• 0

    posted a message on Tinkers Construct
    Slime Crystals aren't an item that you can augment tools with. It's a tool material itself.
    Posted in: Minecraft Mods
  • 1

    posted a message on Tinkers Construct
    The frying pan, while having a slower cooking time than the furnace, can cook up to seven items at once.

    If you place, say, seven raw pork in it, one in each slot, and leave one slot free, it will cook all seven of those simultaneously. If used correctly, the frying pan is about 50% more efficient, fuel-wise, than a furnace for cooking.

    1 coal produced at LEAST 14 cooked items. Don't quote me on this, though, I haven't really messed with the frying pan all that much.

    Which reminds me, since the Frying Pan only cooks food, what'd the harm be in making it cook infinitely if you add a lava crystal to it? After all, if you kill mobs that drop food items whilst the frying pan is augmented with a lava crystal, it's basically the same thing, isn't it?

    Also, I actually would like to know what some of those other aspects do.

    As far as I can tell "Fiery" does nothing. Mobs don't get set on fire when I strike them with a sword that has Fiery (25 blaze dust total), so is it broken? I don't know what else it might do, given that Lava Crystal does auto-smelt.

    I also have no idea what "Writable" does, or how to use that aspect.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Assuming "Shoddy" means that it has a chance of breaking shards of a particular materal when used, what is the chance of getting a shard?

    More importantly, is the shard the material of the tool head, or the material that applies the shoddy buff?

    If I combine flint, netherack, and cobblestone together to make one tool, will it increase the chance of receiving shards?
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 3.0.5i (Outdated)
    Given that the Arcane Bore now requires a wand and a pickaxe to work, any chance of creating/upgrade it into an Arcane Sentry that requires an offensive wand and a weapon to work? The new design of the bore is just begging to be weaponized.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.2] Household Gods [Forge SMP][Forge/Modloader SSP]
    I'm a little disappointed most Koko- combinations only play the cave sounds. How about this instead?


    Kokotus - Play near player the sound of Anvils being struck

    Kokoer - Play near player the sound of grass footsteps and wood being choped

    Kokobis - Play near player the sound of creatures being hurt

    Kokowulf - Play near player the sound of monsters

    Kokoeus - Play near player the sound of fire and lava

    Kokoter - Play near player the sound of thunder and rain

    Kokoite - Play near player animal sounds

    Kokoia - Play near player the sound of eating

    Kokoon - Play near player the sound of footsteps on rock, and the sound of breaking stone

    Kokodon - Play near player the sound of flowing water

    Kokocoatle - Play near player the sound of plants being harvested/broken

    Kokova - Play near player the sound of experience orbs being collected or the level up sound

    Kokoius - Play near player the sound of liquids being drunk

    Koko Traveler - Play near player the sound of an enderman's teleporting.
    Posted in: Minecraft Mods
  • 0

    posted a message on GotoLink updates: Formivore's options (2015/08/01)...
    I loved this mod. It added something to Minecraft that I felt was lacking, and man, am I glad to see someone took the reigns.
    Posted in: Minecraft Mods
  • 0

    posted a message on [!Released!] Dimensional Doors [!Released!] - world within a world within a world...
    Received this crash when creating a new superflat map.

    ---- Minecraft Crash Report ----
    // On the bright side, I bought you a teddy bear!
    Time: 1/16/13 10:21 AM
    Description: Exception getting block type in world
    java.lang.RuntimeException: Cannot Hotload Dim: Overworld is not Loaded!
    at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:159)
    at Steven.Common.mod_pocketDim.SchematicLoader.generateSchematic(SchematicLoader.java:109)
    at Steven.Common.mod_pocketDim.RiftGenerator.generate(RiftGenerator.java:160)
    at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:90)
    at im.a(ChunkProviderServer.java:259)
    at zz.a(Chunk.java:1253)
    at im.c(ChunkProviderServer.java:153)
    at im.d(ChunkProviderServer.java:166)
    at yc.e(World.java:521)
    at yc.a(World.java:404)
    at yc.c(World.java:433)
    at yc.b(World.java:375)
    at aaq.a(WorldProvider.java:100)
    at in.b(WorldServer.java:775)
    at in.a(WorldServer.java:739)
    at yc.<init>(World.java:288)
    at in.<init>(WorldServer.java:103)
    at WorldServerOF.<init>(WorldServerOF.java:30)
    at bdz.a(IntegratedServer.java:50)
    at bdz.c(IntegratedServer.java:130)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
    at fy.run(SourceFile:849)
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    -- Head --
    Stacktrace:
    at net.minecraftforge.common.DimensionManager.initDimension(DimensionManager.java:159)
    at Steven.Common.mod_pocketDim.SchematicLoader.generateSchematic(SchematicLoader.java:109)
    at Steven.Common.mod_pocketDim.RiftGenerator.generate(RiftGenerator.java:160)
    at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:90)
    at im.a(ChunkProviderServer.java:259)
    at zz.a(Chunk.java:1253)
    at im.c(ChunkProviderServer.java:153)
    at im.d(ChunkProviderServer.java:166)
    at yc.e(World.java:521)
    -- Requested block coordinates --
    Details:
    Found chunk: true
    Location: World: (-321,64,-201), Chunk: (at 15,4,7 in -21,-13; contains blocks -336,0,-208 to -321,255,-193), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
    Stacktrace:
    at yc.a(World.java:404)
    at yc.c(World.java:433)
    at yc.b(World.java:375)
    at aaq.a(WorldProvider.java:100)
    at in.b(WorldServer.java:775)
    at in.a(WorldServer.java:739)
    -- Affected level --
    Details:
    Level name: Test World
    All players: 0 total; []
    Chunk stats: ServerChunkCache: 553 Drop: 0
    Level seed: -8688092135954453482
    Level generator: ID 01 - flat, ver 0. Features enabled: true
    Level generator options: 2;7,3x1,52x24;2;
    Level spawn location: World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    Stacktrace:
    at yc.<init>(World.java:288)
    at in.<init>(WorldServer.java:103)
    at WorldServerOF.<init>(WorldServerOF.java:30)
    at bdz.a(IntegratedServer.java:50)
    at bdz.c(IntegratedServer.java:130)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458)
    at fy.run(SourceFile:849)
    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_02, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 843494384 bytes (804 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms1024m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.26 FML v4.7.10.524 Minecraft Forge 6.6.0.499 Optifine OptiFine_1.4.6_HD_U_B4 39 mods loaded, 39 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.4.6]ReiMinimap_v3.2_06.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RubeAurora [Mr. Rube's Aurora Mod] (AuroraRubealis_v101_For_147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CustomNpcs [CustomNpcs 1.4.5] (CustomNPCs_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PocketDimensions [PocketDimensionsMod] (Dimensional Doors Release Canidate FINAL.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    EnderStorage [EnderStorage] (EnderStorage 1.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Koopinator_FancyFences [Fancy Fences (Vanilla with Sprinkles)] (Fancy Fences (12-20) v.2.4 [Forge].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.7.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    InfernalMobs [Infernal Mobs] (InfernalMobs_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    IronChest [Iron Chest] (ironchest-universal-1.4.6-4.5.2.207.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    minechem [MineChem] (MineChem-2.0.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    NEIPlugins [NEI Plugins] (NEIPlugins-1.0.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Railcraft [Railcraft] (Railcraft_1.4.6-6.14.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    SoulShards [SoulShards] (SoulShards-v1.26-universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Thaumcraft [Thaumcraft] (Thaumcraft3.0.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    ThermalExpansion|NEI [NEI] (ThermalExpansion-NEI-2.1.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Profiler Position: N/A (disabled)
    Player Count: 0 / 8; []
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'forge,fml'

    Works fine with regular worlds, however.

    Mods installed:

    Jar:
    Forge 6.6.0.499
    FPS+
    Optifine_1.4.6 HD U B4

    Core:
    Chicken Core 0.7.1.0
    NEI 1.4.5.1

    Mods Folder:
    Rei's Minimap
    Aurora Rubealis
    Buildcraft
    Dimensional Doors RC Final
    Ender Storage
    Fancy Fences
    Forestry
    Infernal Mobs
    Iron Chest
    Mine Chem
    NEI Plugins
    NEI Red Power Plugin
    Railcraft
    Redpower
    Soul Shards
    Thaumcraft
    Thermal Expansion
    Posted in: WIP Mods
  • 0

    posted a message on Req: Make furnaces burn their fuel even if there is no item to process.
    Here's an odd request.

    I'm challenging myself with a sort of No Torches run of Minecraft. The idea is to use Furnaces as lanterns, and have them eat fuel both to be a light source on top of their use as a method of processing food and metals. While, ideally, this takes away PART of the challenge of the no torches run, a good portion of it is still present. If a furnace runs out of fuel, it's lights out, and that could mean death.

    It also forces me to have a lot of coal or charcoal in my inventory to keep things lit, making inventory management an issue. It also makes wood far more a valuable resource this way.

    I know there are mods that add similar functionality, but they also go above and beyond my need, and often add into it things I do not want, and often cannot avoid. Besides, this makes more sense to me, since the Furnace already can act as a lantern.

    It also should not conflict with Forge, if possible.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Quote from GloopMastre


    What do the "Resistance" effects on some of the swords do? Increase usefulness of blocking?


    Those weapons apply harmful effects onto enemies and helpful effects onto you. Resistance decreases the damage you take from being attacked.
    Posted in: Minecraft Mods
  • 1

    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    It seems each add-on for Metallurgy 2 comes with their own unique machines with tiers except the Ender Metals and Utility Ores. I don't feel that Utility Ores should get it's own machine, but Ender Metals should.

    How about adding Eximite and Desichalkos anvils? Make the Eximite anvil cost 25%* less experience and repair 25%* more per metal ingot than the Iron Anvil, and the Desichalkos anvil cost 50%* less experience and repair 50%* more than the Iron Anvil.

    *Or balance as needed.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5] The Runic Dust Mod [Mar14]
    You should allow for dried inscriptions to be hung on walls like paintings. It is clearly the solution for those who want to have dusts on walls.
    Posted in: Minecraft Mods
  • 0

    posted a message on [16x16]DerangedFury1.2.5
    Quote from TextureBros

    There is a difference between just changing 1 file and changing ALL of the textures.


    No there isn't.
    Posted in: Resource Packs
  • 0

    posted a message on Show off your creative side!
    I'm making a conceptual Classic Sonic the Hedgehog soundtrack. "Teal Planet" is a WIP name, and will probably change soon. The basic gist of this is similar in story to Sonic Colors. The way Windows Movie Maker handles music required me to push the start time of the song 5 seconds in. It's a pain, I know, but I'm too stubborn to get better editing software while I have such a lame computer.



    I don't use the "Ultimate Megadrive Soundfont" for anything except the drums, in case any one is curious. I use VOPM for the instruments. I tried to make it close to hardware sound, except I used a soundfont for the hats instead of a dedicated noise channel. It uses four FM channels and one PSG channel.
    Posted in: User Creations & Requests
  • 0

    posted a message on Started a new world, and the place is a mess. (12w23b)
    I have, a bunch of times, but mostly that has to do with modding and my careless diregard of earthly integrity. This is pure vanilla 1.2.5 12w23b, no mods or anything.

    Here's one final image to ponder over.

    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Started a new world, and the place is a mess. (12w23b)


    Yeah, I'm in creative mode, doing some tests and flying around. Oh, hey garbage chunks! Haven't seen you for a while!
    Posted in: Recent Updates and Snapshots
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