The frying pan, while having a slower cooking time than the furnace, can cook up to seven items at once.
If you place, say, seven raw pork in it, one in each slot, and leave one slot free, it will cook all seven of those simultaneously. If used correctly, the frying pan is about 50% more efficient, fuel-wise, than a furnace for cooking.
1 coal produced at LEAST 14 cooked items. Don't quote me on this, though, I haven't really messed with the frying pan all that much.
Which reminds me, since the Frying Pan only cooks food, what'd the harm be in making it cook infinitely if you add a lava crystal to it? After all, if you kill mobs that drop food items whilst the frying pan is augmented with a lava crystal, it's basically the same thing, isn't it?
Also, I actually would like to know what some of those other aspects do.
As far as I can tell "Fiery" does nothing. Mobs don't get set on fire when I strike them with a sword that has Fiery (25 blaze dust total), so is it broken? I don't know what else it might do, given that Lava Crystal does auto-smelt.
I also have no idea what "Writable" does, or how to use that aspect.
Given that the Arcane Bore now requires a wand and a pickaxe to work, any chance of creating/upgrade it into an Arcane Sentry that requires an offensive wand and a weapon to work? The new design of the bore is just begging to be weaponized.
I'm challenging myself with a sort of No Torches run of Minecraft. The idea is to use Furnaces as lanterns, and have them eat fuel both to be a light source on top of their use as a method of processing food and metals. While, ideally, this takes away PART of the challenge of the no torches run, a good portion of it is still present. If a furnace runs out of fuel, it's lights out, and that could mean death.
It also forces me to have a lot of coal or charcoal in my inventory to keep things lit, making inventory management an issue. It also makes wood far more a valuable resource this way.
I know there are mods that add similar functionality, but they also go above and beyond my need, and often add into it things I do not want, and often cannot avoid. Besides, this makes more sense to me, since the Furnace already can act as a lantern.
It also should not conflict with Forge, if possible.
It seems each add-on for Metallurgy 2 comes with their own unique machines with tiers except the Ender Metals and Utility Ores. I don't feel that Utility Ores should get it's own machine, but Ender Metals should.
How about adding Eximite and Desichalkos anvils? Make the Eximite anvil cost 25%* less experience and repair 25%* more per metal ingot than the Iron Anvil, and the Desichalkos anvil cost 50%* less experience and repair 50%* more than the Iron Anvil.
I'm making a conceptual Classic Sonic the Hedgehog soundtrack. "Teal Planet" is a WIP name, and will probably change soon. The basic gist of this is similar in story to Sonic Colors. The way Windows Movie Maker handles music required me to push the start time of the song 5 seconds in. It's a pain, I know, but I'm too stubborn to get better editing software while I have such a lame computer.
I don't use the "Ultimate Megadrive Soundfont" for anything except the drums, in case any one is curious. I use VOPM for the instruments. I tried to make it close to hardware sound, except I used a soundfont for the hats instead of a dedicated noise channel. It uses four FM channels and one PSG channel.
I have, a bunch of times, but mostly that has to do with modding and my careless diregard of earthly integrity. This is pure vanilla 1.2.5 12w23b, no mods or anything.
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If you place, say, seven raw pork in it, one in each slot, and leave one slot free, it will cook all seven of those simultaneously. If used correctly, the frying pan is about 50% more efficient, fuel-wise, than a furnace for cooking.
1 coal produced at LEAST 14 cooked items. Don't quote me on this, though, I haven't really messed with the frying pan all that much.
Which reminds me, since the Frying Pan only cooks food, what'd the harm be in making it cook infinitely if you add a lava crystal to it? After all, if you kill mobs that drop food items whilst the frying pan is augmented with a lava crystal, it's basically the same thing, isn't it?
Also, I actually would like to know what some of those other aspects do.
As far as I can tell "Fiery" does nothing. Mobs don't get set on fire when I strike them with a sword that has Fiery (25 blaze dust total), so is it broken? I don't know what else it might do, given that Lava Crystal does auto-smelt.
I also have no idea what "Writable" does, or how to use that aspect.
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More importantly, is the shard the material of the tool head, or the material that applies the shoddy buff?
If I combine flint, netherack, and cobblestone together to make one tool, will it increase the chance of receiving shards?
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Kokotus - Play near player the sound of Anvils being struck
Kokoer - Play near player the sound of grass footsteps and wood being choped
Kokobis - Play near player the sound of creatures being hurt
Kokowulf - Play near player the sound of monsters
Kokoeus - Play near player the sound of fire and lava
Kokoter - Play near player the sound of thunder and rain
Kokoite - Play near player animal sounds
Kokoia - Play near player the sound of eating
Kokoon - Play near player the sound of footsteps on rock, and the sound of breaking stone
Kokodon - Play near player the sound of flowing water
Kokocoatle - Play near player the sound of plants being harvested/broken
Kokova - Play near player the sound of experience orbs being collected or the level up sound
Kokoius - Play near player the sound of liquids being drunk
Koko Traveler - Play near player the sound of an enderman's teleporting.
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Works fine with regular worlds, however.
Mods installed:
Jar:
Forge 6.6.0.499
FPS+
Optifine_1.4.6 HD U B4
Core:
Chicken Core 0.7.1.0
NEI 1.4.5.1
Mods Folder:
Rei's Minimap
Aurora Rubealis
Buildcraft
Dimensional Doors RC Final
Ender Storage
Fancy Fences
Forestry
Infernal Mobs
Iron Chest
Mine Chem
NEI Plugins
NEI Red Power Plugin
Railcraft
Redpower
Soul Shards
Thaumcraft
Thermal Expansion
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I'm challenging myself with a sort of No Torches run of Minecraft. The idea is to use Furnaces as lanterns, and have them eat fuel both to be a light source on top of their use as a method of processing food and metals. While, ideally, this takes away PART of the challenge of the no torches run, a good portion of it is still present. If a furnace runs out of fuel, it's lights out, and that could mean death.
It also forces me to have a lot of coal or charcoal in my inventory to keep things lit, making inventory management an issue. It also makes wood far more a valuable resource this way.
I know there are mods that add similar functionality, but they also go above and beyond my need, and often add into it things I do not want, and often cannot avoid. Besides, this makes more sense to me, since the Furnace already can act as a lantern.
It also should not conflict with Forge, if possible.
0
Those weapons apply harmful effects onto enemies and helpful effects onto you. Resistance decreases the damage you take from being attacked.
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How about adding Eximite and Desichalkos anvils? Make the Eximite anvil cost 25%* less experience and repair 25%* more per metal ingot than the Iron Anvil, and the Desichalkos anvil cost 50%* less experience and repair 50%* more than the Iron Anvil.
*Or balance as needed.
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No there isn't.
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I don't use the "Ultimate Megadrive Soundfont" for anything except the drums, in case any one is curious. I use VOPM for the instruments. I tried to make it close to hardware sound, except I used a soundfont for the hats instead of a dedicated noise channel. It uses four FM channels and one PSG channel.
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Here's one final image to ponder over.
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Yeah, I'm in creative mode, doing some tests and flying around. Oh, hey garbage chunks! Haven't seen you for a while!