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  • AkaSquirticus
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  • Member for 9 years and 13 days
    Last active Sun, Jul, 31 2016 14:55:34
  • 1 Follower
  • 597 Total Posts
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    Dec 1, 2015
    AkaSquirticus posted a message on HOW TO MAKE: Hidden entrance using frost walker!

    Cheers!

    Posted in: Redstone Discussion and Mechanisms
  • View AkaSquirticus's Profile

    1

    Oct 24, 2015
    AkaSquirticus posted a message on HOW TO MAKE: Hidden entrance using frost walker!

    In the 15w42a snapshot mojang introduced the 'Frost Walker' enchant to minecraft. I decided to ignore it's original intend of walking on water and instead, use it to make secret entrances!


    Simple. Easy. Secure.

    Posted in: Redstone Discussion and Mechanisms
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    1

    Jul 2, 2013
    AkaSquirticus posted a message on Legend of Zelda Concept Using Simple Redstone
    A recreation of a popular effect as seen in many legend of zelda games.


    This is a modified version of the device seen in my previous video, "Lootable Pots". With this device, the player will only receive items if then are in a certain area and only for a short period of time. It uses randomizers, testfor commands, timers and simple logic to achieve this.
    Posted in: Redstone Discussion and Mechanisms
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    1

    Jun 23, 2013
    AkaSquirticus posted a message on Creative Box
    A simple tool that will improve the inventory management in creative.


    Differing from other similar "creative boxes" this one only uses one potion. That makes it extreamly simple and easy to use!

    Although the device is simple the mechanics is pretty complex. It uses command blocks, spawn points and timings to create a very fast and reliable "checkpoint" style mechanic. To get this in the world simple import the schematic into your world. Obviously it can be expanded to have any number of things (e.g. game-rules, more presets, coordinates...)
    Posted in: Redstone Discussion and Mechanisms
  • View AkaSquirticus's Profile

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    Jun 7, 2013
    AkaSquirticus posted a message on Lootable Pots In Minecraft
    Quote from SUPERPOOPERSCOOPER

    THat would kinda take the fun out of minecraft..


    How so?
    Posted in: Redstone Discussion and Mechanisms
  • View AkaSquirticus's Profile

    2

    Jun 7, 2013
    AkaSquirticus posted a message on Lootable Pots In Minecraft
    Break all pots, because that's what normal people do.


    Many games have it, expect minecraft...until now. Zelda games are famous for breaking pots in order to get rubies, hearts and other items. This effect can be recreated in minecraft using a little redstone magic.
    Posted in: Redstone Discussion and Mechanisms
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    1

    May 29, 2013
    AkaSquirticus posted a message on Detecting player sleeping without a bud?
    I believe this is what you are looking for.

    Posted in: Redstone Discussion and Mechanisms
  • View AkaSquirticus's Profile

    9

    May 24, 2013
    AkaSquirticus posted a message on How to Add Attributes to Items
    A very short video explaining how to add attributes to items


    In snapshot 13w21a Mojang introduced the new attributed system. This will change the way damage, potions and custom maps work. This essentially makes it so custom attributes can be applied to items. So armor, weapons, or any item can give the player an effect.

    This tutorial show how to apply effects to items using NBT data, but before you can start you will need this schematic.

    Download Schematic: https://dl.dropboxusercontent.com/u/42878400/Attribute Template.schematic

    More information on the Attribute System :

    Minecraft Wiki page: http://fr.minecraftwiki.net/wiki/Attribut
    Posted in: Future Updates
  • View AkaSquirticus's Profile

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    May 23, 2013
    AkaSquirticus posted a message on "Player has slept" detector. Based off AkaSquirticus's Dream Machine
    Quote from Puredarkness

    couldn't you just use a BUD?


    Using this it will give an output no matter where the player is.
    Posted in: Redstone Discussion and Mechanisms
  • View AkaSquirticus's Profile

    1

    May 23, 2013
    AkaSquirticus posted a message on "Player has slept" detector. Based off AkaSquirticus's Dream Machine
    Very nice job!
    Posted in: Redstone Discussion and Mechanisms
  • View AkaSquirticus's Profile

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    May 22, 2013
    AkaSquirticus posted a message on Shindokaku's Survival Servers[Old Thread]
    Quote from XxGamingTownxX

    So I can't do the ender dragon fight tonight due to Burping at the Dinner Table and getting Grounded from Minecraft! So yeah... Maybe NExt week?


    That is random :D
    Posted in: PC Servers
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    May 21, 2013
    AkaSquirticus posted a message on How to make a chest with random contents?
    I made a video that may help you with your problem. Although it does not include destroying chest, I recommend checking out trazlanders recent videos.

    Posted in: Redstone Discussion and Mechanisms
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    May 21, 2013
    AkaSquirticus posted a message on Handheld Torches Without Mods
    Quote from DragonRush

    Yeah. I would've used this if that could've worked.


    Having amplifiers for all the potions would sure be helpful.
    Posted in: Redstone Discussion and Mechanisms
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    May 20, 2013
    AkaSquirticus posted a message on Handheld Torches Without Mods
    Quote from Sabinno

    I assume this only works on certain GPUs. When I combine the Night Vision and Blindness effects, I get nothing but pure blackness.


    Based on some of the comments this seems to be the case. Hopefully mojang will fix this.
    Posted in: Redstone Discussion and Mechanisms
  • View AkaSquirticus's Profile

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    May 19, 2013
    AkaSquirticus posted a message on Handheld Torches Without Mods
    Quote from UK_Legend

    I really like this, simple concept but put to great use, I like the fact that the light is only a few blocks, it adds a nice, eery feeling, would be awesome for horror maps, it's awesome that it flickers slightly too unless that's my eyes playing up


    This is a perfect addition to an adventure map that is for sure! FUN FACT: if you want crazy flickering put the lighting on moody.
    Posted in: Redstone Discussion and Mechanisms
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