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    posted a message on Venture Factions - GRAND OPENING - Quests, Rankups, Crates, Shops, Raids [1.8 - 1.12]

    Pay to win server, move on everyone

    Posted in: PC Servers
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    posted a message on Venture Factions - GRAND OPENING - Quests, Rankups, Crates, Shops, Raids [1.8 - 1.12]

    I was on the server when a new player joined named Quackers, he was a nice guy. For some reason, the admin, or helper whatever that means, sserve knew exactly where he was and was advocating his clan to pubstomp him nonstop, and he was new which he had no defenses for himself. Really disappointing that a server lets its own admin just dominate the server, such a shame.

    Posted in: PC Servers
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    posted a message on ExtraTiC - Tinkers' Construct Mod Support Add-on
    Hello, do you think there could be a way to disable crafting alloys via smeltery, example the manganese and iron, so if we want more difficulty we can disable them rather then mess with the ratios until we get them correct? thank you
    Posted in: WIP Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    How would you feel about adding Ars Magica ores (Vinteum, Chimerite, and the forever painful to get Moonstone and Sunstone). And possibly a way to get the flowers that the mod provides (blue orchid, desert nova, aum, wakebloom, and tarma root). Those would be fun things to add, yet they are just for an individual mod, it may be unneeded for some but others would like it. Ways to farm the essence from Ars magica would be neat, as in mixing a magical essence of some sort, probably for AM2, then other elements like fire or water to get the fire essence or water essence. I like what you did with the new Food crops as well, but there should be more that could be done with them besides just making magical food. I do not know what to offer to do with that, but new forms of food would be sweet, like making 2 parts of the mod, core of magical crops and a core of normal crops.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Maybe you could add some plant that will make rubber from ic2/mfr? Or a sticky resin in some sort, like possibly a bush or something like that. And possibly Ars Magica 2(vinteum, chimerite, blue topaz, moonstone, and sunstone) and Thaumcraft 4 (air, fire, order, earth, water, perdito shards, quicksilver, and amber) plants would be sweet, if it could be done. Some of those are a pain to mine and find, and it would have to be balanced so it cant be too overpowered, but it would be a good thing to possibly have. Also, what would your opinion be on having Cobalt and Ardite plants from Tinkers Construct? Would that be too unbalanced to make for the game? Or would it be a stable plant to make. Ferrous and Lead (if you dont already have that, i forgot). That would be a lot of work to be done, and i dont expect it to be done. Im just throwing out a handful of ideas to ya :)
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] MorphCore; CreepersNoCreeping; BatsDropLeather; HorseAccessories <20,000+ Downloads!> [January 2014]
    code chicken core does most of what these mobs does, just saying
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Mark719

    I have been thinking about crops that somehow give liquid, my idea at the moment is you plant them near a tank of some sort, once the crop is fully grown once you harvest/break the crop it will input a certain amount of that liquid in to the tank near it, so if you have this automated by golems planting and harvesting the plant while it inputs the lava into a tank a new way of automating liquid collection.

    Also I will be looking into forestry compatibility soon, MFR is working ok in the next release.

    That sounds like a good idea, or what you could do is you have to have a special tank in the middle of the farm so it could clarify the liquid, and have a way to make it turn into liquids, and you said you where possibly making another sort of farming mod i believe on your website, would that be similar to this mod, and have tiers of food? I have ideas on that what would make it different from other farming mods like pams or so, as in an aspect of breeding crops to get different ones.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    A retro-gen would be very nice. I also have a suggestion or two, how difficult do you think it would be to make plants that grow "liquid" essences, like water, lava, and possibly like bc oil or other not very op fluids. I could see that being a fair feature, it 'should' just take some longer to grow than others.

    Also, more ores would be nice, i see you added a few, you should add a way to kind of cross contaminate certain ore plants, like tin + copper nearby eachother has a chance of dropping bronze essence. Same with, if you ever add ferrous you could do iron+ferrous=invar chance. And, if the crops work with mfr/forestry farms (havent tried it yet but will later), that would be very sweet.

    Great mod, carry on the good work :D
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Is there a retro-gen option or do these spawn in other worlds? I cant seem to find any essence ore
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    so excited to play!!! <3
    Posted in: Minecraft Mods
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    posted a message on [Forge][1.4.7][Tech Mod][Pre Release] XyCraft
    Soaryn, i was wondering how your 19 liquids are coming along? I also have a few questions about them, what would they be used for and will they look amazing like all of your other blocks?
    Posted in: WIP Mods
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    posted a message on Equivalent Exchange 3 - 0.1.142
    I love the balancing of the mod, it will be more lively to me. I cannot wait to see what you have to bring for us and it better be epic!
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge][SMP]ComicRetrolution's Craftory Mods: Farming and much more! FishCraftory Beta available! (Updated Aug 18th
    Just wondering, is this mod compatible with the biomes in EBXL, just curious
    Posted in: Minecraft Mods
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    posted a message on Pixelmon 8.1.2 (12th Nov 2020)
    I know you cannot answer this question yet, but how will the coal dust react with the IC2 coal dust?
    Posted in: Minecraft Mods
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    posted a message on [1.6.2/1.5.2][Forge] denoflions Mods! (Threads condensed)
    Quote from denoflions

    PFF <- plugins <- modules

    Blue's Wax module isn't another mod. It is a part of pluginForestry. If something is labeled a module that means it is a part of a plugin that exists separate from the main code. Plugins register with pluginCore and modules register with their parent plugins.

    I'll try to explain that better on the wiki and link to the other mods.




    What version are you running? 1.2d does not have that problem.

    1.2Beta 4. Im switching back to 1.2d tho, too many broken texures, almost all of them are broken
    Posted in: Minecraft Mods
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