Hey I'm not dead, it's good to hear you guys still continue but school is really pulling me back. to rap things up
-uncle gifted me a gaming laptop (that's why I disregarded Mac)
-pirated over 60+ games (30Gb avg), learned how to pirate safely
-learned and Coded .vbs & .bat files
-learned how to Activate/License Windows/Microsoft Office online & offline via script adding auto-renewal of license, auto-renew trial for Windows 7 consumer edition (because my activation method isn't supported)
-changed to do well in school
-passed a Defense
-got decent grades
-and... got a girlfriend
A year can really change a person? can it?
I still need to focus on school I'm graduating and I can't afford to mess things up... I changed... a lot and am not the person you ones knew but I am better and Thank you all for being that experience I had to go through
Wow I can't believe my shader is still up, I can't promise I can post but I'll try I still need to find most of my dev works
Hello again guys.... Ok no more first letter caps, anyway.
I've been busy visiting my cousin from a different place (within the country) lately and I haven't had time for shaders. my cousin is one year younger than me and we get a long really well + she's cute (as f**k), that I went to the mall and bought a gift for her and I'm the kind of guy who stays inside the house (always) and doesn't go out, so doing something like that is sort of unusual.
I just got back from visiting my cousin and it was boring (as f**k) that I had to do shaders (for fun) and well did something unexpected.
Fake Parallax Occlusion. it uses the same process as the Water Waves from gbuffer_water.fsh so shader developers out there you can just copy paste your water wave code and you're basically done.
The first try I did looks a bit watery but I tweaked it a bit and re-implement most of it's code and Ending up with something like this. (and if I intensify the bump multiplier a bit it would have looked the same but it was becoming to rough so I balance it a bit)
Hello again and I did told you guys I almost finish the shader and well I got this...
I was too lazy to implement somethings to make it look better
List of things I was lazy to implement (I'll Implement it Soon enough)
-2D Density Clouds
-Animated Shadows
-Fast Approximate Antialiasing
-Screen Space Illumination
-Second Pass Reflection
-Loop Base Reflection / Water Shader
-Indirect Lighting / Global Illumination
-Customizable Lens Flare (default, octagon or realistic. realistic supports anamorphic lens flare and dirty lens)
-Customizable Rain Drops (circular or random)
-Customizable Screen Space Reflection Algorithm (lite, default, high or extreme algorithm)
-Customizable Screen Space Ambient Occlusion (default SSAO, custom SSAO 1 or custom SSAO 2. custom SSAO 2 has LQ and HQ function)
-Customizable Shadow Filter (default, FXXA, Lite, Hallow, Square, Circle and Hexagon)
-Customizable Shadow Illumination (Lite, Hallow, Square, Circle and Hexagon)
-Customizable Bokeh for Depth of Field (Lite, Hallow, Square, Circle and Hexagon or Morphic. Morphic can let you add many polygons as much as you like)
-Customizable Blooms (Basic, Natural, Dynamic & Post Bloom)
-Re-Implemented / New / Clean Parallax Occlusion Mapping Support
-Re-Implemented / New / Clean Waving Plant Implementation
Good news I finally made the shader and it's loosely base someone's colour scheme. Everything's almost ready but my time is limited the fact that I had to spend my time with my relatives (not regretting but blessed instead)
I saw a Skylighting post in my Facebook Feed that was looked like an alternative for indirect lighting (global illumination) so I thought I would modify Chocapic13'sSkylighting and re-implement it.
Holy S*** I've Been Dead For A Couple of Months Now. Wow
.
I Got A New Perspective Of My Shader and Realize how Different it Was from What I Used to See It And So I've Been Working A Bit And I Got A Cool Name For My Resurrection "AirLoocke Revive Pack" It's Not Official But I Do Hope It Will Be Soon
.
.
I've Focusing on My Programing And Cinematography Skill But In My Free Times I Do Shader Sometime Oh Yea I Almost forgot.
.
I Liked How Helix Project His/Her Shader, Too Bad That It Wasn't Really Release But I've Contact Him/Her But I Still Have To Wait A Reply
1
Hey I'm not dead, it's good to hear you guys still continue but school is really pulling me back. to rap things up
-uncle gifted me a gaming laptop (that's why I disregarded Mac)
-pirated over 60+ games (30Gb avg), learned how to pirate safely
-learned and Coded .vbs & .bat files
-learned how to Activate/License Windows/Microsoft Office online & offline via script adding auto-renewal of license, auto-renew trial for Windows 7 consumer edition (because my activation method isn't supported)
-changed to do well in school
-passed a Defense
-got decent grades
-and... got a girlfriend
A year can really change a person? can it?
I still need to focus on school I'm graduating and I can't afford to mess things up... I changed... a lot and am not the person you ones knew but I am better and Thank you all for being that experience I had to go through
Wow I can't believe my shader is still up, I can't promise I can post but I'll try I still need to find most of my dev works
I know I missed a lot... and I miss y'all...
1
Hello Guys... I'm not in the mood. I just got my Heart break by two things. My grandma being dead and something personal.
Anyway, I'm Here to show you guys some Noise Optimization. It's not the best solution but it's somewhat helps performance
Noise Sample = 3
Noise Sample = 5
1
Hello. I'm not in the mood for anything right now, kinda sad to realize something but nevermind that
I was making more tweaks and modification on Fake Parallax Occlusion (to get my mind of things) and differencient the Fake Occlusion per block
Clean Plate
w/ Fake Parallax Occlusion + Differ per block
As you can see the Bedrock is a bit rough on reflecting while the wooden planks are not that harsh
Clean Plate
w/ Fake Parallax Occlusion
w/ Fake Parallax Occlusion + Differ per Block
Take note that I'm just doing this to get my mind off things1
Hello again guys.... Ok no more first letter caps, anyway.
I've been busy visiting my cousin from a different place (within the country) lately and I haven't had time for shaders. my cousin is one year younger than me and we get a long really well + she's cute (as f**k), that I went to the mall and bought a gift for her and I'm the kind of guy who stays inside the house (always) and doesn't go out, so doing something like that is sort of unusual.
I just got back from visiting my cousin and it was boring (as f**k) that I had to do shaders (for fun) and well did something unexpected.
Fake Parallax Occlusion. it uses the same process as the Water Waves from gbuffer_water.fsh so shader developers out there you can just copy paste your water wave code and you're basically done.
The first try I did looks a bit watery but I tweaked it a bit and re-implement most of it's code and Ending up with something like this. (and if I intensify the bump multiplier a bit it would have looked the same but it was becoming to rough so I balance it a bit)
w/ Fake Parallax Occlsuion Mapping (Resource Pack: Faithful 32x)
w/ Real Parallax Occlusion Mapping (Resource Pack: Chroma Hills)
It isn't really a Live Parallax Occlusion but rather the goal was to re-create the effect in the reflection
1
Hello again and I did told you guys I almost finish the shader and well I got this...
I was too lazy to implement somethings to make it look better
List of things I was lazy to implement (I'll Implement it Soon enough)
-2D Density Clouds
-Animated Shadows
-Fast Approximate Antialiasing
-Screen Space Illumination
-Second Pass Reflection
-Loop Base Reflection / Water Shader
-Indirect Lighting / Global Illumination
-Customizable Lens Flare (default, octagon or realistic. realistic supports anamorphic lens flare and dirty lens)
-Customizable Rain Drops (circular or random)
-Customizable Screen Space Reflection Algorithm (lite, default, high or extreme algorithm)
-Customizable Screen Space Ambient Occlusion (default SSAO, custom SSAO 1 or custom SSAO 2. custom SSAO 2 has LQ and HQ function)
-Customizable Shadow Filter (default, FXXA, Lite, Hallow, Square, Circle and Hexagon)
-Customizable Shadow Illumination (Lite, Hallow, Square, Circle and Hexagon)
-Customizable Bokeh for Depth of Field (Lite, Hallow, Square, Circle and Hexagon or Morphic. Morphic can let you add many polygons as much as you like)
-Customizable Blooms (Basic, Natural, Dynamic & Post Bloom)
-Re-Implemented / New / Clean Parallax Occlusion Mapping Support
-Re-Implemented / New / Clean Waving Plant Implementation
1
Good news I finally made the shader and it's loosely base someone's colour scheme. Everything's almost ready but my time is limited the fact that I had to spend my time with my relatives (not regretting but blessed instead)
I saw a Skylighting post in my Facebook Feed that was looked like an alternative for indirect lighting (global illumination) so I thought I would modify Chocapic13's Skylighting and re-implement it.
-Re-Implemented Skylighting
SSAO + Skylighting
SSAO only
1
Another Example of Second Pass within The Reflection. For Devs Out There You Can Also Use Sky Gradient For Optimize Performance
Second Pass - Screen Space Reflection
Second Pass - Loop Base Reflection
Second Pass - None
2
So I've Been Working On "AirLoocke42 Revive Pack" And This is What I Recently Got A Second Pass For Screen Space Reflection
With Second Pass
Without Second Pass
1
Holy S*** I've Been Dead For A Couple of Months Now. Wow
.
I Got A New Perspective Of My Shader and Realize how Different it Was from What I Used to See It And So I've Been Working A Bit And I Got A Cool Name For My Resurrection "AirLoocke Revive Pack" It's Not Official But I Do Hope It Will Be Soon
.
.
I've Focusing on My Programing And Cinematography Skill But In My Free Times I Do Shader Sometime Oh Yea I Almost forgot.
.
I Liked How Helix Project His/Her Shader, Too Bad That It Wasn't Really Release But I've Contact Him/Her But I Still Have To Wait A Reply
.
2
Sorry I'm Gonna Be Gone For A While
.
I've Been Working On A New Shader And A Re-Created Version Of My Old One.. New Things Are Coming Be Prepared..
.
.
Still.. I've Got A Lot to Do Now... More Over School... I Guess Johan Was Right..
.