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    posted a message on Lunatrius' mods
    Quote from Lunatrius»

    I can fix that, but to prevent issues with other mods that should be also fixed in the mods that adds the F9 functionality.

    I can try to find their github to post it, it is the new NEI by the fans of ChickenBones. Is there anything specific that I need to mention for them to take a look at?
    Posted in: Minecraft Mods
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    posted a message on Lunatrius' mods

    Hey Lunatrius, I ran across an odd bug in Laser Levels. When I press F9 the color is taken off the laser guide making it very hard to see! Relogging helps, but I wonder how this is possible and if it can be fixed! Thanks for looking in to this!


    Versions:

    - Minecraft v1.10.2

    - Forge v12.18.1.2095

    - LunatriusCore v1.1.2.36

    - LaserLevel v2.1.0.13


    Screenshots:



    Before F9:




    After F9:


    Posted in: Minecraft Mods
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    posted a message on Et Futurum - Brings the future to now!

    I couldn't find anything about villager trading in this topic, but I might have overlooked it. If so my apologies. Can anyone tell me if the 1.8+ villager trading system is also implemented in Et Futurum 1.7.10? And if not, is it something on the To-Do list, or is it something that probably can't/won't be done? Thank you very much!

    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods

    Check the Github ticket here, it is fixed in build 146! I just tested it and it works fine now!

    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Smognoggler»

    I have checked github and saw that the developer, covers1624, is aware of this problem, and is looking into is. github here

    Thanks, I had found that too after I posted, when I logged in to github to report the error myself. Will keep an eye out for a fix, because it is very annoying when you try to find out which enchanted pickaxe you need for a certain job!
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods

    I'm havin a weird issue with NEI. When I have NEI in the mods folder I don't see ANYTHING when I hover over an item/block with my mouse. Things like what enchants it has etc, would be visible by hovering over it, but now it isn't. I have tested multiple times with different mods, and it is really NEI that causes it, because as soon as I remove NEI the hover info is back. Does anybody else have that?


    Screenshots:


    Without NEI, shows proper hover info:



    With NEI, shows NO hover info:


    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from exelsisxax»

    Assuming everything really is compatible with one another, the only possible fix you can do it use minetweaker to remove and replace the recipes.


    I was researching what exact receipes where bugged, and I have found a larger issue affecting a lot more items in BiblioWoods Forestry. It recognisese NONE of the slabs in any receipe. I hadn't seen that before because I was trying a few things out in creative for a future base. This means anything using a slab is not craftable, including labels (and thereby fancy signs) and a lot of furniture, as well as different types of storage.

    Strangely only about a third of the fancy signs has wrong textures, so I think that that can not be fixed by fixing the receipe, but that they are coded with the wrong texture regardless of the receipe, see screenshot:




    As this was way too much for me to code I decided to file a ticket about the issue, which can be found here! I know officially bibliowoods is dropped, but I hope that maybe they are willing to look in to the code and check if they can find the error in a minor update. When you don't ask you will never know.

    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from exelsisxax»

    Assuming everything really is compatible with one another, the only possible fix you can do it use minetweaker to remove and replace the recipes.


    Hmm, that is a good idea. I am going to look into how that mod works tomorrow, make a list of messed up receipes and try it out. If I get it all worked out I'll report back to tell if that also fixes the textures!
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods

    Is there a functioning version of NEI for 1.10.2? Version 2.1.1.145 crashes my game while initializing the mod.


    EDIT- Same goes for 2.1.1.144.


    Quote from honx4amiga»

    i guess not. i give up searching and trying. have better things to do.

    As odd as it sounds, apparently NEI now sort of depends on JEI, just like Dragonisser posted in his message I'm quoting below. So if you have CodeChickenCore and NEI and you also download JEI, you will have a complete functioning NEI. The only difference is how the receipe screen looks, but otherwise it works the same as far as I can tell from testing it.


    I am currently using these versions, and it works:

    - MinecraftForge v12.18.1.2026

    - CodeChickenCore v2.1.8.79

    - NotEnoughItems v2.1.1.145

    - JEI v3.8.0.240

    Quote from Dragonisser»

    Apparently it is fixed, but i cant get it to work.


    https://github.com/TheCBProject/NotEnoughItems/issues/5



    Try


    CodeChickenLib-1.10.2-2.2.3.57-universal
    CodeChickenCore-1.10.2-2.1.8.78-universal
    NotEnoughItems-1.10.2-2.1.1.145-universal
    jei_1.10.2-3.7.11.238

    forge-1.10.2-12.18.1.2049


    It seems to work for me

    Posted in: Minecraft Mods
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    posted a message on Searching for stack unstackables mod in single player

    I am searching for a mod that adds something like what /stack does in essentials but for single player (mc 1.7.10). A mod that makes it so that every single item (provided their damage value is exactly the same) stacks to 64, or does so when a command is typed.


    Thusfar I have found a mod that changes the max stack for like 10 items to 64 and you'd have to add the rest by hand, but with my enormous modpack that is just not do-able. I also found a mod that changes some stuff to 4, others to 8, etc, but that is also not what I am looking for. I just want to be able to stack everything including potions and the like to 64.


    Does anyone know of a mod that does this? I'd would be of great help!


    Edit: Link to modlist!

    Posted in: Mods Discussion
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Quote from exelsisxax»

    Tryupdating/reinstalling bibliocraft, extra woods, and the forestry version. Make sure the versions are all explicitly compatible with one another(forestry might be too old/new for the extra woods version you have). Remove all texture packs.

    Something in there should fix the issue.


    I haven't seen any newer downloads for 1.7.10 that I can update to, I have checked that multiple times already. That would have been my first step before reporting any bug.I also don't have any texture packs for bibliocraft, so I don't know how the other texture packs (vanilla and a handfull of supported mods) would mess up a receipe? I use faithful32 with any mod add-on that fitted my pack, but there were none for bibliocraft nor for bibliowoods. I also found a couple of other signs that also used panels made out of fire instead of their respective planks.

    As for forestry being too new, that is very possible, I always keep it up to date, but bibliowoods isn't updated anymore because of model paneling or something like that. Well, that is either clearly not in this version (maybe the 1.8.9 version?) or it is not working for fancy signs, so either way it's a mess right now. In my inventory it does look pink, but when I place it it does not. So I suspect my version of forestry will be the problem.... That's weird, item id's should still be the same and those woods arent new. Any way I can let biblio woods know the correct receipes, or is this just unfixable?
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018

    I found a weird texture glitch with Plum Fancy Signs from Forestry. (MineCraft 1.7.10, BiblioCraft 1.11.5, BiblioWoods Forestry 1.7) When you place them they don't look pink like the planks do, but some kind of boring pale color. I did some research and apparently the crafting receipe for plum panel is glitched, because NEI says it needs to be made out of 6x fire instead of 6x plum planks. I'm guessing thats why the fancy sign ends up without the wood color. I have checked the jars for textures, but I can't find any fancy sign textures I could change. Any way I can fix this that anyone knows of? Here are two screenshots:







    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods

    I just tried to load it with NEI 145 & CCC 78 but I still get the same error. Leads me to wonder, the community members who make it now (and clearly have access to chickenbones website), do they read the forums? I hope they do!

    Posted in: Minecraft Mods
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    posted a message on Wawla - What Are We Looking At

    So if I understand it correctly, Wawla is a standalone right now? Could you tell me a bit about the difference between Waila and Wawla? Like, if I use only Wawla without Waila, what functionality would I be missing? Thanks a lot!

    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods

    So I downloaded both CodeChickenCore 2.1.7.77 and NotEnoughItems 2.1.1.142 from the download page for 1.10.2, and then when I load up minecraft it tells me that it's missing the following dependencies, and then a list of nothing. What goes wrong here, and is there anything I can do to fix this?


    Screenshot:

    Posted in: Minecraft Mods
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