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    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from Enbreez

    KingLemmingCoFH, whether there will be an opportunity to load energy cell from buildcraft and forestry engines on pipes? Or you want to make mod same independent as BTW (Better Than Wolves)?

    You seem to be slightly confused as to how this mod works. It is in no way shape or form comparable to BTW. BTW is a whole game conversion that "strives" for incompatibility. TE just chose to not use BC's power implementation and instead develop their own. You may as well ask the team that codes IC2 why their mod isn't compatible with BC also if that's how you see it.
    Posted in: Minecraft Mods
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    posted a message on Factorization 0.8.108
    Quote from FC360

    Ooooh I get it, so instead of the mirrors you use the caliometric burner to make steam, interesting


    Also use cooked foods, you get a better return.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2]~Hamsterrific V0.2.0~ Pet hamsters for your minecraft world! Now with Hamster Balls!
    Quote from RazzleberryFox

    Updated!!! V2.0 is out... now with Hamster Balls!


    So before that all the Hamsters were Hamstettes?



    *sorry couldn't help it
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    Bah...I've got a bag full of 9's and I'm not afraid to use them :)
    Bossman, if you run out of 9's, I have a whole conex full of them I will be happy to lend you.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from TheFlyingBanana

    But then why are nodes so focused at appropriate locations in our world? Terra nodes being more common in woods, Ignis in deserts and so forth. Not to mention nodes being found in temples and other structures.

    There's two explanations that are immediately obvious:

    1. The node shapes the area around it. Where a Terra node came into being the land becomes fertile and grows into a forest.

    2. The node is created by the area. A sufficient concentration of a particular aspect coalesces into a node.

    The same applies to temples after a fashion. Either whatever rituals were performed there created the node, or the temples were built there to contain the magical energies.

    The thauminomicon implies that nodes are from somewhere else, magical energy leaking through into our world.


    Maybe it's a closely parallel dimension so the areas are geographically / historically similar?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Enterprise12

    I crash when using inventory tweaks and trying to sort Magic Beans,
    I have reported it to the modpack author already, as well as now here

    No crash report or error inside the forgemodloader-0 file
    And of course the mod pack author has Azanor's permission to use TC right? Also, don't sort magic beans :P
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from Coffee-aholic

    Saturday Nov. 23rd, 7PM (EDT)

    Day of the Doctor
    Bah, the special is being Simulcast Live world wide at 2:50PM EDT.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from CaerMaster

    So after some initial misunderstanding of the roles of the Cyclic Assembler and the machinist's Workbench, I now have to state that there are now two automated crafting table type machines that work the way an automated crafting table should. One is the Fabricator from XyCraft (if it ever updates), pretty much the only thing from Xycraft that I ever really found useful. The other is TE3's Cyclic Assembler.

    The Cyclic Assembler can also substitute quite well for Factorization's Packager, although using it in that role seems a bit like overkill. (And the sheer elegant simplicity of the Packager is slightly spoiled by the lack of any corresponding "unpackager".)

    Now if I could just find a good substitute for Factorization's Item Router (now deprecated in favor of its new, clever, exceedingly shiny, but slow and oh-my-god-complicated servos), I would have no further use for Factorization at all.

    well I apparently didn't, at least. :)
    I for one am terrified by Servos, so a non-confusing replacement for the Item router would be appreciated. I'm honestly just happy to have TE back in business, but I've not yet messed with the cyclic assembler to be honest.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from MrGraphic
    Leaving this here as my addition to research discussion ;) .

    Are you mad Man! Do not ever allow Golems access to the Thaumonomicon. It would surely be the end of us all. The little buggers are barely loyal now.

    Quote from Yerkisk
    As someone stated a few pages back, there seems to be an issue with Thaumcraft causing a nullpointerexception when trying to use the setbiomeat method. It was crashing one of our client that was playing on our server, but the server itself did not crash. We're using Thaumcraft, Twilight Forest and Highlands. Also, would you mind updating the Known Bug section on the first page so at least we know that those issues exist and that you are taking care of them? We always have to look over a few hundred pages to know if they were already mentioned or not, and more often than not noone is mentioning if they are being taken care of or not. Thanks,


    Is it wrong that I read that method as set bio meat?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Endershadow99

    I don't get Brain in a Jar research…HALP! (i use lost research,yes,and i have been trying in creative node but i just get golem stuff.
    Lost research using fragments is only for Golem Stuff. The Brain in a Jar is normal research.
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Team CoFH Mods - Thermal Expansion 3.0.0.0
    Quote from McyD

    On twitter an Hour ago:

    tentative release date set for Friday 11/22!


    Actually if you read the whole twitter conversation, it looks like it might be released today. As their "policy" states that asking for release dates will delay the release by one week. That indicates to me that it's actually ready. *crosses fingers* (Also please notice at no point did I request a date, so :P)
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from Blaze_the_Fox

    All you have to do is post here notifying her, then screenshot your post and add a link in brackets after the permission listing. only FTB packs are allowed ofcourse


    So obviously it would be a bad idea to lock the thread then huh? :\


    No, no it's not a bad idea to lock the thread. This thread should have been locked ages ago. Any other mod's thread would have.
    Posted in: Minecraft Mods
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    posted a message on [1.7.2]~Hamsterrific V0.2.0~ Pet hamsters for your minecraft world! Now with Hamster Balls!
    Now we need Cages, hamster tubes to link the cages, hamster balls and if you expose them to radiation they should turn into Adolescent Radioactive Blackbelt Hamsters (showing my age I know).
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from XanderGryphon

    ... So what's the bug?


    Clearly the bug forces people to type in incomplete sentences and makes them unable to adequately describe problems.
    Posted in: Minecraft Mods
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    posted a message on Better Than Wolves Total Conversion!
    Quote from FlowerChild

    Yeah, cause what the modding panel really needed was a good fist fight :)


    I'd just like to point out that a panel called "Mod Developer Death Match" would have made Minecon a required trip for me, even with the ridiculously overpriced ticket price.
    Posted in: Minecraft Mods
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