• 0

    posted a message on Wawla - What Are We Looking At

    I see that this mod is available for 1.10.2, and I also just found NEI for 1.10.2 but Waila is still on 1.9.4. How can wawla be available when its dependecy is not? Is it now just straight for NEI instead of NEI + Waila?

    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods

    I just downloaded the "latest" version of NEI for 1.9.4 and this is what it looks like in game! It shows only the stone block. But if I click anywhere where there should be blocks, it still gives me their receipe. It also messes up my optifine cape in the Inventory view. Any idea what causes it?


    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Stazza85»

    What video card do you have?

    AMD Radeon HD 7670M.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from Triliton»

    Try changing optifine


    I updated optifine to it's latest version (2 later then what I had) but that didn't change a thing. It still looks as the screenshot. What else can be the cause?
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Can anyone tell me what goes wrong here? I installed shaders into optifine (which I already had) and it looks like this:


    Posted in: Minecraft Mods
  • 0

    posted a message on KCauldron won't load (no mods/plugins yet)

    I am trying to load up KCauldron v1614.201 as a custom jar on my server host, but it won't load. I renamed the jar to custom.jar because when it was still named KCauldron.jar it didn't do anthing at all, but then I get this log. I do not have any plugins or mods installed yet, because I wanted to get it to work first before testing it with plugins and mods. Does anybody know why this happens and how I can fix it?



    [21:37:43] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLServerTweaker
    [21:37:43] [main/INFO]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLServerTweaker
    [21:37:43] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLServerTweaker
    [21:37:43] [main/INFO]: Forge Mod Loader version 7.99.4.1614 for Minecraft 1.7.10 loading
    [21:37:43] [main/INFO]: Java is OpenJDK 64-Bit Server VM, version 1.8.0_45-internal, running on Linux:amd64:3.2.0-48-generic, installed at /usr/lib/jvm/java-8-openjdk-amd64/jre
    [21:37:43] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [21:37:43] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
    [21:37:43] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [21:37:43] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
    [21:37:43] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [21:37:45] [main/INFO]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
    [21:37:45] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
    [21:37:45] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
    [21:37:45] [main/INFO]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
    [21:37:45] [main/INFO]: Launching wrapped minecraft {net.minecraft.server.MinecraftServer}
    [21:37:49] [Server thread/INFO]: Starting minecraft server version 1.7.10
    [21:37:49] [Server thread/INFO]: Attempting early MinecraftForge initialization
    [21:37:49] [Server thread/INFO]: MinecraftForge v10.13.4.1614 Initialized
    [21:37:49] [Server thread/INFO]: Replaced 183 ore recipies
    [21:37:49] [Server thread/INFO]: Completed early MinecraftForge initialization
    [21:37:49] [Server thread/INFO]: Found 0 mods from the command line. Injecting into mod discoverer
    [21:37:49] [Server thread/INFO]: Searching /home/minecraft/multicraft/servers/server29917/mods for mods
    [21:37:49] [Server thread/INFO]: Forge Mod Loader has identified 3 mods to load
    [21:37:50] [Server thread/INFO]: Attempting connection with missing mods [mcp, FML, Forge] at CLIENT
    [21:37:50] [Server thread/INFO]: Attempting connection with missing mods [mcp, FML, Forge] at SERVER
    [21:37:50] [Server thread/INFO]: Processing ObjectHolder annotations
    [21:37:50] [Server thread/INFO]: Found 341 ObjectHolder annotations
    [21:37:50] [Server thread/INFO]: Identifying ItemStackHolder annotations
    [21:37:50] [Server thread/INFO]: Found 0 ItemStackHolder annotations
    [21:37:50] [Server thread/INFO]: Configured a dormant chunk cache size of 0
    [21:37:50] [Server thread/INFO]: Applying holder lookups
    [21:37:50] [Server thread/INFO]: Holder lookups applied
    [21:37:50] [Server thread/INFO]: Injecting itemstacks
    [21:37:50] [Server thread/INFO]: Itemstack injection complete
    [21:37:50] [Server thread/INFO]: Loading properties
    [21:37:50] [Server thread/INFO]: Default game type: SURVIVAL
    [21:37:50] [Server thread/INFO]: This server is running KCauldron version 1.7.10-R0.1-SNAPSHOT (MC: 1.7.10) (Implementing API version 1.7.10-R0.1-SNAPSHOT)
    [21:37:50] [Server thread/INFO]: Using 12 threads for Netty based IO
    [21:37:50] [Server thread/INFO]: Server Ping Player Sample Count: 12
    [21:37:50] [Server thread/INFO]: Generating keypair
    [21:37:51] [Server thread/INFO]: Starting Minecraft server on 93.186.192.54:25565
    [21:37:51] [Server thread/INFO]: Injecting itemstacks
    [21:37:51] [Server thread/INFO]: Itemstack injection complete
    [21:37:51] [Server thread/INFO]: Forge Mod Loader has successfully loaded 3 mods
    [21:37:51] [Server thread/INFO]: Preparing level "world"
    [21:37:51] [Server thread/INFO]: Registered command debug with permission node vanilla.command.debug
    [21:37:51] [Server thread/INFO]: Registered command spreadplayers with permission node vanilla.command.spreadplayers
    [21:37:51] [Server thread/INFO]: Registered command playsound with permission node vanilla.command.playsound
    [21:37:51] [Server thread/INFO]: Registered command scoreboard with permission node vanilla.command.scoreboard
    [21:37:51] [Server thread/INFO]: Registered command achievement with permission node vanilla.command.achievement
    [21:37:51] [Server thread/INFO]: Registered command summon with permission node vanilla.command.summon
    [21:37:51] [Server thread/INFO]: Registered command setblock with permission node vanilla.command.setblock
    [21:37:51] [Server thread/INFO]: Registered command testforblock with permission node vanilla.command.testforblock
    [21:37:51] [Server thread/INFO]: Registered command tellraw with permission node vanilla.command.tellraw
    [21:37:51] [Server thread/INFO]: Registered command netstat with permission node vanilla.command.netstat
    [21:37:51] [Server thread/ERROR]: Encountered an unexpected exception
    java.lang.NoClassDefFoundError: pw/prok/imagine/collections/IndirectSet
    at net.minecraft.entity.EntityTracker.<init>(EntityTracker.java:49) ~[mn.class:?]
    at net.minecraft.world.WorldServer.<init>(WorldServer.java:165) ~[mt.class:?]
    at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:367) ~[MinecraftServer.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:336) ~[lt.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:631) [MinecraftServer.class:?]
    at java.lang.Thread.run(Thread.java:745) [?:1.8.0_45-internal]
    Caused by: java.lang.ClassNotFoundException: pw.prok.imagine.collections.IndirectSet
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_45-internal]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_45-internal]
    ... 6 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ~[launchwrapper-1.12.jar:?]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_45-internal]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_45-internal]
    ... 6 more
    [21:37:51] [Server thread/ERROR]: Cause of unexpected exception was
    java.lang.ClassNotFoundException: pw.prok.imagine.collections.IndirectSet
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191) ~[launchwrapper-1.12.jar:?]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424) ~[?:1.8.0_45-internal]
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ~[?:1.8.0_45-internal]
    at net.minecraft.entity.EntityTracker.<init>(EntityTracker.java:49) ~[mn.class:?]
    at net.minecraft.world.WorldServer.<init>(WorldServer.java:165) ~[mt.class:?]
    at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:367) ~[MinecraftServer.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:336) ~[lt.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:631) [MinecraftServer.class:?]
    at java.lang.Thread.run(Thread.java:745) [?:1.8.0_45-internal]
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182) ~[launchwrapper-1.12.jar:?]
    ... 8 more
    [21:37:51] [Server thread/ERROR]: This crash report has been saved to: /home/minecraft/multicraft/servers/server29917/./crash-reports/crash-2016-07-13_21.37.51-server.txt
    [21:37:52] [Server thread/INFO]: Applying holder lookups
    [21:37:52] [Server thread/INFO]: Holder lookups applied
    [21:37:52] [Server thread/INFO]: The state engine was in incorrect state SERVER_STARTING and forced into state SERVER_STOPPED. Errors may have been discarded.

    Posted in: Server Support and Administration
  • 0

    posted a message on Lunatrius' mods

    Is there also a backport of laser levels to 1.7.10? I love laser levels, and I would love to add it to my single player modpack*!


    *Not a modpack for distribution, just a collection of mods I like to play with.

    Posted in: Minecraft Mods
  • 0

    posted a message on Worldmaker 2.0 - Map generator to make Planetoids, Vastwood, Mystical Islands and more!
    Quote from Isabirch»

    Ayla, currently there is no area in AttractorPoints or Island that would encourage mob spawning at a higher rate than vanilla surface areas. If it is very desirable, we might be able to raise them and slide a dungeon in beneath, though these maps are already the slowest to generate. SkyRibbons is somewhat mazelike; it is more like a Planetoids map than any of the other adventure maps, so simply reaching the exit portal can be tricky, and lower areas tend to be more shaded than upper areas, but I doubt a proper dungeon could be added to it.


    I'd recommend that you start by generating all of the available maps, switching to creative, and taking a look at them to see which ones would work best for your server. If certain maps are almost but not quite what you'd want, let us know what changes you'd like to see for those specific maps.


    Should have thought of that. Good idea! Thanks for all your help and time!
    Posted in: Maps
  • 0

    posted a message on Worldmaker 2.0 - Map generator to make Planetoids, Vastwood, Mystical Islands and more!

    @Seibai, that is a very usefull explanation. What I was looking to do with it was making a string of dungeons that I can upload to my server, that is accessed with multiverse. They will be used solitary as some kind of adventure map and a way to fight mobs / get XP. To do something different for a change. We also have McMMo that will help with some of the difficulties, so it will also be a way to grind unarmed, axes and swords! The worlds that don't have a dungeon, will the still be mazes? Because then mobs will still spawn right?

    Posted in: Maps
  • 0

    posted a message on Worldmaker 2.0 - Map generator to make Planetoids, Vastwood, Mystical Islands and more!
    Quote from Isabirch»

    We don't technically use loot tables at all; chest contents are generated along with the rest of the map. Maps created by Worldmaker should be just fine when imported into later versions; if they aren't, we'd like to hear about it. Updating to 1.9 is something we want to do eventually, but we need to figure out what changes to make, as well as how to preserve the ability to generate maps for previous version. If you have specific requests, feel free to let us know.

    Just a suggestion, but maybe you could make an option for what version the map needs to be compatible. That can be used to draw from a list of available blocks. I.E. can it use for example 1.8 blocks or not. I don't know if that is workable, but that was my first thought about it!
    Posted in: Maps
  • 0

    posted a message on Worldmaker 2.0 - Map generator to make Planetoids, Vastwood, Mystical Islands and more!
    Quote from Seibai»


    Ayla, dungeon difficulty is done on a per-room basis. The difficulty you set in the options will be the difficulty level for the first room on the first map, and each room after that in the first dungeon will have a difficulty level 1 higher (this is simplifying a little - side paths that lead to treasure are a bit harder than the main path). The difficulty level mostly only makes a difference when you go up by increments of 10 or so though.


    Each consecutive map in a sequence will have a dungeon that starts with a difficulty level 15 higher than the previous one.



    So if I understand correctly they jump by 15s. That means that say you have 10 dungeons, you would end with some 'unbeatables', is that right? I am generating a map with 1 of every type, because it gives my players something to do. Now that there are 3 more that means 12 dungeons instead of 9 (if I remember correctly). So what would be a good level to start at, so that it's not just a tame maze at the beginning?
    Posted in: Maps
  • 0

    posted a message on Worldmaker 2.0 - Map generator to make Planetoids, Vastwood, Mystical Islands and more!
    Quote from Seibai»

    I just published Worldmaker 2.1 to our website. There's now an option for all world types to toggle natural mob generation.


    We've also added a difficulty option for Dungeon Adventure. The default value of 0 is what it used in previous versions. If you put it up to 100, the dungeon becomes more or less impossible :>


    AS a small bonus, I added in 3 more dungeon room types as well. Those should make the dungeons slightly harder even without changing the base difficulty. Hope you folks have fun with it :)



    Does that mean that all dungeons will have 'difficulty x' or will there still be some kind of linearity?
    Posted in: Maps
  • 0

    posted a message on Lunatrius' mods
    Quote from Lunatrius»

    It can be changed in the same place as any other key binding, the options menu.


    Thanks, that solved it!


    Now that I am using it: another question. Any way they can be visible through blocks? They are even blocked from view by glass at the moment!

    Posted in: Minecraft Mods
  • 0

    posted a message on Lunatrius' mods

    Hey Lunatrius, I can't get laser levels to work! It's menu key is f12, but that only fullscreens my minecraft and doesn't load laser levels gui. There is also no config file for it. I would be very happy if you could fix this one way or the other!

    Posted in: Minecraft Mods
  • 0

    posted a message on Worldmaker 2.0 - Map generator to make Planetoids, Vastwood, Mystical Islands and more!

    That would be great! I can't wait to see and try that feature!

    Posted in: Maps
  • To post a comment, please .