KingLemmingCoFH, whether there will be an opportunity to load energy cell from buildcraft and forestry engines on pipes? Or you want to make mod same independent as BTW (Better Than Wolves)?
You seem to be slightly confused as to how this mod works. It is in no way shape or form comparable to BTW. BTW is a whole game conversion that "strives" for incompatibility. TE just chose to not use BC's power implementation and instead develop their own. You may as well ask the team that codes IC2 why their mod isn't compatible with BC also if that's how you see it.
But then why are nodes so focused at appropriate locations in our world? Terra nodes being more common in woods, Ignis in deserts and so forth. Not to mention nodes being found in temples and other structures.
There's two explanations that are immediately obvious:
1. The node shapes the area around it. Where a Terra node came into being the land becomes fertile and grows into a forest.
2. The node is created by the area. A sufficient concentration of a particular aspect coalesces into a node.
The same applies to temples after a fashion. Either whatever rituals were performed there created the node, or the temples were built there to contain the magical energies.
The thauminomicon implies that nodes are from somewhere else, magical energy leaking through into our world.
Maybe it's a closely parallel dimension so the areas are geographically / historically similar?
So after some initial misunderstanding of the roles of the Cyclic Assembler and the machinist's Workbench, I now have to state that there are now two automated crafting table type machines that work the way an automated crafting table should. One is the Fabricator from XyCraft (if it ever updates), pretty much the only thing from Xycraft that I ever really found useful. The other is TE3's Cyclic Assembler.
The Cyclic Assembler can also substitute quite well for Factorization's Packager, although using it in that role seems a bit like overkill. (And the sheer elegant simplicity of the Packager is slightly spoiled by the lack of any corresponding "unpackager".)
Now if I could just find a good substitute for Factorization's Item Router (now deprecated in favor of its new, clever, exceedingly shiny, but slow and oh-my-god-complicated servos), I would have no further use for Factorization at all.
well I apparently didn't, at least.
I for one am terrified by Servos, so a non-confusing replacement for the Item router would be appreciated. I'm honestly just happy to have TE back in business, but I've not yet messed with the cyclic assembler to be honest.
As someone stated a few pages back, there seems to be an issue with Thaumcraft causing a nullpointerexception when trying to use the setbiomeat method. It was crashing one of our client that was playing on our server, but the server itself did not crash. We're using Thaumcraft, Twilight Forest and Highlands. Also, would you mind updating the Known Bug section on the first page so at least we know that those issues exist and that you are taking care of them? We always have to look over a few hundred pages to know if they were already mentioned or not, and more often than not noone is mentioning if they are being taken care of or not. Thanks,
Is it wrong that I read that method as set bio meat?
Actually if you read the whole twitter conversation, it looks like it might be released today. As their "policy" states that asking for release dates will delay the release by one week. That indicates to me that it's actually ready. *crosses fingers* (Also please notice at no point did I request a date, so :P)
All you have to do is post here notifying her, then screenshot your post and add a link in brackets after the permission listing. only FTB packs are allowed ofcourse
So obviously it would be a bad idea to lock the thread then huh? :\
No, no it's not a bad idea to lock the thread. This thread should have been locked ages ago. Any other mod's thread would have.
Now we need Cages, hamster tubes to link the cages, hamster balls and if you expose them to radiation they should turn into Adolescent Radioactive Blackbelt Hamsters (showing my age I know).
Yeah, cause what the modding panel really needed was a good fist fight
I'd just like to point out that a panel called "Mod Developer Death Match" would have made Minecon a required trip for me, even with the ridiculously overpriced ticket price.
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You seem to be slightly confused as to how this mod works. It is in no way shape or form comparable to BTW. BTW is a whole game conversion that "strives" for incompatibility. TE just chose to not use BC's power implementation and instead develop their own. You may as well ask the team that codes IC2 why their mod isn't compatible with BC also if that's how you see it.
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Also use cooked foods, you get a better return.
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So before that all the Hamsters were Hamstettes?
*sorry couldn't help it
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Maybe it's a closely parallel dimension so the areas are geographically / historically similar?
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Is it wrong that I read that method as set bio meat?
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Actually if you read the whole twitter conversation, it looks like it might be released today. As their "policy" states that asking for release dates will delay the release by one week. That indicates to me that it's actually ready. *crosses fingers* (Also please notice at no point did I request a date, so :P)
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No, no it's not a bad idea to lock the thread. This thread should have been locked ages ago. Any other mod's thread would have.
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Clearly the bug forces people to type in incomplete sentences and makes them unable to adequately describe problems.
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I'd just like to point out that a panel called "Mod Developer Death Match" would have made Minecon a required trip for me, even with the ridiculously overpriced ticket price.