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    posted a message on Artificial neural networks for mobs?
    I agree, mobs ARE predictable, SUPPORT!
    Posted in: Suggestions
  • 0

    posted a message on Hey, please give us some time for preparation before the Enderdragon attacks.
    Spawning in the end is unfair, it has to change, FULL SUPPORT

    I meant the place where you spawn in the end is almost unfair.
    Posted in: Suggestions
  • 0

    posted a message on Hey, please give us some time for preparation before the Enderdragon attacks.
    Spawning in the end is unfair, it has to change, FULL SUPPORT
    Posted in: Suggestions
  • 1

    posted a message on Enhanced combat
    Before you say this is redundant, I searched, and I found no ACTIVE topics this month, so I thought I could suggest these mechanics, also I posted this last month, but I added some new things.:

    Item throwing:
    Now, you might ask "What does this have to do with combat?" well, it would attract mobs five blocks away from it to investigate, and if you have a friend who, say, ran out of arrows, you could throw arrows to said friend.

    -could be done by holding "Q", each second would increase it's range.
    -Has a maximum of 15 blocks.
    -Hitting a mob would deal 1 HP (half a heart).

    Parry:
    -Could be done by left-clicking and right-clicking at the same time
    -Parrying the same time an opponent attacks would "cancel" an attack and deal 1 HP of damage (half a heart.), and won't deal damage if the opponent uses a heavy attack..
    -Would only deal damage if the opponent attacks at close range and if the opponent is attacking
    -could also work with the axe, but uses up 2 item durability

    light attack:
    -Basically how you attack in minecraft right now.

    Heavy attack:
    -Could be done by holding the left mouse button
    -Upon hit by a sword, would deal knockback I, with axes however, would give five seconds of slowness to whoever is attacked.
    -takes a full second to use with a sword, and with an axe, 1 and a half second.
    -with the sword, you lose 2 durability, and with the axe 3 durability.

    Animations:
    For aesthetic purposes

    light attack: The player's arm holding the weapon would slash either downward or sideward

    heavy attack: a slowed down version of the light attack

    parry: like blocking but the player moves the weapon forward

    I hope you like my suggestion, if you don't, please tell me what I should change. The reason I said they would work on axes too, is because I know some people who prefer axes, instead of swords (probably because they think axes look cooler when attacking).
    Posted in: Suggestions
  • 0

    posted a message on Stackable carpets! (Now with pictures!)
    Support! we would be able to make carpet "stairs"
    Posted in: Suggestions
  • 0

    posted a message on Easier-to-make Animated Textures
    I've always wanted to make my own animated textures instead of editing ones I downloaded because when I do, I feel like it's stealing. SUPPORT!
    Posted in: Suggestions
  • 0

    posted a message on The Undo Command
    Support! I am having trouble with command blocks in my map that involves placing blocks, SUPPORT!
    Posted in: Suggestions
  • 1

    posted a message on New Mob: Elephants
    A new way of transportation? Support!
    Posted in: Suggestions
  • 0

    posted a message on A new way to craft Chainmail armor: Chain
    I know this has been suggested before, but, I found no active suggestions this month, so I can post this.

    First things first, make iron rarer.
    The reason this has something to do with this is because, if you can craft iron armor in just two ingame days, I don't think it would make sense, what about other armor? Why are you able to craft the second strongest armor in the game in just two days?

    Chain: Can be crafted with one iron ingot. You get three chains per iron ingot

    Chainmail armor: Basically how you craft armor.
    Posted in: Suggestions
  • 0

    posted a message on CustomTextureURL on items! [10+ SUPPORTERS] [HELP MAP-MAKERS!]
    SUPPORT! This would help map makers with custom items!
    Posted in: Suggestions
  • 0

    posted a message on New combat mechanics?
    Added animations--------->

    Just realized that the heavy attack animation should be slower.
    Posted in: Suggestions
  • 0

    posted a message on New combat mechanics?
    Added animations--------->
    Posted in: Suggestions
  • 0

    posted a message on New combat mechanics?
    Quote from vampiresrock1»
    It's not a wish list.

    And I would love it if combat was a bit more like skyrim! So much more fun!
    I give full support but I think you should add some new things.

    I wasn't planning on making combat like in Skyrim, I just wanted more combat mechanics added in the game.
    Posted in: Suggestions
  • 0

    posted a message on New combat mechanics?
    Before you say this is redundant, I searched, and I found no ACTIVE topics on this, so I thought I could suggest these mechanics:

    Item throwing:
    Now, you might ask "What does this have to do with combat?" well, it would attract mobs five blocks away from it to investigate, and if you have a friend who, say, ran out of arrows, you could throw arrows to said friend.

    -could be done by holding "Q", each second would increase it's range.
    -Has a maximum of 15 blocks.

    Parry:
    -Could be done by left-clicking and right-clicking at the same time
    -Parrying the same time an opponent attacks would "cancel" an attack and deal 1 HP of damage (half a heart.).

    light attack:
    -Basically how you attack in minecraft right now.

    Heavy attack:
    -Could be done by holding the left mouse button
    -Upon hit by a sword, would deal knockback I, with axes however, would give five seconds of slowness to whoever is attacked.



    I hope you like my suggestion, if you don't, please tell me what I should change.
    Posted in: Suggestions
  • 0

    posted a message on Better First Person View - Dynamic First Person
    I support, I want to be more immersed playing the game.
    Posted in: Suggestions
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