If you have slept in a bed and then destroy it, you will spawn at your original spawn (or around there). If you don't want that to happen, leave a bed somewhere and sleep in it, then don't destroy it good luck!
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Feb 23, 2016AlabamahD posted a message on How do I build a Creative world that my kids and I can use simultaneously?Posted in: Creative Mode
Assuming you are all in the same house (and I think you need to be on the same wifi, but I'm not sure), you can load the world, then press esc to open options, then hit "Start LAN world" or something similar. Then click on it, set the game mode to the desired one in the options, then click start or whatever it is. Then your kids should be able to log in to minecraft in their computer, scroll to the bottom of their multiplayer lists and your world should be there.
You all need to different payed accounts, so you can't all use the same account. Also I think you need to be in minecraft 1.7 or up.
Hope this helps, tell me if you don't understand anything
Feb 18, 2016AlabamahD posted a message on New to Redstone, need help with droppers and CobblestonePosted in: Redstone Discussion and Mechanisms
Here is a video. Made by the same guy who made the fish farm, except it is for cobble stone instead of fish. I have built this many times, and it works great. Hope this helps!
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Mar 4, 2016Posted in: Survival Mode
So here is the deal. Endermen will path around holes and rails and other such things. I have tested this by placing a rail around my body and then looking at an Endermen. He never attacks. He'll walk up to the rail and sit there. Sigh....
So I built an Endermen farm identical to the method that works in 1.8 but not a single Enderman would chase the Endermite and fall to their doom. Not with trap doors, not even if the fall was only 3 blocks down. I tried with an Endermite in a cart, one trapped by rails (they won't cross rails unless they're already on them). It just doesn't act as bait anymore. So it seems now that the Endermite method is completely unusable now.
I suppose I could go back to the days of the pistons and plates but I'm told that was prevented as well by not allowing Endermen to spawn on plates. Before I build one of these can someone confirm for me if this method works? And if someone got the Endermite method to work please let me know. I have a ton of damaged gear waiting for repair, stacks of diamond and no experience to do the repairs. If Ender farms never work again I'll never use diamond gear again due to the length of time it takes to gain exp to repair it. Or perhaps someone has found another way to gain exp at a ridiculous rate?
Still working. Not sure what your set up is, but I just checked mine from my previous world and it was fine. Left the debug screen up to show you that it's in 1.9
Please correct me if im wrong but im pretty sure there was a huge thread
and even patch notes about that mage pet blowing up on u twice in a
row. now I might be wrong but I just went up against crystalized who is
the current emp of chillrend, and over looking the fact that the only
thing he can do is streak/clouding swarm endlessly but now he is using
the pets for an explosion I have a screenshot of the death recap as a
nightblade with over 3k health I was killed but nothing at all but the
familiar explosion. If this is working correctly let me know, because
getting 5 diff damage ticks off one spell and dropping almost instantly
is a bit out of control.
Uhh.. what? Are you talking about skyrim?
Mar 3, 2016Posted in: Survival Mode
Torches should be okay if placed one block away, I've never had a problem with them. If you want them to grow reliably they need a source of light for at night or they won't grow when its dark. Many times in my farms I will put jack o lanterns, glowstone or sea lanterns in the floor for lighting so I don't have torches sticking up that I can hit accidentally when harvesting.
Mar 2, 2016Posted in: Survival Mode
It doesn't matter what biome you are in; trees will even grow in the Nether, one of the last places you'd expect a tree to grow in; and their growth rate only depends on the block tick rate (which can be altered with the gamerule randomTickSpeed) and a random factor when bonemeal is used (saplings have two invisible growth stages and bonemeal has a random chance of working. When bonemealing a 2x2 tree only use it on one sapling so it advances through the growth stages faster).
If a tree isn't growing the most likely problem is insufficient space; oak trees are very forgiving but not so much for some other types of trees, which won't grow even if there nothing that would get in the way of the trunk or leaves. For example:
2×2 spruce trees require a 5×5 column of unobstructed space at least 14 blocks above the saplings to grow (15 blocks including the saplings themselves). This column is centered on the northwestern sapling. A 3×3 area is required at the base of the tree (the level of the saplings).
Even blocks like tall grass and torches can prevent trees from growing, as I've experienced with jungle trees, which have the same area restrictions as spruce.
Mar 2, 2016Posted in: Survival Mode
Bone meal just speeds the process up a lot. It's the equivalent of delivering lot of block ticks really fast. They have to go through 2 successful grow attempts to become a tree. Bone meal is said to give the tree a 45% chance to get to the next stage, so 4 bone meal should often do the trick. Sometimes I have to just keep splatting it for a while though.
Block ticks try to make a tree grow (advance to the next stage) but they often fail (6/7).
Trees need to be on dirt and to have enough free blocks in the right places and have light. Biome doesn't count.
Feb 29, 2016rodabon posted a message on Mobs not spawning in trap from "How to Make a Mob Spawner in Minecraft"Posted in: Survival Mode
I'm not sure when that tutorial was made but that trap is the most basic trap and is a little behind the times. However it can still work just fine. What most beginners don't realize is you can't just make a darkroom trap like this and it will magically work. Mobs spawn in a big sphere around the player 128 blocks in every direction. In a normal world there are dark caves underground where mobs will spawn instead of inside your trap. You need to light up a lot of those caves to force the mobs to spawn inside your trap instead. You can minimize the amount of caves you need to light by building your trap high up in the air and over an ocean.
Also I don't think mobs see signs as walkable anymore, however trapdoors in the open position work.
Feb 18, 2016LordPebbleton posted a message on New to Redstone, need help with droppers and CobblestonePosted in: Redstone Discussion and Mechanisms
I tried copying deitnerb's design but, as I expected, I wasn't exactly successful.
After closely following AlabamahD's video, though, I managed to get the Generator to work.
Thanks a lot to everyone that helped me by posting in this thread.
Have my likes!
Feb 17, 2016Posted in: Survival Mode
I used to think this also, however that isn't quite correct. The teleportation mechanic chooses a coordinate within 32 blocks and then it keeps looking downward from that coordinate for a spot to teleport to. So any spawnable block below the 32 block sphere around an enderman it is able to teleport to regardless of distance. See wiki for details: http://minecraft.gamepedia.com/Enderman#Teleportation
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