and since then I've been having issues with movement in Minecraft; Whenever I press a WASD key down at the same time that I hit spacebar, that WASD key will become "stuck" and my player will continue to move even when I'm no longer touching the keyboard. This happens incredibly frequently, probably around 5 times a minute, and it makes the game unplayable when you're in dangerous situations.
After a lot of troubleshooting and googling, I have narrowed down the most likely cause to be the LWJGL library. From what I read, the solution to that problem is to update LWGJL, so that's what I did. I could not figure out how to manually update LWGJL in the new launcher, but I did find a way to force the Launcher to update: I deleted the LWJGL folder located at .minecraft\libraries\org\lwgjl, and then ran the latest version of Minecraft to force install a newer version of LWJGL. This updated LWJGL from version 2.9.4 to version 3.1.6, which did fix the issue in MC 1.13. However, I only play on 1.8.9 and 1.12.2 (both of which have the bug), so this didn't solve my problems.
I also read a lot of the old forum threads about this topic, but the solutions I found in those threads are either outdated or don't work.
Here's a list of everything else I have done to try and fix the bug: (None of these worked)
Here's what I know isn't causing the bug:
Here's my system specs: Windows 10, 16GB of RAM, NVIDA GTX 1050, Intel i5-8600k
Is anyone else having this problem? And if so, have you found any solutions?
Thanks!
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I was wondering the same thing.
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I want to make it so people can craft present heads in my SMP Bukkit server, but the only custom crafting plugins I found either don't work in 1.11 (Like this one), or don't appear to support custom NBT data tags. (Like this one.) Does anyone know of any plugins that do what I'm looking for? I should also mention that some of the heads I want to use are not actual player heads, like this one for example.
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Support. It would give polar bears more of a use.