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    posted a message on Comments on 14w17a
    Rendering is hosed with missing chunks everywhere so beware if you have not pulled in 17a.
    This is somewhat what I've been waiting to see.
    I only pushed a few sliders enough to affect changes to otherwise normal worlds.
    A little more height, so I could amp it up and a little extra noise to roughen the world a little.
    Most of it worked and results are promising with just a few tweaks.
    Lowering the sea level results in a lot of dry dirt that later turns green is grass is nearby. Sandy beaches appear less at least in the test world I started with.
    In an older world it looked like rendering actually picked up until I ran a minecart over about 15 or so chunks then I caught up with the "Langaliers" and I though I was going to roll off into the ether but the track popped in just in time. Local LOD seems to render just in time but 1+ can be missing and stay missing for some time.
    Missing chunks is not new but when you can walk past your base because those chunks are missing it starts to suck.
    Bonus- you can really see where all the caves and baddies are and if it's still light up top while you are deep in the lava pits.
    18A please!
    Posted in: Recent Updates and Snapshots
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    posted a message on How to Install Forge Mod Loader for Minecraft! (Any Version)
    I highly discourage anyone from using ODM as it installs spyware that is difficult to remove. Some of the applets are tame but Gorrila Price and WinGorp are embedded into the registry and services. You have to have the technical knowledge to remove them completely or buy a tool to clean up the mess is leaves.
    Time lost from playing Minecraft 1 hour. People that write these craplets need to be shoved into a mob grinder. Minecraft forge is not a craplet from what I can tell and is OK to use..
    Posted in: Tutorials
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    posted a message on High Speed Rail
    Thanks to those with constructive critique, the rest of you must live in Alabama and Texas where hating is a past time.
    To some of us Minecraft is a business where resources are spread out in different regions and pulling logs out of the rainforest or sand and clay from the deserts to build cities on the plains or mountains. Booster rails have been the best part of the hole system. Kicking them up a "Notch" would make it just that much better. As for speed, 2x or 3x would do. As Yoshi put it prediction would be a challenge on some rails but the answer to changing direction is mostly a fact that turning creates drag in normal rail and would attenuate the highspeed as well. I'm expecting that by not loading chunks in distance would allow more time to determine needed chunks in the path. Lag is Lag and it happens just as unpredictable that a skeleton is going to appear in your fortress at time.
    Next I'll suggest global warming because we need an excuse to cut back on all that coal mining.

    Posted in: Suggestions
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    posted a message on Why Do Jungle Biomes Have Massive Lag?
    Global warming is causing it.
    The problem still exists underground where all the leaves have rotted away.
    I'm tunneling through a mountain in the jungles now (huge biome). I am still at level 80 I am deep in rock just as if underground.
    Going to kill fancy and see.
    Posted in: Discussion
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    posted a message on High Speed Rail
    Those who don't want speed can continue to use the normal boost.
    Posted in: Suggestions
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    posted a message on High Speed Rail
    We need enhanced booster rail that puts the cart at 10X speed.
    I would suggest using the extra space at the top of the booster rail receipt for lapis to make a high speed booster. Effect would deminish rapidly after X meters so you would require them often per length of track.

    On the rendering side I would go to hypertube/wormhole mode rendeing only 2 to 3 chunks either side and motion blur the scene past 1 or 2 LOD. You would need normal distance rendering fore and aft. This would cut lag to a minimum while making a cool effect.

    Usefulness: Traverse large maps in better time. I make large expanses of cities and travel alot.
    Game Involvement: XBooster Rail added using Six gold bars, One stick, One Redstone and One Lapis or other.
    Dev Involvment: Changing render engine, adding receipt and adding hyper-speed feature.
    Dev Difficulty: Medium.
    Posted in: Suggestions
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    posted a message on Ice Spikes Biome
    The only place I've seen them higher is in amplified mode.
    Posted in: Discussion
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    posted a message on Stained Glass Windows!
    Major need for the church creations.
    I have a replica of La Sagrada Familia under construction at this time and really just need colored glass complete this epic structure.
    Posted in: Suggestions
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    posted a message on 1000 Things Of What To NOT Do In Minecraft...
    147 don't build tracks on sand.
    Posted in: Discussion
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    posted a message on Creeper Apocalypse?
    LMAO, this is olbe but though I play mostly in peaceful now, I managed 24 days. I expected 8 because I run in peaceful just to build vast worlds and not loose my stuff.
    Posted in: Discussion
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    I've seen many of those biomes over the last 6 months. I would blame pi for the problem because they come and go. Snow has become more of a problem because it stays and never melts unless you torch / shovel it. As for boring, if anything it's gotten more interesting including clifts in the water nice beaches and now tropical beaches with lush greenery. At some point you will find a "swiss cheese" mountain that is so full of holes you will get lost in the caves for days. Spelunker!
    Posted in: Discussion
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    posted a message on Minecraft SinglePlayer Is Starting To Get... Boring.
    That is what dynamite is for :D

    Quit for a while then come back and then start all over. I've not seen a creaper in ages and don't miss any of the mobs I just keep building stuff then take another break.
    Posted in: Discussion
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    posted a message on Bug Report
    Bug: Cart sound distortion
    Version: 1.4.5 and 1.4.4
    System: Win7 6 core Phenom 3.2G 16Gb Ram

    Cart sound drops out to a jittery sounding sputter that rises and falls in timbre then later returns to normal. Seems to be location specific where I ride through areas that reproduce the effect repeatedly.

    Others: Random flames in mid air, shaky carts, ladder sounds like climbing with one hand.
    Posted in: Recent Updates and Snapshots
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    posted a message on Missing chunks
    I've seen this before. Leave the area, like go explore a good 100 meters away or more then return.
    I took a train ride to another area and when I returned the chunk reloaded as expected,
    Posted in: Discussion
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    posted a message on Minecraft News - Witches, Bats & Sound Effects!
    Quote from clark127803

    I downloaded and installed the new snapshot, but i am not getting any in game sound.

    i have force updated and re-installed the snapshot, still no dice. anybody else encounter this problem or have a possible solution?
    I noticed it worked like the lighting system and took a while to start sounding.
    Posted in: Minecraft News
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