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    posted a message on Worldmaker 2.0 - Map generator to make Planetoids, Vastwood, Mystical Islands and more!

    @SellswordMike, I alreade 'fixed' my map with another workaround, which doesn't result in 2 maps being generated with different seeds, but that was not my point. I am thinking that maybe more people would like to use this option, so if Seibai would consider this that would be great. If not, also fine ofcourse, as it is and will always be his decision what he adds and what he doesn't. Thank you for your tip though!

    Posted in: Maps
  • 0

    posted a message on Worldmaker 2.0 - Map generator to make Planetoids, Vastwood, Mystical Islands and more!

    Hey, I wonder if it is possible to add a 4th map type to planetoids. Right now if I make a water map, the nether also has water. It is kind of, well, weird! Would it be possible to add an option that makes the dim0 a water map and dim-1 a lava map? That would be awesome! Thanks a lot!

    Posted in: Maps
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    XRay58.jar for MC 1.12.2 working well in 6 very simple steps (tried with success on the DireWolf20 1.12 pack) :


    1) download the original XRay-58.jar for 1.12.1 (from the first page of this thread)
    2) extract the file XRay1121.class from this jar (with 7-Zip)
    3) rename it to XRay1122.class
    4) open the XRay1122.class with a hex Editor, find the string XRay1121 and change it to XRay1122 , then save it
    5) add the XRay1122.class in the XRay-58.jar
    6) put the jar in the mods folder


    That's it !


    Quote from ArkiaSRC727»

    I've tried this twice, once with winrar, and once with 7-zip, and no luck. The hex program I'm using is HxD.

    I tried this too with 7-zip and HxD. Xray did show up, but pressing X just made my light flicker for a short flash, and the block list wasn't filled with options. So it still didn't work. Am I missing a step?
    Posted in: Minecraft Mods
  • 0

    posted a message on Small scale ladies-only server looking for players! (EU)

    Still open for applications.

    Posted in: PC Servers
  • 0

    posted a message on Small scale ladies-only server looking for players! (EU)

    I would like to add that we are based in Europe (CET) so we prefer players that are in or close to our timezone. As we are a small scale server it's nice if new players can be online around the same time as we are.

    Posted in: PC Servers
  • 0

    posted a message on Small scale ladies-only server looking for players! (EU)

    Status update: One very nice new player found, we still have a couple of slots left!

    Posted in: PC Servers
  • 0

    posted a message on Small scale ladies-only server looking for players! (EU)

    We are still looking for some nice teamplayers that like to join us! We just relaunched our server yesterday so you won't have much to catch up with!

    Posted in: PC Servers
  • 0

    posted a message on Small scale ladies-only server looking for players! (EU)

    I currently own a small scale ladies-only server located in Europe, and we are looking for a couple of nice players to join us!


    About the server:


    => The server runs on 1.12.2 spigot and has a number of plugins to enhance gameplay, including McMMO.

    => We only have a couple of rules, which basically comes down to strictly NO cheating / griefing / raiding / pvp-ing and the likes of that.

    => We like to help each other with resources and projects and be a team.


    What are we looking for:

    => As you can see in the thread title we are a ladies-only server. If you are a guy, there will be plenty of nice guys/mixed servers you can join!

    => We want mature players. We prefer 18+ but if you are almost-but-not-quite 18 and you feel like you are mature you can still apply!

    => In order to apply send me a PM, telling us who you are, what your type of gameplay is and why you are the player we are looking for!


    Players who apply by PM will get a response as soon as possible!

    Posted in: PC Servers
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    Hey, in version 54 I can't turn on or off a selected list, I have to click each square one by one. Is that function coming back in future versions?

    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    Okay. Here is a working version for 1.11.1 and 1.11.2. There is still more work to be done, but it seems stable enough for a preview release, and I know demand is high. I will have another update out soon that's much more polished. I'm not sure when but when you see the update notification I recommend you update immediately.


    Download here.


    Let me know if It crashes or you run into and weird bugs.


    Enjoy.




    MAJOR weird bug alarm: I can NOT play single player with both this and WE in MC 1.11.2. Both loading new or existing maps won't happen. I tried it with just those 2 mods to rule out conflicts with other mods in my pack causing this issue, but it just happens with WE and Xray. Game output log here. Crash at the end is me killing the process because it got stuck loading btw.

    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from Dats_ME»


    I don't know about version 48 but I have version 51 and have not had any issues.
    DERP moment!
    Sorry you were asking about 1.11.2 not 1.12 never mind.
    We now return you to your regularly scheduled programming hehehe


    *scuttles back to chair awaiting better news*
    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from AlHollandiyah»

    Does anyone know if the bug between XRay v48 and WorldEdit for 1.11.2 is fixed already? I only find mentions of v48 being very stable, but I still can't load a new map without removing either of these, so I was just wondering!



    Actually it has gotten worse. I now can't load single player maps. Period. I used to be able to load one up without xray or without world edit, put the mod back and play. Not anymore. I HAVE to choose between xray or we. This is very annoying!

    Posted in: Minecraft Mods
  • 0

    posted a message on AleXndrTheGr8st's Mods (SimpleCore API, SimpleOres, Fusion, Netherrocks)

    I have been a big fan of both Simple Ores and Tinkers Construct. It so happens that Tinkers Construct dropped all of its overworld ore-gen because "many other mods already add these ores" and now only supports the ores from other mods. This is surely the case for copper and tin, which many mods add, but not with aluminum. I have been looking for mods that do add aluminum but I end up with huge mods and/or techpacks that are far too big and heavy for my current modpack. Therefore I would like to ask if it would be possible to add aluminum to Simple Ores, even if it were only to be generated without any receipes for tools and armor and the likes? I would completely understand if you decide not to, but I thought I'd just ask!

    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    Does anyone know if the bug between XRay v48 and WorldEdit for 1.11.2 is fixed already? I only find mentions of v48 being very stable, but I still can't load a new map without removing either of these, so I was just wondering!

    Posted in: Minecraft Mods
  • 0

    posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    I have forge, but it only creates a latest.log file. And when I had issues with another mod in a modpack (other pack, not this one) the mod author told me it was something else from the fml client log. I don't know how or why either....

    Posted in: Minecraft Mods
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